[Spielinhalt] BWP: Absturz beim BG2-Start!

Salomee

BW-Perberus
Registriert
06.03.2007
Beiträge
1.632
Ich habe heute mal wieder fleißig vor mich hin installiert und war total gespannt auf ein paar neue Mods und dann das:

Ich will BG2 starten und es hängt sich auf! Da setzten bei mir schon die ersten nervösen Zuckungen ein. :rolleyes: Naja, dann hab ich BG1 gestartet und das funktionierte!

Also liebe Leute helft mir bitte!

Mein Weidu-Log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-TP.TP2~ #0 #0 // BG2 Text-Patch | Version 2.4
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fixpack - Hauptteil reparieren
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #2 // Superfroehlicher Spass gluecklicher Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #3 // BETA Berichtigungen des Hauptteils (schaut bitte in die Lies-mich Datei!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #100 // Die Gruppe bekommt Erfahrungspunkte dafuer, dass Ihr Keldorn wegschickt, um sich mit Maria zu versoehnen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #101 // Verbesserte Zauber-Animationen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #102 // Cromwell braucht zum Schmieden wirklich einen Tag
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #103 // Uneinheitlichenr Gebrauch des Dolches berichtigen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #104 // Ghreyfains Heiliges Symbol berichtigen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #106 // Riesen erhalten Strafen wenn sie Halblinge, Zwerge und Gnome angreifen.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #107 // Entfernt Beschraenkungen von zweiklassigen Bogenschuetzen und Pirschern
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #108 // Entfernt den zweiten zugewiesenen Bonus für den Schlechten Weg bei den Prüfungen in der Hölle.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #109 // Korrigiertes Verhalten herbeigerufener Dämonen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #110 // Zusätzliche Korrekturen der Skripte
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #111 // Berichtigte Bardenlieder
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #112 // Magierkiller bewirkt Irreführung bei Angriffen mit Fernkampfwaffen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #113 // Zusätzliche Berichtigung der Gesinnung
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #114 // Ändere Handlungsfreiheit in Schutz vor Betäubung
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #0 // Scriptable Spells v1.4
~SETUP-TDD.TP2~ #3 #0 // Der Dunkelste Tag, v1.12
~SETUP-ROT.TP2~ #2 #0 // Region des Terrors, v2.1
~SETUP-ASCENSION.TP2~ #1 #4 // Verbesserte Illasera (optional, ben”tigt TdB)
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogy - Hauptteil: 1.07 WIP-08-12-19
~SETUP-D0QUESTPACK.TP2~ #2 #0 // Generelle KI-Verbesserungen
~SETUP-D0QUESTPACK.TP2~ #2 #1 // Kreatur- & Orts-Verbesserungen -> Alle Kreatur- & Orts-Verbesserungen
~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu v1.5
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell
~EMAD/SETUP-EMAD.TP2~ #0 #4 // Forgery
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #3 #0 // Assassinations Mod for Baldur's Gate II, v5
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises version 1 - 23Dec2007
~SETUP-AZENMOD.TP2~ #0 #0 // Azengaard Tactical Encounter MOD v2.0 (ToB)
~SETUP-ROLLES.TP2~ #1 #0 // Rolles Safyer
~SETUP-ROLLES.TP2~ #1 #1 // Bag of Holding in Irenicus Dungeon
~SETUP-ITEMUPGRADE.TP2~ #2 #0 // Verbesserte Ausrüstung für 'Die Schatten von Amn'
~SETUP-ITEMUPGRADE.TP2~ #2 #1 // Verbesserte Ausrüstung für 'Thron des Bhaal'
~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #1 #1 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Consistency Plus version
~SETUP-ROTBARMORSET.TP2~ #0 #0 // Realm of the Bhaalspawn Armor Set
~STUFFOFTHEMAGI/SETUP-STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi: v2.4
~SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc (Requires Throne of Bhaal)
~SETUP-ARIENA.TP2~ #0 #1 // Which of Ariena's portraits do you wish to install? -> Default portraits?
~STAR.TP2~ #0 #0 // SilverStar Mod
~SETUP-THEUNDYING.TP2~ #0 #0 // "The Undying" Mod (Requires Throne of Bhaal)
~SETUP-THEUNDYING.TP2~ #0 #1 // Smarter Enemies
~SETUP-THEUNDYING.TP2~ #0 #2 // Harder Enemies
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content)
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok
~SETUP-BANTERPACK.TP2~ #2 #0 // Pocket Plane Banter Pack für BG2: Schatten von Amn
~SETUP-BANTERPACK.TP2~ #2 #2 // Pocket Plane Banter Pack für BG2: Thron des Bhaal
~SETUP-UB.TP2~ #3 #0 // Boo's Entführung von Cliffette
~SETUP-UB.TP2~ #3 #2 // Kalah und was ihm versprochen wurde
~SETUP-UB.TP2~ #3 #3 // "Katz und Maus" (Bodhi jagt euch durch die Zauberfeste) von Ghreyfain
~SETUP-UB.TP2~ #3 #4 // Gorje Dunkelhügel und die erweiterte Illithium-Quest
~SETUP-UB.TP2~ #3 #5 // Die Pai'Na/Spinnenfluch-Quest
~SETUP-UB.TP2~ #3 #6 // Wiederhergestellter "Krummer Kranich"
~SETUP-UB.TP2~ #3 #7 // Wiederherstellung: Zufallsbegegnungen
~SETUP-UB.TP2~ #3 #8 // Artemis Entreri in Bodhis Lager
~SETUP-UB.TP2~ #3 #9 // Korrigierte "Schöpfungen" Xzars
~SETUP-UB.TP2~ #3 #10 // Wiederhergestellte Höllenkreaturen, von SimDing0
~SETUP-UB.TP2~ #3 #11 // Fix für Gorf den Quetscher, von Gebhard Blucher
~SETUP-UB.TP2~ #3 #12 // Wiederherstellung: Gegenstände
~SETUP-UB.TP2~ #3 #15 // Wiederherstellung von NPC-Porträts
~SETUP-UB.TP2~ #3 #16 // Korrigierte BAMs
~SETUP-UB.TP2~ #3 #17 // Korrigierte Namen und Biographien der Charaktere
~SETUP-UB.TP2~ #3 #19 // Wiederhergestellte Bhaalbrut-Kräfte, von David Gaider
~SETUP-UB.TP2~ #3 #20 // Erweiterte Gegenstandsbeschreibungen für ToB
~SETUP-UB.TP2~ #3 #21 // Thron des Bhaal: Kleine Wiederherstellungen
~SETUP-BPV177.TP2~ #1 #0 // Big Picture AI/Verbesserungs Mod, Version 177 Weidu (beta): BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #1 // Verbesserter Suldanessallar : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #2 // Verbesserter Spellhold : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #3 // Zauberstab des Orcus Zusatzfunktion : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #5 // Verbesserte Kangaxx Begegnung, von Kensai Ryu : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #6 // Verbesserter Gruftkönig, von Kensai Ryu : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #7 // Gnomischer Kämpfer/Illusionist im Hafenviertel, von Kensai Ryu: BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #8 // Verbesserte Zufällige Begegnungen, von Gebhard Blucher und Kensai Ryu : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #9 // Gebhard Bluchers Leiche im Hafenviertel : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #10 // Rotes Wappen, feindliche Begegnung mit Gift, von Westley Weimer : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #11 // Kuroisan der Säure Kensai, von Westley Weimer : BWP v6 Fix
~SETUP-BPV177.TP2~ #1 #12 // Das Ritual, von Westley Weimer : BWP v6 Fix
~SETUP-BPV177-TOBFIX.TP2~ #0 #0 // BPv177 TOB Trigger Fix
~SETUP-ASCENSION.TP2~ #1 #0 // Ascension v1.41 (ben”tigt TdB)
~SETUP-ASCENSION.TP2~ #1 #1 // Verbesserter Abazigal (optional, ben”tigt TdB)
~SETUP-ASCENSION.TP2~ #1 #2 // Original Demogorgon (optional, ben”tigt TdB)
~SETUP-ASCENSION.TP2~ #1 #3 // Verbesserter Gromnir (optional, ben”tigt TdB)
~SETUP-ASCENSION.TP2~ #1 #5 // Verbesserter Yaga-Shura (optional, ben”tigt TdB)
~SETUP-D0QUESTPACK.TP2~ #2 #11 // Verbesserte Oase II -> IO2 Dialog- & Kampf-Verbesserung
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2
~SETUP-NPCFLIRT.TP2~ #2 #0 // Aerie Flirt Pack für SOA
~SETUP-NPCFLIRT.TP2~ #2 #2 // Aerie Flirt Pack für TOB
~SETUP-NPCFLIRT.TP2~ #2 #4 // Jaheira Flirt Pack für SOA
~SETUP-NPCFLIRT.TP2~ #2 #6 // Jaheira Flirt Pack für TOB
~SETUP-NPCFLIRT.TP2~ #2 #8 // Viconia Flirt Pack für SOA
~SETUP-NPCFLIRT.TP2~ #2 #10 // Viconia Flirt Pack für TOB
~SETUP-NPCFLIRT.TP2~ #2 #12 // Anomen Flirt Pack für SOA
~SETUP-NPCFLIRT.TP2~ #2 #14 // Anomen Flirt Pack für TOB
~SETUP-D0QUESTPACK.TP2~ #2 #4 // Verschiedene Verbesserungen
~SETUP-D0QUESTPACK.TP2~ #2 #5 // Zusätzlicher Inhalt bei den Schattendieben
~SETUP-D0QUESTPACK.TP2~ #2 #6 // Alternative Harfner/Xzar-Handlung
~SETUP-D0QUESTPACK.TP2~ #2 #7 // Verlängerte Reynald-Handlung
~SETUP-D0QUESTPACK.TP2~ #2 #8 // Intrige in der Kupferkrone
~SETUP-D0QUESTPACK.TP2~ #2 #9 // Rahul Kanakias Trank-Quest
~SETUP-D0QUESTPACK.TP2~ #2 #10 // Überarbeitet Höllenprüfung
~SETUP-D0QUESTPACK.TP2~ #2 #13 // Sanik in Brynnlaw retten
~SETUP-D0QUESTPACK.TP2~ #2 #14 // Einbruch beim Buchhändler
~SETUP-D0QUESTPACK.TP2~ #2 #15 // Neues Schicksal für die Eicheln der Dryaden
~SETUP-D0QUESTPACK.TP2~ #2 #16 // Die Tragödie des Besamen
~SETUP-D0QUESTPACK.TP2~ #2 #17 // Weitere Sklaverei-Verwicklungen
~SETUP-D0QUESTPACK.TP2~ #2 #18 // Solamnischen Ritter nach Hause schicken
~SETUP-D0QUESTPACK.TP2~ #2 #19 // Nazariel, der Leichnam
~SETUP-D0QUESTPACK.TP2~ #2 #20 // Ablehnung von Belohnungen
~SETUP-D0QUESTPACK.TP2~ #2 #21 // Höllicher Diebstahl
~TOD/SETUP-TOD.TP2~ #5 #0 // Der Turm der Täuschung (Benötigt Thron des Bhaal)
~TOD/SETUP-TOD.TP2~ #5 #1 // Verbesserter Wächter des Astralsplitters
~TOD/SETUP-TOD.TP2~ #5 #2 // Begegnung mit Ustrain
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1250 // More cheating Wishes: -> Cheesy Limited Wish & Wish. (v2.10)
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn - version 6 (03Nov2007)
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts
~SCSII/SETUP-SCSII.TP2~ #3 #1000 // Auffindbare Zauber und Wirkungen (erforderlich für die meisten anderen Komponenten): v8
~SCSII/SETUP-SCSII.TP2~ #3 #2000 // Zauberschlag erlauben, einen Schutz von Magischen Schriftrollen abzunehmen: v8
~SCSII/SETUP-SCSII.TP2~ #3 #2020 // Antimagische Angriffe durchdringen verbesserte Unsichtbarkeit: v8
~SCSII/SETUP-SCSII.TP2~ #3 #2030 // Eisenhaut verhält sich wie Steinhaut (kann durch Bresche gesenkt werden): v8
~SCSII/SETUP-SCSII.TP2~ #3 #2070 // Klingenbarriere und Klingenkugel beeinflussen nur feindliche Wesen: v8
~SCSII/SETUP-SCSII.TP2~ #3 #2090 // Erzeuge Wort der Macht: Blende einzelnes Ziel: v8
~SCSII/SETUP-SCSII.TP2~ #3 #2100 // Aus magischen Meteoriten +2 Waffen machen: v8
~SCSII/SETUP-SCSII.TP2~ #3 #4001 // Erhöht den Preis, der von Gaylan Baele verlangt wird -> Gaylan verlangt 60.000 Goldstücke: v8
~SCSII/SETUP-SCSII.TP2~ #3 #4010 // Freiheits-Schriftrollen früher bereitstellen: v8
~SCSII/SETUP-SCSII.TP2~ #3 #4030 // Fallengelassene Gegenstände aus der Hölle wiedererlangen: v8
~SCSII/SETUP-SCSII.TP2~ #3 #4040 // Gruppenmitglieder davon abhalten, unabänderlich zu sterben.: v8
~SCSII/SETUP-SCSII.TP2~ #3 #6030 // Verbesserte Spinnen: v8
~SCSII/SETUP-SCSII.TP2~ #3 #6051 // Verbesserte Scheusale -> Scheusale wirken Zauber wie normale Magier: v8
~SCSII/SETUP-SCSII.TP2~ #3 #6061 // Klügere Genies -> Genies wirken Zauber wie normale Magier: v8
~SCSII/SETUP-SCSII.TP2~ #3 #6070 // Give Celestials slightly more staying power: v8
~SCSII/SETUP-SCSII.TP2~ #3 #6081 // Klügere Himmlische -> Himmlische wirken Zauber wie normale Magier: v8
~SCSII/SETUP-SCSII.TP2~ #3 #6090 // Gibt Drachen mehr bleibende Kraft durch Erhöhung ihrer Trefferpunkte: v8
~SCSII/SETUP-SCSII.TP2~ #3 #6130 // Verbesserte Vampire: v8
~SCSII/SETUP-SCSII.TP2~ #3 #6135 // Klügerer Githyanki: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #40 // Aendere Viconia's Hautfarbe zu Dunkelblau
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #60 // Aennderungen von Waffenanimationen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #110 // Symbol Verbesserungen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #130 // Alle Dialoge pausieren das Spiel
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1010 // Mehr Interjektionen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1020 // Trefferpunkt-Ausloeser für die Dialoge verwundeter NPCs ändern
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1130 // Ruf zuruecksetzen in BG2 (nur BGT)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1180 // Weibliche Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2040 // Keulen fuer alle Charakterklassen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2090 // Geaenderte Grenze für Erfahrungspunkte -> Entfernen der für Erfahrungspunkt-Grenze
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2140 // Erweiterte Mehrklassenoptionen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2151 // Mehrere Schutzgegenstaende gleichzeitig tragen -> Keine Einschraenkungen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2170 // Zauber von Schriftrollen (und anderen Gegenstaenden) auf der Stufe des Charakters wirken
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2200 // Grossmeister-Waffenfertigkeiten fuer Mehrklassige Charaktere (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2300 // dreiklassige HLA Tabellen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3000 // Mehr Trefferpunkte beim Stufenaufstieg -> Maximale Trefferpunkte beim Stufenaufstieg
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3010 // Maximale Trefferpunkte für NPCs (the bigg) -> Fuer alle Wesen im Spiel
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3030 // Einfaches Erlernen von Zauberspruechen -> 100%-iges Erlernen von Zauberspruechen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3050 // Entferne Erschoepfung von Wiederherstellungszaubern
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3060 // "Ihr muesst Eure Gruppe erst sammeln"-Sound entfernen" (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3183 // Romanzen Mogeleien
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3190 // Ueberall Rasten (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4000 // Reaktionen der rekrutierbaren NPCs mit boeser Gesinnung anpassen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4010 // Verbessertes Herbeirufen von Schicksalsgeistern
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4031 // Gleichbleibende Eigenschaften von: Edwin -> Verwendung der BG2 Werte
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4041 // Gleichbleibende Eigenschaften von: Jaheira -> Verwendung der BG2 Werte
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4050 // Aendere Jaheira zu neutral gut
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4061 // Gleichbleibende Eigenschaften von: Minsc -> Verwendung der BG2 Werte
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4071 // Gleichbleibende Eigenschaften von: Viconia -> Verwendung der BG2 Werte
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4080 // Mache Khalid zum Kaempfer/Magier (Domi)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4100 // Ändere Korgan zu neutral böse
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4110 // Gib Kagain eine rechtmäßige Konstitution von 19
~MIXMOD/MIXMOD.TP2~ #0 #0 // WARNING
~MIXMOD/MIXMOD.TP2~ #0 #5 // Increased Ammo Stacks -> Increase Ammo by 300%
~MIXMOD/MIXMOD.TP2~ #0 #12 // Increased Gem and Jewelry Stacking -> Increase Gem and Jewelry by 300%
~MIXMOD/MIXMOD.TP2~ #0 #19 // Increased Potion Stacking -> Increase Potion by 300%
~MIXMOD/MIXMOD.TP2~ #0 #28 // Increased Scroll Stacking -> Increase Scroll by 500%
~MIXMOD/MIXMOD.TP2~ #0 #46 // Helmets for Shapeshifters Bug Fix
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #0 // Ueberarbeitete Weltkarte fuer Baldurs Gate v6.6.1 - Big Picture und kompatible Modifikationen mit farbigen Baldurs Gate Kartenicons -> Installiere neue Weltkarte fuer die Megamodifikation
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #2 // Reisezeiten und Aufdeckung der Gebiete -> Originale Reisezeiten und Aufdeckung der Gebiete für BG1, SoA/TOB+BP Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #4 // Weltkartengroeße: Wähle die Größe der Weltkarte -> Große Weltkarte 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #6 // Karte für Thron des Bhaal -> Benutze die Weltkarte ebenso fuer Thron des Bhaal
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2

