Acifer
Senior Member
- Registriert
- 27.04.2019
- Beiträge
- 2.457
Ja, Helga habe ich auch installiert.@Acifer ließen sich alle von Skitias NPCs auf SiD iPad installieren? Helga exklusidert nicht die BG1 Ressourcen, ich erkenn grad nicht, warum das da geht und bei Brage nicht.
Hier ist mein Weidu.log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #1 // Ending Independent on PC Replies: v5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #7 // Restore scripted Abduction Scene Fight: v5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v5
~EMILY/EMILY.TP2~ #0 #0 // Emily NPC for BG1EE: 1.63
~HELGA/SETUP-HELGA.TP2~ #0 #0 // Helga NPC Mod: 1.53
~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.65
~RECORDER/SETUP-RECORDER.TP2~ #0 #0 // Recorder NPC MoD: 1.46
~VIENXAY/VIENXAY.TP2~ #0 #0 // Vienxay NPC for BG1EE: 1.62
~AC#BRANWEN/SETUP-AC#BRANWEN.TP2~ #0 #0 // Branwen für SOD: Alpha_01
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v2
~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 1.0
~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 1.0
~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 1.0
~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 1.0
~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 1.0
~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 1.0
~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 1.0
~ACIFERS_PORTRAITS/SETUP-ACIFERS_PORTRAITS.TP2~ #0 #0 // CHARNAME (Player character) portraits
~ACIFERS_PORTRAITS/SETUP-ACIFERS_PORTRAITS.TP2~ #0 #23 // Neera's portrait
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #10 // Imoen 4 Ever in SoD: Imoen Remains in Group in Korlasz' Dungeon: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #15 // Imoen at the End of the Game Should be the One that Was in Party (SoD Only): v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #16 // Imoen 4 Ever in SoD: Unify Imoen's Portrait -> Use Imoen's SoD Portrait after Korlasz' Crypt: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v10
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #1 // Ending Independent on PC Replies: v5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #7 // Restore scripted Abduction Scene Fight: v5
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v5
~EMILY/EMILY.TP2~ #0 #0 // Emily NPC for BG1EE: 1.63
~HELGA/SETUP-HELGA.TP2~ #0 #0 // Helga NPC Mod: 1.53
~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.65
~RECORDER/SETUP-RECORDER.TP2~ #0 #0 // Recorder NPC MoD: 1.46
~VIENXAY/VIENXAY.TP2~ #0 #0 // Vienxay NPC for BG1EE: 1.62
~AC#BRANWEN/SETUP-AC#BRANWEN.TP2~ #0 #0 // Branwen für SOD: Alpha_01
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v2
~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 1.0
~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 1.0
~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 1.0
~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 1.0
~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 1.0
~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 1.0
~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 1.0
~ACIFERS_PORTRAITS/SETUP-ACIFERS_PORTRAITS.TP2~ #0 #0 // CHARNAME (Player character) portraits
~ACIFERS_PORTRAITS/SETUP-ACIFERS_PORTRAITS.TP2~ #0 #23 // Neera's portrait
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #10 // Imoen 4 Ever in SoD: Imoen Remains in Group in Korlasz' Dungeon: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #15 // Imoen at the End of the Game Should be the One that Was in Party (SoD Only): v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #16 // Imoen 4 Ever in SoD: Unify Imoen's Portrait -> Use Imoen's SoD Portrait after Korlasz' Crypt: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v10