So, wir sind jetzt aus Kerzenburg draußen. Imoen ist dabei mit einem neuen Diebes-Kit. Und es hat wohl bei der Installation (wahrscheinlich bei der EET_end) alle Beschreibungen der Kits zerschossen, da steht jetzt nur die Beschreibung der Basis-Klassen drin. Sollte beim Spielen nicht so stören, da muss ich halt in den ReadMe nachlesen, was die Kits können.
Wer lieber anschauen will statt lesen:
Hier mal die Beschreibung von Imoens Kit:
Rogue Archer
Many rogues choose the use of ranged weapons out of pragmatism, choosing to approach combat from a safe distance. Rogue Archers are experienced enough with such weapons to
become a match for any warrior from a distance, taking down their foes with deadly missiles without ever needing to put themselves within threat range.
Advantages:
– +1 to hit and damage rolls with any missile weapon at level 1 and every 3 levels thereafter.
– Gains bonus attacks from specialization.
– May achieve Mastery (3 slots) in any missile weapon.
– May use the Called Shot ability once per day. Gains one use at level 4 and an additional use every 4 levels thereafter.
CALLED SHOT: All successful ranged attacks within the next 10 seconds have the following cumulative effects besides normal damage, according to the level of the Rogue Archer:
4th level: -1 penalty to target's THAC0.
8th level: -1 penalty to target's Saving Throws vs. Spell.
12th level: -1 penalty to the target's Strength score.
16th level: +2 bonus to damage roll.
Disadvantages:
– May not use Backstab ability.
Wenn man sie eh später zur Magierin umschulen will, ist das natürlich sehr praktisch mit den Boni. Schreit auch ein wenig nach Umschulen auf Level 7 oder 4.
Und die Beschreibung meines Schamanen-Kits
Warhorn Shaman
Northern shamans who are also skilled warriors, Warhorn Shamans are capable of calling upon spirits of warriors from planes such as Valhalla or Warrior's Rest. Many of these shamans worship Tempus, the Lord of Battles, and often are just as capable in battle as they are in shamanic magic.
Advantages:
– Hit Die: d10
– May be of any non-Lawful alignment.
– May specialize in all weapons that are usable by shamans.
– May fully specialize in all weapon styles.
– Gains immediate access to a number of unique spells, which can be cast like any other: Battle Ardor, Rallying Cry, Fury of the Winds, Storm Barrier, Stormbound Axes, Wrath of the Skies, Undying Fervor
– May use Rage ability once per day. Gains one use at level 1 and an additional use every 6 levels thereafter. RAGE: The enraged state lasts for 1 turn. While enraged, a Berserker gains a bonus of +2 to attack and damage rolls as well as to Armor Class, and becomes immune to charm, confusion, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep. The Berserker also gains 15 temporary Hit Points which are taken away at the end of berserk spree, possibly knocking unconscious.
– Shamanic Dance summons the following creatures: Level 1: Warrior Spirits (long sword, longbow), up to 2 spirits at the same time. Level 6: Berserker Spirits (dual axes, two-handed sword), up to 3 spirits at the same time. Level 12: Ancestral Spirits (fighter/clerics), up to 4 spirits at the same time. Level 18: Valkyries (archer, shieldmaiden), up to 5 spirits at the same time.
Disadvantages:
– Only has one half the normal Detect Illusions score.
– May not cast shaman-exclusive spells.
– May only be human.
– May cast one fewer spell per level per day.
Und die ersten Erfahrungen damit: wir sind ziemlich krass unterwegs. Imoen trifft mit dem Bogen fast alles und wenn bei mir mal ein Geist gerufen wird, haut der auch ziemlich rein. Beim Schamanen ist es halt wie immer: wenn er tanzt, zaubert er nicht und kann auch nicht selbst kämpfen. Daher: schwierig das Ganze...