:c:

Salomee
 

White Agnus

Senior Member
Registriert
05.09.2008
Beiträge
5.088
Hast du Logging aktiviert? Wenn nicht findest du in meiner Signatur den Link zu den Hinweisen zum Posten von Fehlermeldungen, unter Errorlog steht was du in der baldur.ini aktivieren musst. Danach startest du ein neues BG2 Spiel, wenn es sich aufhängt müsste eine baldur.err erzeugt worden sein. Den Inhalt davon postest du dann hier. ;)
 

Salomee

BW-Perberus
Registriert
06.03.2007
Beiträge
1.632
Ich war gerade viel zu entnervt, um rational zu handeln! :D

Also, hier ist das Error-Log:

ASSERTION FAILED!
File: CGameArea.cpp
Line: 5198

Exp: creatureData.GetDataSize()

Msg: Creature file not found ILY1
Run Debugger?

Sieht doch eigentlich nicht so schlimm aus, oder?

Salomee
 

White Agnus

Senior Member
Registriert
05.09.2008
Beiträge
5.088
Hmm, es fehlt ihm auf jedenfall die ily1.cre, jetzt ist nur die Frage woher die kommen sollte.
Bei SHS drüben habe ich gelesen, dass das (oder ein so ähnliches) Problem bei Tactics aufgetreten ist, welches du ja nicht installiert hast.
Bei meiner BWP Komplettinstallation kann ich die ily1.cre nicht finden...

Vielleicht wäre es gut mal eine Changelog auf die ar0602.are und auf die ar0602.bcs machen würdest. Ausserdem würde mich der Inhalt der ar0602.bcs interresieren. Dazu einfach per Konsole ins BG2 Verzechnis wechseln und "Weidu.exe ar0602.bcs" eingeben ohne die "". Danach sollte eine ar0602.baf in deinem Verzeichnis erscheinen, der Inhalt daraus, wäre vielleicht interresant.
 

Dabus

Senior Member
Registriert
18.11.2007
Beiträge
5.086
Oder Du führst eine Zeile wie diese aus:
Code:
cmd /k cd /D "E:\Big World Project" && Weidu.exe ar0602.bcs
Hier ist natürlich wie zuvor auch der Pfad anzupassen. :)

@WA: Hattest Du dafür nicht extra mal eine Batch angepaßt?
 

Salomee

BW-Perberus
Registriert
06.03.2007
Beiträge
1.632
Hier schon mal die ersten zwei:

[WeiDU.exe] WeiDU version 20900
[WeiDU.exe] Using scripting style "BG2"



Mods affecting AR0602.ARE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fixpack - Hauptteil reparieren
00001: /* from game biffs */ ~SETUP-AZENMOD.TP2~ 0 0 // Azengaard Tactical Encounter MOD v2.0 (ToB)
00002: ~SETUP-BPV177.TP2~ 1 0 // Big Picture AI/Verbesserungs Mod, Version 177 Weidu (beta)
00003: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 3 3190 // Ueberall Rasten (Japheth)

Mods affecting AR0602.BCS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fixpack - Hauptteil reparieren
00001: ~SETUP-TDD.TP2~ 3 0 // Der Dunkelste Tag, v1.12
00002: /* from game biffs */ ~SETUP-ROT.TP2~ 2 0 // Region des Terrors, v2.1
00003: /* from game biffs */ ~SETUP-BGT.TP2~ 4 0 // Baldur's Gate Trilogy - Hauptteil
00004: ~SETUP-ROLLES.TP2~ 1 1 // Bag of Holding in Irenicus Dungeon
00005: ~STAR.TP2~ 0 0 // SilverStar Mod
00006: ~SETUP-THEUNDYING.TP2~ 0 0 // "The Undying" Mod (Requires Throne of Bhaal)
00007: ~SETUP-BPV177.TP2~ 1 0 // Big Picture AI/Verbesserungs Mod, Version 177 Weidu (beta)
00008: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 3 1130 // Ruf zuruecksetzen in BG2 (nur BGT)
 

Dabus

Senior Member
Registriert
18.11.2007
Beiträge
5.086
@OT @WA: Damit man was lernt, hmm. Selber :p :D
Und wo ist Dein Schaf?

Ins Blaue tip:
War BP nicht einer der Mods, der so gerne copy statt patch genutzt hat?
Könnte das was damit zu tun haben?
 

Salomee

BW-Perberus
Registriert
06.03.2007
Beiträge
1.632
Also das mit dem Pfad eingeben haut irgendwie nicht hin. Aber ich bin lernfähig und für alles offen! ;) Muss man da auf Groß-und Kleinschreibung achten?

Salomee
 

Dabus

Senior Member
Registriert
18.11.2007
Beiträge
5.086
Du muß den ganzen Krams in Anführungsstriche packen, weil Dos sonst Leerzeichen als neuen Parameter interpretiert. -- Du willst doch ins BG2-Verzeichnis, oder?
 

Salomee

BW-Perberus
Registriert
06.03.2007
Beiträge
1.632
Also ich habe jetzt:

cmd/k cd/d C:\Programme\Black Isle\BGII-Sva Weidu.exe ar0602.bcs eingegeben

Salomee
 

Salomee

BW-Perberus
Registriert
06.03.2007
Beiträge
1.632
OK, jetzt habe auch ich es geschafft. :D

[WeiDU.exe] WeiDU version 20900
[WeiDU.exe] Using scripting style "BG2"



Mods affecting AR0602.ARE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fixpack - Hauptteil reparieren
00001: /* from game biffs */ ~SETUP-AZENMOD.TP2~ 0 0 // Azengaard Tactical Encounter MOD v2.0 (ToB)
00002: ~SETUP-BPV177.TP2~ 1 0 // Big Picture AI/Verbesserungs Mod, Version 177 Weidu (beta)
00003: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 3 3190 // Ueberall Rasten (Japheth)

Mods affecting AR0602.BCS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fixpack - Hauptteil reparieren
00001: ~SETUP-TDD.TP2~ 3 0 // Der Dunkelste Tag, v1.12
00002: /* from game biffs */ ~SETUP-ROT.TP2~ 2 0 // Region des Terrors, v2.1
00003: /* from game biffs */ ~SETUP-BGT.TP2~ 4 0 // Baldur's Gate Trilogy - Hauptteil
00004: ~SETUP-ROLLES.TP2~ 1 1 // Bag of Holding in Irenicus Dungeon
00005: ~STAR.TP2~ 0 0 // SilverStar Mod
00006: ~SETUP-THEUNDYING.TP2~ 0 0 // "The Undying" Mod (Requires Throne of Bhaal)
00007: ~SETUP-BPV177.TP2~ 1 0 // Big Picture AI/Verbesserungs Mod, Version 177 Weidu (beta)
00008: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 3 1130 // Ruf zuruecksetzen in BG2 (nur BGT)
 

Salomee

BW-Perberus
Registriert
06.03.2007
Beiträge
1.632
Ich glaub ich schaff es heute noch mich zum Deppen zu machen!

OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",0)
THEN
RESPONSE #100
CutAllowScripts(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
StartMovie("SOAINTRO")
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
Continue()
END

IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",1)
THEN
RESPONSE #100
CutAllowScripts(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
MoveViewPoint([0.0],INSTANT)
StartMovie("SOAINTRO")
SetGlobal("NewGame","AR0602",1)
SetGlobal("ENDOFBG1","GLOBAL",2)
Continue()
END

IF
XP(Player1,0)
Global("XPPlayer1","AR0602",0)
THEN
RESPONSE #100
SetGlobal("XPPlayer1","AR0602",1)
SetGlobal("BGImportIncomplete","AR0602",1)
Continue()
END

IF
XP(Player1,1)
Global("XPPlayer1","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player1,-1)
SetGlobal("XPPlayer1","AR0602",1)
SetGlobal("BGImportIncomplete","AR0602",1)
Continue()
END

IF
XP(Player2,1)
Global("XPPlayer2","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player2,-1)
SetGlobal("XPPlayer2","AR0602",1)
Continue()
END

IF
XP(Player3,1)
Global("XPPlayer3","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player3,-1)
SetGlobal("XPPlayer3","AR0602",1)
Continue()
END

IF
XP(Player4,1)
Global("XPPlayer4","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player4,-1)
SetGlobal("XPPlayer4","AR0602",1)
Continue()
END

IF
XP(Player5,1)
Global("XPPlayer5","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player5,-1)
SetGlobal("XPPlayer5","AR0602",1)
Continue()
END

IF
XP(Player6,1)
Global("XPPlayer6","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player6,-1)
SetGlobal("XPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(2)
Class(Player1,MAGE)
Class(Player1,SORCERER)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
Class(Player1,MAGE_THIEF)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(4)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,CLERIC_MAGE)
Class(Player1,BARD)
Class(Player1,THIEF)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(3)
Class(Player1,CLERIC_THIEF)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(4)
Class(Player1,FIGHTER_THIEF)
Class(Player1,CLERIC)
Class(Player1,DRUID)
Class(Player1,MONK)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(3)
Class(Player1,FIGHTER_DRUID)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER_CLERIC)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(3)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Class(Player1,FIGHTER)
!Class(Player1,MONK)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player1,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
!Class(Player1,MAGE)
!Class(Player1,SORCERER)
!Class(Player1,MAGE_THIEF)
!Class(Player1,FIGHTER_MAGE_THIEF)
!Class(Player1,CLERIC_MAGE)
!Class(Player1,BARD)
!Class(Player1,THIEF)
!Class(Player1,CLERIC_THIEF)
!Class(Player1,FIGHTER_MAGE)
!Class(Player1,FIGHTER_MAGE_CLERIC)
!Class(Player1,FIGHTER_THIEF)
!Class(Player1,CLERIC)
!Class(Player1,DRUID)
!Class(Player1,MONK)
!Class(Player1,FIGHTER_DRUID)
!Class(Player1,CLERIC_RANGER)
!Class(Player1,FIGHTER_CLERIC)
!Class(Player1,PALADIN)
!Class(Player1,RANGER)
!Class(Player1,FIGHTER)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(2)
Class(Player2,MAGE)
Class(Player2,SORCERER)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
Class(Player2,MAGE_THIEF)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(4)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,CLERIC_MAGE)
Class(Player2,BARD)
Class(Player2,THIEF)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(3)
Class(Player2,CLERIC_THIEF)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(4)
Class(Player2,FIGHTER_THIEF)
Class(Player2,CLERIC)
Class(Player2,DRUID)
Class(Player2,MONK)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(3)
Class(Player2,FIGHTER_DRUID)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER_CLERIC)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(3)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Class(Player2,FIGHTER)
!Class(Player2,MONK)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player2,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
!Class(Player2,MAGE)
!Class(Player2,SORCERER)
!Class(Player2,MAGE_THIEF)
!Class(Player2,FIGHTER_MAGE_THIEF)
!Class(Player2,CLERIC_MAGE)
!Class(Player2,BARD)
!Class(Player2,THIEF)
!Class(Player2,CLERIC_THIEF)
!Class(Player2,FIGHTER_MAGE)
!Class(Player2,FIGHTER_MAGE_CLERIC)
!Class(Player2,FIGHTER_THIEF)
!Class(Player2,CLERIC)
!Class(Player2,DRUID)
!Class(Player2,MONK)
!Class(Player2,FIGHTER_DRUID)
!Class(Player2,CLERIC_RANGER)
!Class(Player2,FIGHTER_CLERIC)
!Class(Player2,PALADIN)
!Class(Player2,RANGER)
!Class(Player2,FIGHTER)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(2)
Class(Player3,MAGE)
Class(Player3,SORCERER)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
Class(Player3,MAGE_THIEF)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(4)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,CLERIC_MAGE)
Class(Player3,BARD)
Class(Player3,THIEF)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(3)
Class(Player3,CLERIC_THIEF)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(4)
Class(Player3,FIGHTER_THIEF)
Class(Player3,CLERIC)
Class(Player3,DRUID)
Class(Player3,MONK)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(3)
Class(Player3,FIGHTER_DRUID)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER_CLERIC)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(3)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Class(Player3,FIGHTER)
!Class(Player3,MONK)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player3,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
!Class(Player3,MAGE)
!Class(Player3,SORCERER)
!Class(Player3,MAGE_THIEF)
!Class(Player3,FIGHTER_MAGE_THIEF)
!Class(Player3,CLERIC_MAGE)
!Class(Player3,BARD)
!Class(Player3,THIEF)
!Class(Player3,CLERIC_THIEF)
!Class(Player3,FIGHTER_MAGE)
!Class(Player3,FIGHTER_MAGE_CLERIC)
!Class(Player3,FIGHTER_THIEF)
!Class(Player3,CLERIC)
!Class(Player3,DRUID)
!Class(Player3,MONK)
!Class(Player3,FIGHTER_DRUID)
!Class(Player3,CLERIC_RANGER)
!Class(Player3,FIGHTER_CLERIC)
!Class(Player3,PALADIN)
!Class(Player3,RANGER)
!Class(Player3,FIGHTER)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(2)
Class(Player4,MAGE)
Class(Player4,SORCERER)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
Class(Player4,MAGE_THIEF)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(4)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,CLERIC_MAGE)
Class(Player4,BARD)
Class(Player4,THIEF)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(3)
Class(Player4,CLERIC_THIEF)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(4)
Class(Player4,FIGHTER_THIEF)
Class(Player4,CLERIC)
Class(Player4,DRUID)
Class(Player4,MONK)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(3)
Class(Player4,FIGHTER_DRUID)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER_CLERIC)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(3)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Class(Player4,FIGHTER)
!Class(Player4,MONK)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player4,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
!Class(Player4,MAGE)
!Class(Player4,SORCERER)
!Class(Player4,MAGE_THIEF)
!Class(Player4,FIGHTER_MAGE_THIEF)
!Class(Player4,CLERIC_MAGE)
!Class(Player4,BARD)
!Class(Player4,THIEF)
!Class(Player4,CLERIC_THIEF)
!Class(Player4,FIGHTER_MAGE)
!Class(Player4,FIGHTER_MAGE_CLERIC)
!Class(Player4,FIGHTER_THIEF)
!Class(Player4,CLERIC)
!Class(Player4,DRUID)
!Class(Player4,MONK)
!Class(Player4,FIGHTER_DRUID)
!Class(Player4,CLERIC_RANGER)
!Class(Player4,FIGHTER_CLERIC)
!Class(Player4,PALADIN)
!Class(Player4,RANGER)
!Class(Player4,FIGHTER)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(2)
Class(Player5,MAGE)
Class(Player5,SORCERER)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
Class(Player5,MAGE_THIEF)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(4)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,CLERIC_MAGE)
Class(Player5,BARD)
Class(Player5,THIEF)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(3)
Class(Player5,CLERIC_THIEF)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(4)
Class(Player5,FIGHTER_THIEF)
Class(Player5,CLERIC)
Class(Player5,DRUID)
Class(Player5,MONK)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(3)
Class(Player5,FIGHTER_DRUID)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER_CLERIC)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(3)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Class(Player5,FIGHTER)
!Class(Player5,MONK)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player5,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
!Class(Player5,MAGE)
!Class(Player5,SORCERER)
!Class(Player5,MAGE_THIEF)
!Class(Player5,FIGHTER_MAGE_THIEF)
!Class(Player5,CLERIC_MAGE)
!Class(Player5,BARD)
!Class(Player5,THIEF)
!Class(Player5,CLERIC_THIEF)
!Class(Player5,FIGHTER_MAGE)
!Class(Player5,FIGHTER_MAGE_CLERIC)
!Class(Player5,FIGHTER_THIEF)
!Class(Player5,CLERIC)
!Class(Player5,DRUID)
!Class(Player5,MONK)
!Class(Player5,FIGHTER_DRUID)
!Class(Player5,CLERIC_RANGER)
!Class(Player5,FIGHTER_CLERIC)
!Class(Player5,PALADIN)
!Class(Player5,RANGER)
!Class(Player5,FIGHTER)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(2)
Class(Player6,MAGE)
Class(Player6,SORCERER)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
Class(Player6,MAGE_THIEF)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(4)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,CLERIC_MAGE)
Class(Player6,BARD)
Class(Player6,THIEF)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(3)
Class(Player6,CLERIC_THIEF)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(4)
Class(Player6,FIGHTER_THIEF)
Class(Player6,CLERIC)
Class(Player6,DRUID)
Class(Player6,MONK)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(3)
Class(Player6,FIGHTER_DRUID)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER_CLERIC)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(3)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Class(Player6,FIGHTER)
!Class(Player6,MONK)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player6,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
!Class(Player6,MAGE)
!Class(Player6,SORCERER)
!Class(Player6,MAGE_THIEF)
!Class(Player6,FIGHTER_MAGE_THIEF)
!Class(Player6,CLERIC_MAGE)
!Class(Player6,BARD)
!Class(Player6,THIEF)
!Class(Player6,CLERIC_THIEF)
!Class(Player6,FIGHTER_MAGE)
!Class(Player6,FIGHTER_MAGE_CLERIC)
!Class(Player6,FIGHTER_THIEF)
!Class(Player6,CLERIC)
!Class(Player6,DRUID)
!Class(Player6,MONK)
!Class(Player6,FIGHTER_DRUID)
!Class(Player6,CLERIC_RANGER)
!Class(Player6,FIGHTER_CLERIC)
!Class(Player6,PALADIN)
!Class(Player6,RANGER)
!Class(Player6,FIGHTER)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
CheckStatLT(Player1,3,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,3,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,3,CON)
CheckStatLT(Player1,7,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,6,CON)
CheckStatLT(Player1,15,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,15,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,15,CON)
CheckStatLT(Player1,20,CON)
OR(10)
Class(Player1,BARD)
Class(Player1,CLERIC)
Class(Player1,CLERIC_MAGE)
Class(Player1,CLERIC_THIEF)
Class(Player1,DRUID)
Class(Player1,THIEF)
Class(Player1,MAGE)
Class(Player1,MAGE_THIEF)
Class(Player1,MONK)
Class(Player1,SORCERER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,16,CON)
!Class(Player1,MONK)
OR(10)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,FIGHTER_DRUID)
Class(Player1,FIGHTER_MAGE_CLERIC)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,FIGHTER_THIEF)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,17,CON)
!Class(Player1,MONK)
OR(10)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,FIGHTER_DRUID)
Class(Player1,FIGHTER_MAGE_CLERIC)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,FIGHTER_THIEF)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,18,CON)
!Class(Player1,MONK)
OR(10)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,FIGHTER_DRUID)
Class(Player1,FIGHTER_MAGE_CLERIC)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,FIGHTER_THIEF)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,19,CON)
!Class(Player1,MONK)
OR(10)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,FIGHTER_DRUID)
Class(Player1,FIGHTER_MAGE_CLERIC)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,FIGHTER_THIEF)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,15,CON)
CheckStatLT(Player1,20,CON)
!Class(Player1,BARD)
!Class(Player1,CLERIC)
!Class(Player1,CLERIC_MAGE)
!Class(Player1,CLERIC_THIEF)
!Class(Player1,DRUID)
!Class(Player1,THIEF)
!Class(Player1,MAGE)
!Class(Player1,MAGE_THIEF)
!Class(Player1,MONK)
!Class(Player1,SORCERER)
!Class(Player1,CLERIC_RANGER)
!Class(Player1,FIGHTER)
!Class(Player1,FIGHTER_CLERIC)
!Class(Player1,FIGHTER_DRUID)
!Class(Player1,FIGHTER_MAGE_CLERIC)
!Class(Player1,FIGHTER_MAGE)
!Class(Player1,FIGHTER_MAGE_THIEF)
!Class(Player1,FIGHTER_THIEF)
!Class(Player1,PALADIN)
!Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,19,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatLT(Player2,3,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,3,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,3,CON)
CheckStatLT(Player2,7,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,6,CON)
CheckStatLT(Player2,15,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,15,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,15,CON)
CheckStatLT(Player2,20,CON)
OR(10)
Class(Player2,BARD)
Class(Player2,CLERIC)
Class(Player2,CLERIC_MAGE)
Class(Player2,CLERIC_THIEF)
Class(Player2,DRUID)
Class(Player2,THIEF)
Class(Player2,MAGE)
Class(Player2,MAGE_THIEF)
Class(Player2,MONK)
Class(Player2,SORCERER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,16,CON)
!Class(Player2,MONK)
OR(10)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER)
Class(Player2,FIGHTER_CLERIC)
Class(Player2,FIGHTER_DRUID)
Class(Player2,FIGHTER_MAGE_CLERIC)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,FIGHTER_THIEF)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,17,CON)
!Class(Player2,MONK)
OR(10)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER)
Class(Player2,FIGHTER_CLERIC)
Class(Player2,FIGHTER_DRUID)
Class(Player2,FIGHTER_MAGE_CLERIC)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,FIGHTER_THIEF)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,18,CON)
!Class(Player2,MONK)
OR(10)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER)
Class(Player2,FIGHTER_CLERIC)
Class(Player2,FIGHTER_DRUID)
Class(Player2,FIGHTER_MAGE_CLERIC)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,FIGHTER_THIEF)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,19,CON)
!Class(Player2,MONK)
OR(10)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER)
Class(Player2,FIGHTER_CLERIC)
Class(Player2,FIGHTER_DRUID)
Class(Player2,FIGHTER_MAGE_CLERIC)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,FIGHTER_THIEF)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,15,CON)
CheckStatLT(Player2,20,CON)
!Class(Player2,BARD)
!Class(Player2,CLERIC)
!Class(Player2,CLERIC_MAGE)
!Class(Player2,CLERIC_THIEF)
!Class(Player2,DRUID)
!Class(Player2,THIEF)
!Class(Player2,MAGE)
!Class(Player2,MAGE_THIEF)
!Class(Player2,MONK)
!Class(Player2,SORCERER)
!Class(Player2,CLERIC_RANGER)
!Class(Player2,FIGHTER)
!Class(Player2,FIGHTER_CLERIC)
!Class(Player2,FIGHTER_DRUID)
!Class(Player2,FIGHTER_MAGE_CLERIC)
!Class(Player2,FIGHTER_MAGE)
!Class(Player2,FIGHTER_MAGE_THIEF)
!Class(Player2,FIGHTER_THIEF)
!Class(Player2,PALADIN)
!Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,19,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatLT(Player3,3,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,3,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,3,CON)
CheckStatLT(Player3,7,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,6,CON)
CheckStatLT(Player3,15,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,15,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,15,CON)
CheckStatLT(Player3,20,CON)
OR(10)
Class(Player3,BARD)
Class(Player3,CLERIC)
Class(Player3,CLERIC_MAGE)
Class(Player3,CLERIC_THIEF)
Class(Player3,DRUID)
Class(Player3,THIEF)
Class(Player3,MAGE)
Class(Player3,MAGE_THIEF)
Class(Player3,MONK)
Class(Player3,SORCERER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,16,CON)
!Class(Player3,MONK)
OR(10)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER)
Class(Player3,FIGHTER_CLERIC)
Class(Player3,FIGHTER_DRUID)
Class(Player3,FIGHTER_MAGE_CLERIC)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,FIGHTER_THIEF)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,17,CON)
!Class(Player3,MONK)
OR(10)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER)
Class(Player3,FIGHTER_CLERIC)
Class(Player3,FIGHTER_DRUID)
Class(Player3,FIGHTER_MAGE_CLERIC)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,FIGHTER_THIEF)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,18,CON)
!Class(Player3,MONK)
OR(10)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER)
Class(Player3,FIGHTER_CLERIC)
Class(Player3,FIGHTER_DRUID)
Class(Player3,FIGHTER_MAGE_CLERIC)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,FIGHTER_THIEF)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,19,CON)
!Class(Player3,MONK)
OR(10)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER)
Class(Player3,FIGHTER_CLERIC)
Class(Player3,FIGHTER_DRUID)
Class(Player3,FIGHTER_MAGE_CLERIC)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,FIGHTER_THIEF)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,15,CON)
CheckStatLT(Player3,20,CON)
!Class(Player3,BARD)
!Class(Player3,CLERIC)
!Class(Player3,CLERIC_MAGE)
!Class(Player3,CLERIC_THIEF)
!Class(Player3,DRUID)
!Class(Player3,THIEF)
!Class(Player3,MAGE)
!Class(Player3,MAGE_THIEF)
!Class(Player3,MONK)
!Class(Player3,SORCERER)
!Class(Player3,CLERIC_RANGER)
!Class(Player3,FIGHTER)
!Class(Player3,FIGHTER_CLERIC)
!Class(Player3,FIGHTER_DRUID)
!Class(Player3,FIGHTER_MAGE_CLERIC)
!Class(Player3,FIGHTER_MAGE)
!Class(Player3,FIGHTER_MAGE_THIEF)
!Class(Player3,FIGHTER_THIEF)
!Class(Player3,PALADIN)
!Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,19,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatLT(Player4,3,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,3,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,3,CON)
CheckStatLT(Player4,7,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,6,CON)
CheckStatLT(Player4,15,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,15,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,15,CON)
CheckStatLT(Player4,20,CON)
OR(10)
Class(Player4,BARD)
Class(Player4,CLERIC)
Class(Player4,CLERIC_MAGE)
Class(Player4,CLERIC_THIEF)
Class(Player4,DRUID)
Class(Player4,THIEF)
Class(Player4,MAGE)
Class(Player4,MAGE_THIEF)
Class(Player4,MONK)
Class(Player4,SORCERER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,16,CON)
!Class(Player4,MONK)
OR(10)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER)
Class(Player4,FIGHTER_CLERIC)
Class(Player4,FIGHTER_DRUID)
Class(Player4,FIGHTER_MAGE_CLERIC)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,FIGHTER_THIEF)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,17,CON)
!Class(Player4,MONK)
OR(10)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER)
Class(Player4,FIGHTER_CLERIC)
Class(Player4,FIGHTER_DRUID)
Class(Player4,FIGHTER_MAGE_CLERIC)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,FIGHTER_THIEF)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,18,CON)
!Class(Player4,MONK)
OR(10)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER)
Class(Player4,FIGHTER_CLERIC)
Class(Player4,FIGHTER_DRUID)
Class(Player4,FIGHTER_MAGE_CLERIC)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,FIGHTER_THIEF)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,19,CON)
!Class(Player4,MONK)
OR(10)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER)
Class(Player4,FIGHTER_CLERIC)
Class(Player4,FIGHTER_DRUID)
Class(Player4,FIGHTER_MAGE_CLERIC)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,FIGHTER_THIEF)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,15,CON)
CheckStatLT(Player4,20,CON)
!Class(Player4,BARD)
!Class(Player4,CLERIC)
!Class(Player4,CLERIC_MAGE)
!Class(Player4,CLERIC_THIEF)
!Class(Player4,DRUID)
!Class(Player4,THIEF)
!Class(Player4,MAGE)
!Class(Player4,MAGE_THIEF)
!Class(Player4,MONK)
!Class(Player4,SORCERER)
!Class(Player4,CLERIC_RANGER)
!Class(Player4,FIGHTER)
!Class(Player4,FIGHTER_CLERIC)
!Class(Player4,FIGHTER_DRUID)
!Class(Player4,FIGHTER_MAGE_CLERIC)
!Class(Player4,FIGHTER_MAGE)
!Class(Player4,FIGHTER_MAGE_THIEF)
!Class(Player4,FIGHTER_THIEF)
!Class(Player4,PALADIN)
!Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,19,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatLT(Player5,3,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,3,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,3,CON)
CheckStatLT(Player5,7,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,6,CON)
CheckStatLT(Player5,15,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,15,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,15,CON)
CheckStatLT(Player5,20,CON)
OR(10)
Class(Player5,BARD)
Class(Player5,CLERIC)
Class(Player5,CLERIC_MAGE)
Class(Player5,CLERIC_THIEF)
Class(Player5,DRUID)
Class(Player5,THIEF)
Class(Player5,MAGE)
Class(Player5,MAGE_THIEF)
Class(Player5,MONK)
Class(Player5,SORCERER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,16,CON)
!Class(Player5,MONK)
OR(10)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER)
Class(Player5,FIGHTER_CLERIC)
Class(Player5,FIGHTER_DRUID)
Class(Player5,FIGHTER_MAGE_CLERIC)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,FIGHTER_THIEF)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,17,CON)
!Class(Player5,MONK)
OR(10)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER)
Class(Player5,FIGHTER_CLERIC)
Class(Player5,FIGHTER_DRUID)
Class(Player5,FIGHTER_MAGE_CLERIC)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,FIGHTER_THIEF)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,18,CON)
!Class(Player5,MONK)
OR(10)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER)
Class(Player5,FIGHTER_CLERIC)
Class(Player5,FIGHTER_DRUID)
Class(Player5,FIGHTER_MAGE_CLERIC)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,FIGHTER_THIEF)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,19,CON)
!Class(Player5,MONK)
OR(10)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER)
Class(Player5,FIGHTER_CLERIC)
Class(Player5,FIGHTER_DRUID)
Class(Player5,FIGHTER_MAGE_CLERIC)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,FIGHTER_THIEF)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,15,CON)
CheckStatLT(Player5,20,CON)
!Class(Player5,BARD)
!Class(Player5,CLERIC)
!Class(Player5,CLERIC_MAGE)
!Class(Player5,CLERIC_THIEF)
!Class(Player5,DRUID)
!Class(Player5,THIEF)
!Class(Player5,MAGE)
!Class(Player5,MAGE_THIEF)
!Class(Player5,MONK)
!Class(Player5,SORCERER)
!Class(Player5,CLERIC_RANGER)
!Class(Player5,FIGHTER)
!Class(Player5,FIGHTER_CLERIC)
!Class(Player5,FIGHTER_DRUID)
!Class(Player5,FIGHTER_MAGE_CLERIC)
!Class(Player5,FIGHTER_MAGE)
!Class(Player5,FIGHTER_MAGE_THIEF)
!Class(Player5,FIGHTER_THIEF)
!Class(Player5,PALADIN)
!Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,19,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatLT(Player6,3,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,3,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,3,CON)
CheckStatLT(Player6,7,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,6,CON)
CheckStatLT(Player6,15,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,15,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,15,CON)
CheckStatLT(Player6,20,CON)
OR(10)
Class(Player6,BARD)
Class(Player6,CLERIC)
Class(Player6,CLERIC_MAGE)
Class(Player6,CLERIC_THIEF)
Class(Player6,DRUID)
Class(Player6,THIEF)
Class(Player6,MAGE)
Class(Player6,MAGE_THIEF)
Class(Player6,MONK)
Class(Player6,SORCERER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,16,CON)
!Class(Player6,MONK)
OR(10)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER)
Class(Player6,FIGHTER_CLERIC)
Class(Player6,FIGHTER_DRUID)
Class(Player6,FIGHTER_MAGE_CLERIC)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,FIGHTER_THIEF)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,17,CON)
!Class(Player6,MONK)
OR(10)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER)
Class(Player6,FIGHTER_CLERIC)
Class(Player6,FIGHTER_DRUID)
Class(Player6,FIGHTER_MAGE_CLERIC)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,FIGHTER_THIEF)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,18,CON)
!Class(Player6,MONK)
OR(10)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER)
Class(Player6,FIGHTER_CLERIC)
Class(Player6,FIGHTER_DRUID)
Class(Player6,FIGHTER_MAGE_CLERIC)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,FIGHTER_THIEF)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,19,CON)
!Class(Player6,MONK)
OR(10)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER)
Class(Player6,FIGHTER_CLERIC)
Class(Player6,FIGHTER_DRUID)
Class(Player6,FIGHTER_MAGE_CLERIC)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,FIGHTER_THIEF)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,15,CON)
CheckStatLT(Player6,20,CON)
!Class(Player6,BARD)
!Class(Player6,CLERIC)
!Class(Player6,CLERIC_MAGE)
!Class(Player6,CLERIC_THIEF)
!Class(Player6,DRUID)
!Class(Player6,THIEF)
!Class(Player6,MAGE)
!Class(Player6,MAGE_THIEF)
!Class(Player6,MONK)
!Class(Player6,SORCERER)
!Class(Player6,CLERIC_RANGER)
!Class(Player6,FIGHTER)
!Class(Player6,FIGHTER_CLERIC)
!Class(Player6,FIGHTER_DRUID)
!Class(Player6,FIGHTER_MAGE_CLERIC)
!Class(Player6,FIGHTER_MAGE)
!Class(Player6,FIGHTER_MAGE_THIEF)
!Class(Player6,FIGHTER_THIEF)
!Class(Player6,PALADIN)
!Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,19,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
Global("CheckedHPPlayer1","AR0602",2)
XP(Player1,0)
THEN
RESPONSE #100
AddXPObject(Player1,89000)
ActionOverride(Player1,SetPlayerSound(Myself,15881,EXISTANCE5)) // ~Eure Herkunft ist beinahe ebenso unbekannt wie Eure Zukunft. Selbst die paar Tatsachen, die sicher sind, klingen eher wie Märchen. Denn so unwahrscheinlich es auch klingen mag: In Euren Adern fließt das Blut eines Gottes.Ihr seid ein Kind der Zeit der Sorgen, einer Zeit enormer Umwälzungen, in der die Götter in fleischliche Gestalt gezwungen wurden und auf Erden unter ihren sterblichen Anhängern wandeln mussten. Einer dieser Götter sah diese Zeit und seinen unvermeidlichen Tod voraus. Aus diesem Grund traf er Vorbereitungen, um eines Tages wieder aufzuerstehen. Er zog schon lange, bevor er dazu gezwungen wurde, in sterblicher Gestalt durch die Welt und hinterließ zahlreiche Kinder, die durch ihr Erbgut dazu getrieben wurden, zu erobern und zu herrschen. Diese Kinder waren nicht dazu bestimmt, seine Nachfolger zu werden, sondern sollten nur die Energie für seine Wiedergeburt liefern. Helden würden den Kampf gegen diese Tyrannen aufnehmen, und bei ihrem Tod würde ihre gesamte böse Energie ihrem Vater zufallen.Dieser Gott war Bhaal, der Fürst des Mordes. Und Ihr seid eines seiner Kinder.In Eurer Kindheit sorgte Gorion für Euch, ein mächtiger Magier mit noch mächtigeren Freunden. Dank seines Einflusses konntet Ihr Eure Kindheit im Schutz der Bibliotheksfestung Kerzenburg verbringen, wo die Mönche Euch ausbildeten. Es gab kaum Kinder in dieser Festung, nur Imoen wurde Euch zur Spielgefährtin. Sie schien irgendwie eine verwandte Seele zu sein, aber Ihr wisst noch immer nicht mehr von ihr als über Euch selbst. Gorion erklärte Euch nie, wie Ihr oder sie nach Kerzenburg gekommen wart oder warum Ihr den Schutz solch einer abgelegenen Festung nötig hattet. Erst nach seinem Tod habt Ihr die Wahrheit über Eure Herkunft erfahren, als Ihr gezwungen wart gegen seinen Mörder zu kämpfen, ein weiteres Kind Bhaals.Sarevok war der Name dieses Bruders von Euch, und er hatte seine düstere Herkunft voll und ganz akzeptiert und beschlossen sie auszunutzen, um der neue Fürst des Mordes zu werden. Er wollte in großem Ausmaß für Tod und Zerstörung sorgen, für einen Krieg voller Opfer, der beweisen würde, dass er seines Vaters Erbe würdig war. Ihr habt seine sorgfältig ausgetüftelten Pläne vereitelt und ihm letztendlich das Leben genommen, seine Essenz des Bösen zu Bhaal zurückgeschickt. In einem gewissen Sinn könnte man das wohl als Sieg bezeichnen...Nun wartet eine ungewisse Zukunft auf Euch. Als Kind des Mordfürsten werden Euch die Unwissenden fürchten, und die Skrupellosen werden versuchen Euch auszunutzen. Die Essenz Bhaals tief in Euch schläft niemals. Wenn Ihr am schwächsten seid, zieht der dunkle Einfluss am stärksten an Euch. Ihr wisst nicht, vor was Ihr Euch mehr fürchten sollt: davor Euer Leben zu verlieren und damit das Feuer zu nähren, oder davor Euren freien Willen zu verlieren und selbst zum Feuer zu werden...!~
Continue()
END

IF
Global("CheckedHPPlayer2","AR0602",2)
XP(Player2,0)
THEN
RESPONSE #100
AddXPObject(Player2,89000)
Continue()
END

IF
Global("CheckedHPPlayer3","AR0602",2)
XP(Player3,0)
THEN
RESPONSE #100
AddXPObject(Player3,89000)
Continue()
END

IF
Global("CheckedHPPlayer4","AR0602",2)
XP(Player4,0)
THEN
RESPONSE #100
AddXPObject(Player4,89000)
Continue()
END

IF
Global("CheckedHPPlayer5","AR0602",2)
XP(Player5,0)
THEN
RESPONSE #100
AddXPObject(Player5,89000)
Continue()
END

IF
Global("CheckedHPPlayer6","AR0602",2)
XP(Player6,0)
THEN
RESPONSE #100
AddXPObject(Player6,89000)
Continue()
END

IF
Global("ImoenImport","GLOBAL",0)
Global("ImoenPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("ImoenImport","GLOBAL",1)
ReallyForceSpellRES("BGIMPORT","Imoen2") // <Invalid Strref -1>
ActionOverride("Imoen2",ChangeAIScript("Imoen",OVERRIDE))
ActionOverride("Imoen2",ChangeAIScript("",GENERAL))
ActionOverride("Imoen2",ChangeAIScript("wtasight",DEFAULT))
ActionOverride("Imoen2",ChangeAIScript("SBTIMO",RACE))
ActionOverride("Imoen2",SetDialogue("Imoen10"))
ActionOverride("Imoen2",SetNumTimesTalkedTo(0))
ActionOverride("Imoen2",CreateItem("Imoenhp1",1,0,0)) // ~Imoens Gürtel~
ActionOverride("Imoen2",FillSlot(SLOT_BELT))
Continue()
END

IF
Global("ImoenImport","GLOBAL",0)
Global("ImoenPartyBG1","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("ImoenImport","GLOBAL",2)
CreateCreature("Imoen10",[3198.2837],6) // ~Imoen~
SetGlobal("SPRITE_IS_DEADIMOEN2","GLOBAL",0)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",1)
ReallyForceSpellRES("BGJAPORT","Jaheira") // <Invalid Strref -1>
ActionOverride("Jaheira",ChangeAIScript("Jaheira",OVERRIDE))
ActionOverride("Jaheira",ChangeAIScript("dplayer",DEFAULT))
ActionOverride("Jaheira",ChangeAIScript("SBTJAH",RACE))
ActionOverride("Jaheira",SetDialogue("Jaheira"))
ActionOverride("Jaheira",SetNumTimesTalkedTo(0))
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
Dead("Jaheira") // Jaheira
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira") // Jaheira
LevelLT(Player1,8)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir7",[3898.2676],6) // ~Jaheira~
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira") // Jaheira
LevelGT(Player1,7)
LevelLT(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir8",[3898.2676],6) // ~Jaheira~
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira") // Jaheira
Level(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir11",[3898.2676],6) // ~Jaheira~
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira") // Jaheira
LevelGT(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir12",[3898.2676],6) // ~Jaheira~
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",1)
ChangeAlignment("Minsc",CHAOTIC_GOOD)
ReallyForceSpellRES("BGMIPORT","Minsc") // <Invalid Strref -1>
ActionOverride("Minsc",ChangeAIScript("Minsc",OVERRIDE))
ActionOverride("Minsc",ChangeAIScript("minscx",GENERAL))
ActionOverride("Minsc",ChangeAIScript("dplayer",DEFAULT))
ActionOverride("Minsc",ChangeAIScript("SBTMIN",RACE))
ActionOverride("Minsc",SetDialogue("Minsca"))
ActionOverride("Minsc",SetNumTimesTalkedTo(0))
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
Dead("Minsc") // ~Minsk~
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
LevelLT(Player1,8)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc7",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
Level(Player1,8)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc8",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
Level(Player1,9)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc9",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
OR(2)
Level(Player1,10)
Level(Player1,11)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc10",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
LevelGT(Player1,11)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc12",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("IHavePants","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHavePants","GLOBAL",2)
SetGlobal("BG1Pantaloons","GLOBAL",1)
ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // ~Goldene Pantalons~
Continue()
END

IF
Global("IHaveRing","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveRing","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("ring25",0,0,0)) // ~Koveras' Schutzring~
Continue()
END

IF
Global("IHaveMoonblade","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveMoonblade","GLOBAL",2)
ActionOverride("Picture1",CreateItem("sw1h13",0,0,0)) // ~Mondklinge~
Continue()
END

IF
Global("IHaveBalduran","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveBalduran","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("HELM07",0,0,0)) // ~Baldurans Helm~
Continue()
END

IF
Global("IHaveClaw","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveClaw","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("MISC72",0,0,0)) // ~Die Klaue von Kazgaroth~
Continue()
END

IF
Global("IHaveHorn","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveHorn","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("MISC73",0,0,0)) // ~Das Horn von Kazgaroth~
Continue()
END

IF
Global("IHaveSecond","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveSecond","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT03",0,0,0)) // ~Lederrüstung +2~
Continue()
END

IF
Global("IHavePlate","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHavePlate","GLOBAL",2)
ActionOverride("Table1",CreateItem("PLAT02",0,0,0)) // ~Plattenpanzer +1~
Continue()
END

IF
Global("IHaveMissile","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveMissile","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT06",0,0,0)) // ~Beschlagenes Lederwams +2~
Continue()
END

IF
Global("IHaveChain","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveChain","GLOBAL",2)
ActionOverride("Table1",CreateItem("CHAN07",0,0,0)) // ~Kettenhemd +3~
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMCAT") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMCAT"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMDUST") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMDUST"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMFAIR") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMFAIR"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMFER") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMFER"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMIMP") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMIMP"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMPSD") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMPSD"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMQUAS") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMQUAS"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMRAB") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMRAB"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("BGImportIncomplete","AR0602",1)
Global("CheckedHPPlayer1","AR0602",2)
THEN
RESPONSE #100
SetGlobal("BGImportIncomplete","AR0602",2)
CutAllowScripts(FALSE)
FadeFromColor([30.0],0)
DisplayStringHead(Myself,152509) // ~Eure Kidnapper kommen schon bald. Ihr solltet euren Charakter falls notwendig die Stufe im Charakterbildschirm anheben, bevor ihr weiterspielt. Das Spiel wird sodann fortgesetzt, wenn es bereit ist.~
Continue()
END

IF
Global("BGImportIncomplete","AR0602",2)
LevelGT(Player1,1)
THEN
RESPONSE #100
SetGlobal("BGImportIncomplete","AR0602",0)
ActionOverride(Player1,MakeUnselectable(1))
ActionOverride(Player2,MakeUnselectable(1))
ActionOverride(Player3,MakeUnselectable(1))
ActionOverride(Player4,MakeUnselectable(1))
ActionOverride(Player5,MakeUnselectable(1))
ActionOverride(Player6,MakeUnselectable(1))
CutAllowScripts(TRUE)
FadeToColor([30.0],0)
Continue()
END

IF
Global("RielevDisable","AR0602",0)
THEN
RESPONSE #100
SetGlobal("RielevDisable","AR0602",1)
TriggerActivation("Rielevdeadtrigger",FALSE)
END

IF
Global("IrenTeleport","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("IrenTeleport","GLOBAL",1)
SmallWait(8)
PlaySound("EFF_M29")
FadeFromColor([30.0],0)
CreateVisualEffect("SPCLOUD1",[3075.644])
CreateVisualEffect("SPCLOUD1",[3029.652])
CreateVisualEffect("SPCLOUD1",[2975.670])
CreateVisualEffect("SPCLOUD1",[3114.665])
CreateVisualEffect("SPCLOUD1",[3068.681])
CreateVisualEffect("SPCLOUD1",[3004.704])
END

IF
Global("BG1Pantaloons","GLOBAL",0)
PartyHasItem("MISC47") // ~Goldene Pantalons~
THEN
RESPONSE #100
SetGlobal("BG1Pantaloons","GLOBAL",1)
ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // ~Goldene Pantalons~
Continue()
END

IF
Global("BG1DrizztItem","GLOBAL",0)
OR(3)
PartyHasItem("CHAN06") // ~Kettenhemd +4~
PartyHasItem("SW1H15") // ~Frostbrand~
PartyHasItem("SW1H16") // ~Verteidiger~
THEN
RESPONSE #100
SetGlobal("BG1DrizztItem","GLOBAL",1)
Continue()
END

IF
Global("TakeImportItems","AR0602",0)
Global("MinscImport","GLOBAL",2)
Global("JaheiraImport","GLOBAL",2)
Global("ImoenImport","GLOBAL",2)
Global("BGImportIncomplete","AR0602",0)
THEN
RESPONSE #100
SetGlobal("TakeImportItems","AR0602",1)
SetGlobal("Chapter","GLOBAL",1)
ActionOverride("Malaaq",MoveBetweenAreas("AR0601",[345.591],14))
ActionOverride("DuegarClanChief",TakeItemListPartyNum("IMPORT01",1))
ActionOverride("Shelf1",TakeItemListPartyNum("IMPORT03",1))
SmallWait(4)
TakePartyGold(2147483647)
ActionOverride(Player1,DestroyAllEquipment())
ActionOverride(Player2,DestroyAllEquipment())
ActionOverride(Player3,DestroyAllEquipment())
ActionOverride(Player4,DestroyAllEquipment())
ActionOverride(Player5,DestroyAllEquipment())
ActionOverride(Player6,DestroyAllEquipment())
CreateCreature("CSJON",[3210.3304],10) // ~Magier~
ActionOverride(Player1,PlayDead(165))
Wait(1)
FadeFromColor([30.0],0)
StartCutSceneMode()
StartCutScene("NewGame")
END

IF
IfValidForPartyDialogue("Imoen2") // ~Imoen~
Global("MoveScreen","AR0602",0)
THEN
RESPONSE #100
SetGlobal("MoveScreen","AR0602",1)
SaveGame(0)
MoveViewPoint([3802.2769],VERY_FAST)
END

IF
Global("AataqahFight","AR0602",1)
Dead("AataqahOgre") // AataqahOgre
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END

IF
Global("AataqahFight","AR0602",1)
NumDead("AataqahGibber",4)
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END

IF
Global("AataqahFight","AR0602",1)
HPPercentLT(MostDamagedOf(Myself),25)
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END

IF
Global("Ellsime","AR0602",1)
OpenState("DOOR08",FALSE) // DOOR08
THEN
RESPONSE #100
OpenDoor("DOOR08")
END

IF
HasItem("misc73","Shelf1") // ~Das Horn von Kazgaroth~
Global("CDMisc73","AR0602",0)
THEN
RESPONSE #100
ActionOverride("Shelf1",DestroyItem("misc73")) // ~Das Horn von Kazgaroth~
ActionOverride("Shelf1",CreateItem("misc73",30,0,0)) // ~Das Horn von Kazgaroth~
SetGlobal("CDMisc73","AR0602",1)
END

IF
Global("ar0602","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("bugbear",[617.2022],4) // ~Schreckgespenst ~
CreateCreature("bugbear",[670.2067],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[717.1957],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[763.1991],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[823.1450],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[796.1589],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[904.1522],4) // ~Schreckgespenst ~
CreateCreature("ddogre01",[977.262],4) // ~Oger~
CreateCreature("ddogre01",[1030.303],4) // ~Oger~
CreateCreature("ddogre01",[3204.814],4) // ~Oger~
CreateCreature("ddogre01",[3281.765],4) // ~Oger~
CreateCreature("otyugh",[2496.2056],4) // ~Otyugh~
CreateCreature("otyugh",[2761.1962],4) // ~Otyugh~
SetGlobal("ar0602","GLOBAL",1)
END

IF
Global("CreaWulfi","AR0602",0)
THEN
RESPONSE #100
CreateCreature("Wulfg2",[630.2340],13) // ~Wulfgar ~
SetGlobal("CreaWulfi","AR0602",1)
END

IF
Global("EntJar1","AR0602",0)
THEN
RESPONSE #100
ClearAllActions()
SetGlobal("EntJar1","AR0602",1)
HideGUI()
StartCutSceneMode()
StartCutScene("EntJar1")
UnhideGUI()
END

IF
Global("StartDungBag","AR0602",0)
THEN
RESPONSE #100
SetGlobal("StartDungBag","AR0602",1)
ActionOverride("Chest 8",CreateItem("S#bag02",1,1,1)) // ~Nimmervoller Beutel~
END

IF
Global("D#SilverExists","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("D#SilverExists","GLOBAL",1)
CreateCreature("D#Silver",[3855.2465],3) // ~Silver Star~
END

IF
Global("MakeWeenug","AR0602",0)
THEN
RESPONSE #100
CreateCreature("CMWENUG",[3054.3409],0) // ~Weenug~
SetGlobal("MakeWeenug","AR0602",1)
END

IF
Global("BPCRWand","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("BPCRWand","GLOBAL",1)
ActionOverride("Picture1",CreateItem("CLRANGBP",0,0,0)) // ~Handschuhe des Priesterlichen Waldläufers ~
END

IF
Global("CDResetRep","MYAREA",0)
Alignment(Player1,LAWFUL_GOOD)
THEN
RESPONSE #100
ReputationSet(12)
SetGlobal("CDResetRep","MYAREA",1)
END

IF
Global("CDResetRep","MYAREA",0)
OR(2)
Alignment(Player1,NEUTRAL_GOOD)
Alignment(Player1,CHAOTIC_GOOD)
THEN
RESPONSE #100
ReputationSet(11)
SetGlobal("CDResetRep","MYAREA",1)
END

IF
Global("CDResetRep","MYAREA",0)
OR(2)
Alignment(Player1,LAWFUL_EVIL)
Alignment(Player1,NEUTRAL_EVIL)
THEN
RESPONSE #100
ReputationSet(9)
SetGlobal("CDResetRep","MYAREA",1)
END

IF
Global("CDResetRep","MYAREA",0)
Alignment(Player1,CHAOTIC_EVIL)
THEN
RESPONSE #100
ReputationSet(8)
SetGlobal("CDResetRep","MYAREA",1)
END

IF
Global("CDResetRep","MYAREA",0)
THEN
RESPONSE #100
ReputationSet(10)
SetGlobal("CDResetRep","MYAREA",1)
END

:up:

Salomee
 
Zuletzt bearbeitet von einem Moderator:

White Agnus

Senior Member
Registriert
05.09.2008
Beiträge
5.088
Hmm, das Script hilft mir jetzt auch nicht viel weiter... (BTW der Spoilername ist der gleiche wie im vorherigen Post)

Kannst du vielleicht deine AR0602.are wo hochladen? Die kriegst du indem du sie mit NI exportierst. (Falls du ne Einweisung in NI brauchst, geb ich dir eine...)
 

Salomee

BW-Perberus
Registriert
06.03.2007
Beiträge
1.632
Wird das Skript bei Dir angezeigt? Bei ist das "Spoiler-Feld" leer! Ich dachte schon ich muss komplett durchdrehen.

NI-Einweisung wäre auch nett! Sorry, das ich Euch so viel Mühe bereite!

Salomee

edit. Dachte mir doch, dass da was nicht stimmt!

IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",0)
THEN
RESPONSE #100
CutAllowScripts(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
StartMovie("SOAINTRO")
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
Continue()
END

IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",1)
THEN
RESPONSE #100
CutAllowScripts(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
MoveViewPoint([0.0],INSTANT)
StartMovie("SOAINTRO")
SetGlobal("NewGame","AR0602",1)
SetGlobal("ENDOFBG1","GLOBAL",2)
Continue()
END

IF
XP(Player1,0)
Global("XPPlayer1","AR0602",0)
THEN
RESPONSE #100
SetGlobal("XPPlayer1","AR0602",1)
SetGlobal("BGImportIncomplete","AR0602",1)
Continue()
END

IF
XP(Player1,1)
Global("XPPlayer1","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player1,-1)
SetGlobal("XPPlayer1","AR0602",1)
SetGlobal("BGImportIncomplete","AR0602",1)
Continue()
END

IF
XP(Player2,1)
Global("XPPlayer2","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player2,-1)
SetGlobal("XPPlayer2","AR0602",1)
Continue()
END

IF
XP(Player3,1)
Global("XPPlayer3","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player3,-1)
SetGlobal("XPPlayer3","AR0602",1)
Continue()
END

IF
XP(Player4,1)
Global("XPPlayer4","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player4,-1)
SetGlobal("XPPlayer4","AR0602",1)
Continue()
END

IF
XP(Player5,1)
Global("XPPlayer5","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player5,-1)
SetGlobal("XPPlayer5","AR0602",1)
Continue()
END

IF
XP(Player6,1)
Global("XPPlayer6","AR0602",0)
THEN
RESPONSE #100
AddXPObject(Player6,-1)
SetGlobal("XPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(2)
Class(Player1,MAGE)
Class(Player1,SORCERER)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
Class(Player1,MAGE_THIEF)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(4)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,CLERIC_MAGE)
Class(Player1,BARD)
Class(Player1,THIEF)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(3)
Class(Player1,CLERIC_THIEF)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(4)
Class(Player1,FIGHTER_THIEF)
Class(Player1,CLERIC)
Class(Player1,DRUID)
Class(Player1,MONK)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(3)
Class(Player1,FIGHTER_DRUID)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER_CLERIC)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
OR(3)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Class(Player1,FIGHTER)
!Class(Player1,MONK)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player1,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player1,1)
XP(Player1,0)
!Class(Player1,MAGE)
!Class(Player1,SORCERER)
!Class(Player1,MAGE_THIEF)
!Class(Player1,FIGHTER_MAGE_THIEF)
!Class(Player1,CLERIC_MAGE)
!Class(Player1,BARD)
!Class(Player1,THIEF)
!Class(Player1,CLERIC_THIEF)
!Class(Player1,FIGHTER_MAGE)
!Class(Player1,FIGHTER_MAGE_CLERIC)
!Class(Player1,FIGHTER_THIEF)
!Class(Player1,CLERIC)
!Class(Player1,DRUID)
!Class(Player1,MONK)
!Class(Player1,FIGHTER_DRUID)
!Class(Player1,CLERIC_RANGER)
!Class(Player1,FIGHTER_CLERIC)
!Class(Player1,PALADIN)
!Class(Player1,RANGER)
!Class(Player1,FIGHTER)
Global("CheckedHPPlayer1","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(2)
Class(Player2,MAGE)
Class(Player2,SORCERER)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
Class(Player2,MAGE_THIEF)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(4)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,CLERIC_MAGE)
Class(Player2,BARD)
Class(Player2,THIEF)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(3)
Class(Player2,CLERIC_THIEF)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(4)
Class(Player2,FIGHTER_THIEF)
Class(Player2,CLERIC)
Class(Player2,DRUID)
Class(Player2,MONK)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(3)
Class(Player2,FIGHTER_DRUID)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER_CLERIC)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
OR(3)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Class(Player2,FIGHTER)
!Class(Player2,MONK)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player2,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player2,1)
XP(Player2,0)
!Class(Player2,MAGE)
!Class(Player2,SORCERER)
!Class(Player2,MAGE_THIEF)
!Class(Player2,FIGHTER_MAGE_THIEF)
!Class(Player2,CLERIC_MAGE)
!Class(Player2,BARD)
!Class(Player2,THIEF)
!Class(Player2,CLERIC_THIEF)
!Class(Player2,FIGHTER_MAGE)
!Class(Player2,FIGHTER_MAGE_CLERIC)
!Class(Player2,FIGHTER_THIEF)
!Class(Player2,CLERIC)
!Class(Player2,DRUID)
!Class(Player2,MONK)
!Class(Player2,FIGHTER_DRUID)
!Class(Player2,CLERIC_RANGER)
!Class(Player2,FIGHTER_CLERIC)
!Class(Player2,PALADIN)
!Class(Player2,RANGER)
!Class(Player2,FIGHTER)
Global("CheckedHPPlayer2","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(2)
Class(Player3,MAGE)
Class(Player3,SORCERER)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
Class(Player3,MAGE_THIEF)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(4)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,CLERIC_MAGE)
Class(Player3,BARD)
Class(Player3,THIEF)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(3)
Class(Player3,CLERIC_THIEF)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(4)
Class(Player3,FIGHTER_THIEF)
Class(Player3,CLERIC)
Class(Player3,DRUID)
Class(Player3,MONK)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(3)
Class(Player3,FIGHTER_DRUID)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER_CLERIC)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
OR(3)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Class(Player3,FIGHTER)
!Class(Player3,MONK)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player3,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player3,1)
XP(Player3,0)
!Class(Player3,MAGE)
!Class(Player3,SORCERER)
!Class(Player3,MAGE_THIEF)
!Class(Player3,FIGHTER_MAGE_THIEF)
!Class(Player3,CLERIC_MAGE)
!Class(Player3,BARD)
!Class(Player3,THIEF)
!Class(Player3,CLERIC_THIEF)
!Class(Player3,FIGHTER_MAGE)
!Class(Player3,FIGHTER_MAGE_CLERIC)
!Class(Player3,FIGHTER_THIEF)
!Class(Player3,CLERIC)
!Class(Player3,DRUID)
!Class(Player3,MONK)
!Class(Player3,FIGHTER_DRUID)
!Class(Player3,CLERIC_RANGER)
!Class(Player3,FIGHTER_CLERIC)
!Class(Player3,PALADIN)
!Class(Player3,RANGER)
!Class(Player3,FIGHTER)
Global("CheckedHPPlayer3","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(2)
Class(Player4,MAGE)
Class(Player4,SORCERER)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
Class(Player4,MAGE_THIEF)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(4)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,CLERIC_MAGE)
Class(Player4,BARD)
Class(Player4,THIEF)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(3)
Class(Player4,CLERIC_THIEF)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(4)
Class(Player4,FIGHTER_THIEF)
Class(Player4,CLERIC)
Class(Player4,DRUID)
Class(Player4,MONK)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(3)
Class(Player4,FIGHTER_DRUID)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER_CLERIC)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
OR(3)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Class(Player4,FIGHTER)
!Class(Player4,MONK)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player4,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player4,1)
XP(Player4,0)
!Class(Player4,MAGE)
!Class(Player4,SORCERER)
!Class(Player4,MAGE_THIEF)
!Class(Player4,FIGHTER_MAGE_THIEF)
!Class(Player4,CLERIC_MAGE)
!Class(Player4,BARD)
!Class(Player4,THIEF)
!Class(Player4,CLERIC_THIEF)
!Class(Player4,FIGHTER_MAGE)
!Class(Player4,FIGHTER_MAGE_CLERIC)
!Class(Player4,FIGHTER_THIEF)
!Class(Player4,CLERIC)
!Class(Player4,DRUID)
!Class(Player4,MONK)
!Class(Player4,FIGHTER_DRUID)
!Class(Player4,CLERIC_RANGER)
!Class(Player4,FIGHTER_CLERIC)
!Class(Player4,PALADIN)
!Class(Player4,RANGER)
!Class(Player4,FIGHTER)
Global("CheckedHPPlayer4","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(2)
Class(Player5,MAGE)
Class(Player5,SORCERER)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
Class(Player5,MAGE_THIEF)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(4)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,CLERIC_MAGE)
Class(Player5,BARD)
Class(Player5,THIEF)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(3)
Class(Player5,CLERIC_THIEF)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(4)
Class(Player5,FIGHTER_THIEF)
Class(Player5,CLERIC)
Class(Player5,DRUID)
Class(Player5,MONK)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(3)
Class(Player5,FIGHTER_DRUID)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER_CLERIC)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
OR(3)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Class(Player5,FIGHTER)
!Class(Player5,MONK)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player5,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player5,1)
XP(Player5,0)
!Class(Player5,MAGE)
!Class(Player5,SORCERER)
!Class(Player5,MAGE_THIEF)
!Class(Player5,FIGHTER_MAGE_THIEF)
!Class(Player5,CLERIC_MAGE)
!Class(Player5,BARD)
!Class(Player5,THIEF)
!Class(Player5,CLERIC_THIEF)
!Class(Player5,FIGHTER_MAGE)
!Class(Player5,FIGHTER_MAGE_CLERIC)
!Class(Player5,FIGHTER_THIEF)
!Class(Player5,CLERIC)
!Class(Player5,DRUID)
!Class(Player5,MONK)
!Class(Player5,FIGHTER_DRUID)
!Class(Player5,CLERIC_RANGER)
!Class(Player5,FIGHTER_CLERIC)
!Class(Player5,PALADIN)
!Class(Player5,RANGER)
!Class(Player5,FIGHTER)
Global("CheckedHPPlayer5","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(2)
Class(Player6,MAGE)
Class(Player6,SORCERER)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
Class(Player6,MAGE_THIEF)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(4)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,CLERIC_MAGE)
Class(Player6,BARD)
Class(Player6,THIEF)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP6",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(3)
Class(Player6,CLERIC_THIEF)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_CLERIC)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP7",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(4)
Class(Player6,FIGHTER_THIEF)
Class(Player6,CLERIC)
Class(Player6,DRUID)
Class(Player6,MONK)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP8",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(3)
Class(Player6,FIGHTER_DRUID)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER_CLERIC)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP9",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
OR(3)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Class(Player6,FIGHTER)
!Class(Player6,MONK)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP10",Myself)) // <Invalid Strref -1>
ActionOverride(Player6,ChangeAIScript("BGHP",OVERRIDE))
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
Level(Player6,1)
XP(Player6,0)
!Class(Player6,MAGE)
!Class(Player6,SORCERER)
!Class(Player6,MAGE_THIEF)
!Class(Player6,FIGHTER_MAGE_THIEF)
!Class(Player6,CLERIC_MAGE)
!Class(Player6,BARD)
!Class(Player6,THIEF)
!Class(Player6,CLERIC_THIEF)
!Class(Player6,FIGHTER_MAGE)
!Class(Player6,FIGHTER_MAGE_CLERIC)
!Class(Player6,FIGHTER_THIEF)
!Class(Player6,CLERIC)
!Class(Player6,DRUID)
!Class(Player6,MONK)
!Class(Player6,FIGHTER_DRUID)
!Class(Player6,CLERIC_RANGER)
!Class(Player6,FIGHTER_CLERIC)
!Class(Player6,PALADIN)
!Class(Player6,RANGER)
!Class(Player6,FIGHTER)
Global("CheckedHPPlayer6","AR0602",0)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",1)
Continue()
END

IF
CheckStatLT(Player1,3,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,3,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,3,CON)
CheckStatLT(Player1,7,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,6,CON)
CheckStatLT(Player1,15,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,15,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,15,CON)
CheckStatLT(Player1,20,CON)
OR(10)
Class(Player1,BARD)
Class(Player1,CLERIC)
Class(Player1,CLERIC_MAGE)
Class(Player1,CLERIC_THIEF)
Class(Player1,DRUID)
Class(Player1,THIEF)
Class(Player1,MAGE)
Class(Player1,MAGE_THIEF)
Class(Player1,MONK)
Class(Player1,SORCERER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,16,CON)
!Class(Player1,MONK)
OR(10)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,FIGHTER_DRUID)
Class(Player1,FIGHTER_MAGE_CLERIC)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,FIGHTER_THIEF)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,17,CON)
!Class(Player1,MONK)
OR(10)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,FIGHTER_DRUID)
Class(Player1,FIGHTER_MAGE_CLERIC)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,FIGHTER_THIEF)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,18,CON)
!Class(Player1,MONK)
OR(10)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,FIGHTER_DRUID)
Class(Player1,FIGHTER_MAGE_CLERIC)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,FIGHTER_THIEF)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStat(Player1,19,CON)
!Class(Player1,MONK)
OR(10)
Class(Player1,CLERIC_RANGER)
Class(Player1,FIGHTER)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,FIGHTER_DRUID)
Class(Player1,FIGHTER_MAGE_CLERIC)
Class(Player1,FIGHTER_MAGE)
Class(Player1,FIGHTER_MAGE_THIEF)
Class(Player1,FIGHTER_THIEF)
Class(Player1,PALADIN)
Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player1,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,15,CON)
CheckStatLT(Player1,20,CON)
!Class(Player1,BARD)
!Class(Player1,CLERIC)
!Class(Player1,CLERIC_MAGE)
!Class(Player1,CLERIC_THIEF)
!Class(Player1,DRUID)
!Class(Player1,THIEF)
!Class(Player1,MAGE)
!Class(Player1,MAGE_THIEF)
!Class(Player1,MONK)
!Class(Player1,SORCERER)
!Class(Player1,CLERIC_RANGER)
!Class(Player1,FIGHTER)
!Class(Player1,FIGHTER_CLERIC)
!Class(Player1,FIGHTER_DRUID)
!Class(Player1,FIGHTER_MAGE_CLERIC)
!Class(Player1,FIGHTER_MAGE)
!Class(Player1,FIGHTER_MAGE_THIEF)
!Class(Player1,FIGHTER_THIEF)
!Class(Player1,PALADIN)
!Class(Player1,RANGER)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatGT(Player1,19,CON)
Global("CheckedHPPlayer1","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer1","AR0602",2)
Continue()
END

IF
CheckStatLT(Player2,3,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,3,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,3,CON)
CheckStatLT(Player2,7,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,6,CON)
CheckStatLT(Player2,15,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,15,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,15,CON)
CheckStatLT(Player2,20,CON)
OR(10)
Class(Player2,BARD)
Class(Player2,CLERIC)
Class(Player2,CLERIC_MAGE)
Class(Player2,CLERIC_THIEF)
Class(Player2,DRUID)
Class(Player2,THIEF)
Class(Player2,MAGE)
Class(Player2,MAGE_THIEF)
Class(Player2,MONK)
Class(Player2,SORCERER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,16,CON)
!Class(Player2,MONK)
OR(10)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER)
Class(Player2,FIGHTER_CLERIC)
Class(Player2,FIGHTER_DRUID)
Class(Player2,FIGHTER_MAGE_CLERIC)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,FIGHTER_THIEF)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,17,CON)
!Class(Player2,MONK)
OR(10)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER)
Class(Player2,FIGHTER_CLERIC)
Class(Player2,FIGHTER_DRUID)
Class(Player2,FIGHTER_MAGE_CLERIC)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,FIGHTER_THIEF)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,18,CON)
!Class(Player2,MONK)
OR(10)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER)
Class(Player2,FIGHTER_CLERIC)
Class(Player2,FIGHTER_DRUID)
Class(Player2,FIGHTER_MAGE_CLERIC)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,FIGHTER_THIEF)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStat(Player2,19,CON)
!Class(Player2,MONK)
OR(10)
Class(Player2,CLERIC_RANGER)
Class(Player2,FIGHTER)
Class(Player2,FIGHTER_CLERIC)
Class(Player2,FIGHTER_DRUID)
Class(Player2,FIGHTER_MAGE_CLERIC)
Class(Player2,FIGHTER_MAGE)
Class(Player2,FIGHTER_MAGE_THIEF)
Class(Player2,FIGHTER_THIEF)
Class(Player2,PALADIN)
Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player2,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,15,CON)
CheckStatLT(Player2,20,CON)
!Class(Player2,BARD)
!Class(Player2,CLERIC)
!Class(Player2,CLERIC_MAGE)
!Class(Player2,CLERIC_THIEF)
!Class(Player2,DRUID)
!Class(Player2,THIEF)
!Class(Player2,MAGE)
!Class(Player2,MAGE_THIEF)
!Class(Player2,MONK)
!Class(Player2,SORCERER)
!Class(Player2,CLERIC_RANGER)
!Class(Player2,FIGHTER)
!Class(Player2,FIGHTER_CLERIC)
!Class(Player2,FIGHTER_DRUID)
!Class(Player2,FIGHTER_MAGE_CLERIC)
!Class(Player2,FIGHTER_MAGE)
!Class(Player2,FIGHTER_MAGE_THIEF)
!Class(Player2,FIGHTER_THIEF)
!Class(Player2,PALADIN)
!Class(Player2,RANGER)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatGT(Player2,19,CON)
Global("CheckedHPPlayer2","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer2","AR0602",2)
Continue()
END

IF
CheckStatLT(Player3,3,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,3,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,3,CON)
CheckStatLT(Player3,7,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,6,CON)
CheckStatLT(Player3,15,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,15,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,15,CON)
CheckStatLT(Player3,20,CON)
OR(10)
Class(Player3,BARD)
Class(Player3,CLERIC)
Class(Player3,CLERIC_MAGE)
Class(Player3,CLERIC_THIEF)
Class(Player3,DRUID)
Class(Player3,THIEF)
Class(Player3,MAGE)
Class(Player3,MAGE_THIEF)
Class(Player3,MONK)
Class(Player3,SORCERER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,16,CON)
!Class(Player3,MONK)
OR(10)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER)
Class(Player3,FIGHTER_CLERIC)
Class(Player3,FIGHTER_DRUID)
Class(Player3,FIGHTER_MAGE_CLERIC)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,FIGHTER_THIEF)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,17,CON)
!Class(Player3,MONK)
OR(10)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER)
Class(Player3,FIGHTER_CLERIC)
Class(Player3,FIGHTER_DRUID)
Class(Player3,FIGHTER_MAGE_CLERIC)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,FIGHTER_THIEF)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,18,CON)
!Class(Player3,MONK)
OR(10)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER)
Class(Player3,FIGHTER_CLERIC)
Class(Player3,FIGHTER_DRUID)
Class(Player3,FIGHTER_MAGE_CLERIC)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,FIGHTER_THIEF)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStat(Player3,19,CON)
!Class(Player3,MONK)
OR(10)
Class(Player3,CLERIC_RANGER)
Class(Player3,FIGHTER)
Class(Player3,FIGHTER_CLERIC)
Class(Player3,FIGHTER_DRUID)
Class(Player3,FIGHTER_MAGE_CLERIC)
Class(Player3,FIGHTER_MAGE)
Class(Player3,FIGHTER_MAGE_THIEF)
Class(Player3,FIGHTER_THIEF)
Class(Player3,PALADIN)
Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player3,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,15,CON)
CheckStatLT(Player3,20,CON)
!Class(Player3,BARD)
!Class(Player3,CLERIC)
!Class(Player3,CLERIC_MAGE)
!Class(Player3,CLERIC_THIEF)
!Class(Player3,DRUID)
!Class(Player3,THIEF)
!Class(Player3,MAGE)
!Class(Player3,MAGE_THIEF)
!Class(Player3,MONK)
!Class(Player3,SORCERER)
!Class(Player3,CLERIC_RANGER)
!Class(Player3,FIGHTER)
!Class(Player3,FIGHTER_CLERIC)
!Class(Player3,FIGHTER_DRUID)
!Class(Player3,FIGHTER_MAGE_CLERIC)
!Class(Player3,FIGHTER_MAGE)
!Class(Player3,FIGHTER_MAGE_THIEF)
!Class(Player3,FIGHTER_THIEF)
!Class(Player3,PALADIN)
!Class(Player3,RANGER)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatGT(Player3,19,CON)
Global("CheckedHPPlayer3","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer3","AR0602",2)
Continue()
END

IF
CheckStatLT(Player4,3,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,3,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,3,CON)
CheckStatLT(Player4,7,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,6,CON)
CheckStatLT(Player4,15,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,15,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,15,CON)
CheckStatLT(Player4,20,CON)
OR(10)
Class(Player4,BARD)
Class(Player4,CLERIC)
Class(Player4,CLERIC_MAGE)
Class(Player4,CLERIC_THIEF)
Class(Player4,DRUID)
Class(Player4,THIEF)
Class(Player4,MAGE)
Class(Player4,MAGE_THIEF)
Class(Player4,MONK)
Class(Player4,SORCERER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,16,CON)
!Class(Player4,MONK)
OR(10)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER)
Class(Player4,FIGHTER_CLERIC)
Class(Player4,FIGHTER_DRUID)
Class(Player4,FIGHTER_MAGE_CLERIC)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,FIGHTER_THIEF)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,17,CON)
!Class(Player4,MONK)
OR(10)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER)
Class(Player4,FIGHTER_CLERIC)
Class(Player4,FIGHTER_DRUID)
Class(Player4,FIGHTER_MAGE_CLERIC)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,FIGHTER_THIEF)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,18,CON)
!Class(Player4,MONK)
OR(10)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER)
Class(Player4,FIGHTER_CLERIC)
Class(Player4,FIGHTER_DRUID)
Class(Player4,FIGHTER_MAGE_CLERIC)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,FIGHTER_THIEF)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStat(Player4,19,CON)
!Class(Player4,MONK)
OR(10)
Class(Player4,CLERIC_RANGER)
Class(Player4,FIGHTER)
Class(Player4,FIGHTER_CLERIC)
Class(Player4,FIGHTER_DRUID)
Class(Player4,FIGHTER_MAGE_CLERIC)
Class(Player4,FIGHTER_MAGE)
Class(Player4,FIGHTER_MAGE_THIEF)
Class(Player4,FIGHTER_THIEF)
Class(Player4,PALADIN)
Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player4,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,15,CON)
CheckStatLT(Player4,20,CON)
!Class(Player4,BARD)
!Class(Player4,CLERIC)
!Class(Player4,CLERIC_MAGE)
!Class(Player4,CLERIC_THIEF)
!Class(Player4,DRUID)
!Class(Player4,THIEF)
!Class(Player4,MAGE)
!Class(Player4,MAGE_THIEF)
!Class(Player4,MONK)
!Class(Player4,SORCERER)
!Class(Player4,CLERIC_RANGER)
!Class(Player4,FIGHTER)
!Class(Player4,FIGHTER_CLERIC)
!Class(Player4,FIGHTER_DRUID)
!Class(Player4,FIGHTER_MAGE_CLERIC)
!Class(Player4,FIGHTER_MAGE)
!Class(Player4,FIGHTER_MAGE_THIEF)
!Class(Player4,FIGHTER_THIEF)
!Class(Player4,PALADIN)
!Class(Player4,RANGER)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatGT(Player4,19,CON)
Global("CheckedHPPlayer4","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer4","AR0602",2)
Continue()
END

IF
CheckStatLT(Player5,3,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,3,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,3,CON)
CheckStatLT(Player5,7,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,6,CON)
CheckStatLT(Player5,15,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,15,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,15,CON)
CheckStatLT(Player5,20,CON)
OR(10)
Class(Player5,BARD)
Class(Player5,CLERIC)
Class(Player5,CLERIC_MAGE)
Class(Player5,CLERIC_THIEF)
Class(Player5,DRUID)
Class(Player5,THIEF)
Class(Player5,MAGE)
Class(Player5,MAGE_THIEF)
Class(Player5,MONK)
Class(Player5,SORCERER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,16,CON)
!Class(Player5,MONK)
OR(10)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER)
Class(Player5,FIGHTER_CLERIC)
Class(Player5,FIGHTER_DRUID)
Class(Player5,FIGHTER_MAGE_CLERIC)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,FIGHTER_THIEF)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,17,CON)
!Class(Player5,MONK)
OR(10)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER)
Class(Player5,FIGHTER_CLERIC)
Class(Player5,FIGHTER_DRUID)
Class(Player5,FIGHTER_MAGE_CLERIC)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,FIGHTER_THIEF)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,18,CON)
!Class(Player5,MONK)
OR(10)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER)
Class(Player5,FIGHTER_CLERIC)
Class(Player5,FIGHTER_DRUID)
Class(Player5,FIGHTER_MAGE_CLERIC)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,FIGHTER_THIEF)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStat(Player5,19,CON)
!Class(Player5,MONK)
OR(10)
Class(Player5,CLERIC_RANGER)
Class(Player5,FIGHTER)
Class(Player5,FIGHTER_CLERIC)
Class(Player5,FIGHTER_DRUID)
Class(Player5,FIGHTER_MAGE_CLERIC)
Class(Player5,FIGHTER_MAGE)
Class(Player5,FIGHTER_MAGE_THIEF)
Class(Player5,FIGHTER_THIEF)
Class(Player5,PALADIN)
Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player5,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,15,CON)
CheckStatLT(Player5,20,CON)
!Class(Player5,BARD)
!Class(Player5,CLERIC)
!Class(Player5,CLERIC_MAGE)
!Class(Player5,CLERIC_THIEF)
!Class(Player5,DRUID)
!Class(Player5,THIEF)
!Class(Player5,MAGE)
!Class(Player5,MAGE_THIEF)
!Class(Player5,MONK)
!Class(Player5,SORCERER)
!Class(Player5,CLERIC_RANGER)
!Class(Player5,FIGHTER)
!Class(Player5,FIGHTER_CLERIC)
!Class(Player5,FIGHTER_DRUID)
!Class(Player5,FIGHTER_MAGE_CLERIC)
!Class(Player5,FIGHTER_MAGE)
!Class(Player5,FIGHTER_MAGE_THIEF)
!Class(Player5,FIGHTER_THIEF)
!Class(Player5,PALADIN)
!Class(Player5,RANGER)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatGT(Player5,19,CON)
Global("CheckedHPPlayer5","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer5","AR0602",2)
Continue()
END

IF
CheckStatLT(Player6,3,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,3,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP-2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,3,CON)
CheckStatLT(Player6,7,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP-1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,6,CON)
CheckStatLT(Player6,15,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,15,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+1",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,15,CON)
CheckStatLT(Player6,20,CON)
OR(10)
Class(Player6,BARD)
Class(Player6,CLERIC)
Class(Player6,CLERIC_MAGE)
Class(Player6,CLERIC_THIEF)
Class(Player6,DRUID)
Class(Player6,THIEF)
Class(Player6,MAGE)
Class(Player6,MAGE_THIEF)
Class(Player6,MONK)
Class(Player6,SORCERER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,16,CON)
!Class(Player6,MONK)
OR(10)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER)
Class(Player6,FIGHTER_CLERIC)
Class(Player6,FIGHTER_DRUID)
Class(Player6,FIGHTER_MAGE_CLERIC)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,FIGHTER_THIEF)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+2",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,17,CON)
!Class(Player6,MONK)
OR(10)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER)
Class(Player6,FIGHTER_CLERIC)
Class(Player6,FIGHTER_DRUID)
Class(Player6,FIGHTER_MAGE_CLERIC)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,FIGHTER_THIEF)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+3",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,18,CON)
!Class(Player6,MONK)
OR(10)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER)
Class(Player6,FIGHTER_CLERIC)
Class(Player6,FIGHTER_DRUID)
Class(Player6,FIGHTER_MAGE_CLERIC)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,FIGHTER_THIEF)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+4",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStat(Player6,19,CON)
!Class(Player6,MONK)
OR(10)
Class(Player6,CLERIC_RANGER)
Class(Player6,FIGHTER)
Class(Player6,FIGHTER_CLERIC)
Class(Player6,FIGHTER_DRUID)
Class(Player6,FIGHTER_MAGE_CLERIC)
Class(Player6,FIGHTER_MAGE)
Class(Player6,FIGHTER_MAGE_THIEF)
Class(Player6,FIGHTER_THIEF)
Class(Player6,PALADIN)
Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
ActionOverride(Player6,ReallyForceSpellRES("BGHP+5",Myself)) // <Invalid Strref -1>
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,15,CON)
CheckStatLT(Player6,20,CON)
!Class(Player6,BARD)
!Class(Player6,CLERIC)
!Class(Player6,CLERIC_MAGE)
!Class(Player6,CLERIC_THIEF)
!Class(Player6,DRUID)
!Class(Player6,THIEF)
!Class(Player6,MAGE)
!Class(Player6,MAGE_THIEF)
!Class(Player6,MONK)
!Class(Player6,SORCERER)
!Class(Player6,CLERIC_RANGER)
!Class(Player6,FIGHTER)
!Class(Player6,FIGHTER_CLERIC)
!Class(Player6,FIGHTER_DRUID)
!Class(Player6,FIGHTER_MAGE_CLERIC)
!Class(Player6,FIGHTER_MAGE)
!Class(Player6,FIGHTER_MAGE_THIEF)
!Class(Player6,FIGHTER_THIEF)
!Class(Player6,PALADIN)
!Class(Player6,RANGER)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
CheckStatGT(Player6,19,CON)
Global("CheckedHPPlayer6","AR0602",1)
THEN
RESPONSE #100
SetGlobal("CheckedHPPlayer6","AR0602",2)
Continue()
END

IF
Global("CheckedHPPlayer1","AR0602",2)
XP(Player1,0)
THEN
RESPONSE #100
AddXPObject(Player1,89000)
ActionOverride(Player1,SetPlayerSound(Myself,15881,EXISTANCE5)) // ~Eure Herkunft ist beinahe ebenso unbekannt wie Eure Zukunft. Selbst die paar Tatsachen, die sicher sind, klingen eher wie Märchen. Denn so unwahrscheinlich es auch klingen mag: In Euren Adern fließt das Blut eines Gottes.Ihr seid ein Kind der Zeit der Sorgen, einer Zeit enormer Umwälzungen, in der die Götter in fleischliche Gestalt gezwungen wurden und auf Erden unter ihren sterblichen Anhängern wandeln mussten. Einer dieser Götter sah diese Zeit und seinen unvermeidlichen Tod voraus. Aus diesem Grund traf er Vorbereitungen, um eines Tages wieder aufzuerstehen. Er zog schon lange, bevor er dazu gezwungen wurde, in sterblicher Gestalt durch die Welt und hinterließ zahlreiche Kinder, die durch ihr Erbgut dazu getrieben wurden, zu erobern und zu herrschen. Diese Kinder waren nicht dazu bestimmt, seine Nachfolger zu werden, sondern sollten nur die Energie für seine Wiedergeburt liefern. Helden würden den Kampf gegen diese Tyrannen aufnehmen, und bei ihrem Tod würde ihre gesamte böse Energie ihrem Vater zufallen.Dieser Gott war Bhaal, der Fürst des Mordes. Und Ihr seid eines seiner Kinder.In Eurer Kindheit sorgte Gorion für Euch, ein mächtiger Magier mit noch mächtigeren Freunden. Dank seines Einflusses konntet Ihr Eure Kindheit im Schutz der Bibliotheksfestung Kerzenburg verbringen, wo die Mönche Euch ausbildeten. Es gab kaum Kinder in dieser Festung, nur Imoen wurde Euch zur Spielgefährtin. Sie schien irgendwie eine verwandte Seele zu sein, aber Ihr wisst noch immer nicht mehr von ihr als über Euch selbst. Gorion erklärte Euch nie, wie Ihr oder sie nach Kerzenburg gekommen wart oder warum Ihr den Schutz solch einer abgelegenen Festung nötig hattet. Erst nach seinem Tod habt Ihr die Wahrheit über Eure Herkunft erfahren, als Ihr gezwungen wart gegen seinen Mörder zu kämpfen, ein weiteres Kind Bhaals.Sarevok war der Name dieses Bruders von Euch, und er hatte seine düstere Herkunft voll und ganz akzeptiert und beschlossen sie auszunutzen, um der neue Fürst des Mordes zu werden. Er wollte in großem Ausmaß für Tod und Zerstörung sorgen, für einen Krieg voller Opfer, der beweisen würde, dass er seines Vaters Erbe würdig war. Ihr habt seine sorgfältig ausgetüftelten Pläne vereitelt und ihm letztendlich das Leben genommen, seine Essenz des Bösen zu Bhaal zurückgeschickt. In einem gewissen Sinn könnte man das wohl als Sieg bezeichnen...Nun wartet eine ungewisse Zukunft auf Euch. Als Kind des Mordfürsten werden Euch die Unwissenden fürchten, und die Skrupellosen werden versuchen Euch auszunutzen. Die Essenz Bhaals tief in Euch schläft niemals. Wenn Ihr am schwächsten seid, zieht der dunkle Einfluss am stärksten an Euch. Ihr wisst nicht, vor was Ihr Euch mehr fürchten sollt: davor Euer Leben zu verlieren und damit das Feuer zu nähren, oder davor Euren freien Willen zu verlieren und selbst zum Feuer zu werden...!~
Continue()
END

IF
Global("CheckedHPPlayer2","AR0602",2)
XP(Player2,0)
THEN
RESPONSE #100
AddXPObject(Player2,89000)
Continue()
END

IF
Global("CheckedHPPlayer3","AR0602",2)
XP(Player3,0)
THEN
RESPONSE #100
AddXPObject(Player3,89000)
Continue()
END

IF
Global("CheckedHPPlayer4","AR0602",2)
XP(Player4,0)
THEN
RESPONSE #100
AddXPObject(Player4,89000)
Continue()
END

IF
Global("CheckedHPPlayer5","AR0602",2)
XP(Player5,0)
THEN
RESPONSE #100
AddXPObject(Player5,89000)
Continue()
END

IF
Global("CheckedHPPlayer6","AR0602",2)
XP(Player6,0)
THEN
RESPONSE #100
AddXPObject(Player6,89000)
Continue()
END

IF
Global("ImoenImport","GLOBAL",0)
Global("ImoenPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("ImoenImport","GLOBAL",1)
ReallyForceSpellRES("BGIMPORT","Imoen2") // <Invalid Strref -1>
ActionOverride("Imoen2",ChangeAIScript("Imoen",OVERRIDE))
ActionOverride("Imoen2",ChangeAIScript("",GENERAL))
ActionOverride("Imoen2",ChangeAIScript("wtasight",DEFAULT))
ActionOverride("Imoen2",ChangeAIScript("SBTIMO",RACE))
ActionOverride("Imoen2",SetDialogue("Imoen10"))
ActionOverride("Imoen2",SetNumTimesTalkedTo(0))
ActionOverride("Imoen2",CreateItem("Imoenhp1",1,0,0)) // ~Imoens Gürtel~
ActionOverride("Imoen2",FillSlot(SLOT_BELT))
Continue()
END

IF
Global("ImoenImport","GLOBAL",0)
Global("ImoenPartyBG1","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("ImoenImport","GLOBAL",2)
CreateCreature("Imoen10",[3198.2837],6) // ~Imoen~
SetGlobal("SPRITE_IS_DEADIMOEN2","GLOBAL",0)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",1)
ReallyForceSpellRES("BGJAPORT","Jaheira") // <Invalid Strref -1>
ActionOverride("Jaheira",ChangeAIScript("Jaheira",OVERRIDE))
ActionOverride("Jaheira",ChangeAIScript("dplayer",DEFAULT))
ActionOverride("Jaheira",ChangeAIScript("SBTJAH",RACE))
ActionOverride("Jaheira",SetDialogue("Jaheira"))
ActionOverride("Jaheira",SetNumTimesTalkedTo(0))
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
Dead("Jaheira") // Jaheira
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira") // Jaheira
LevelLT(Player1,8)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir7",[3898.2676],6) // ~Jaheira~
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira") // Jaheira
LevelGT(Player1,7)
LevelLT(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir8",[3898.2676],6) // ~Jaheira~
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira") // Jaheira
Level(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir11",[3898.2676],6) // ~Jaheira~
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
Continue()
END

IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira") // Jaheira
LevelGT(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir12",[3898.2676],6) // ~Jaheira~
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",1)
ChangeAlignment("Minsc",CHAOTIC_GOOD)
ReallyForceSpellRES("BGMIPORT","Minsc") // <Invalid Strref -1>
ActionOverride("Minsc",ChangeAIScript("Minsc",OVERRIDE))
ActionOverride("Minsc",ChangeAIScript("minscx",GENERAL))
ActionOverride("Minsc",ChangeAIScript("dplayer",DEFAULT))
ActionOverride("Minsc",ChangeAIScript("SBTMIN",RACE))
ActionOverride("Minsc",SetDialogue("Minsca"))
ActionOverride("Minsc",SetNumTimesTalkedTo(0))
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
Dead("Minsc") // ~Minsk~
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
LevelLT(Player1,8)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc7",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
Level(Player1,8)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc8",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
Level(Player1,9)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc9",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
OR(2)
Level(Player1,10)
Level(Player1,11)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc10",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // ~Minsk~
LevelGT(Player1,11)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc12",[4029.2759],6) // ~Minsk~
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
Continue()
END

IF
Global("IHavePants","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHavePants","GLOBAL",2)
SetGlobal("BG1Pantaloons","GLOBAL",1)
ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // ~Goldene Pantalons~
Continue()
END

IF
Global("IHaveRing","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveRing","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("ring25",0,0,0)) // ~Koveras' Schutzring~
Continue()
END

IF
Global("IHaveMoonblade","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveMoonblade","GLOBAL",2)
ActionOverride("Picture1",CreateItem("sw1h13",0,0,0)) // ~Mondklinge~
Continue()
END

IF
Global("IHaveBalduran","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveBalduran","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("HELM07",0,0,0)) // ~Baldurans Helm~
Continue()
END

IF
Global("IHaveClaw","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveClaw","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("MISC72",0,0,0)) // ~Die Klaue von Kazgaroth~
Continue()
END

IF
Global("IHaveHorn","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveHorn","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("MISC73",0,0,0)) // ~Das Horn von Kazgaroth~
Continue()
END

IF
Global("IHaveSecond","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveSecond","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT03",0,0,0)) // ~Lederrüstung +2~
Continue()
END

IF
Global("IHavePlate","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHavePlate","GLOBAL",2)
ActionOverride("Table1",CreateItem("PLAT02",0,0,0)) // ~Plattenpanzer +1~
Continue()
END

IF
Global("IHaveMissile","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveMissile","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT06",0,0,0)) // ~Beschlagenes Lederwams +2~
Continue()
END

IF
Global("IHaveChain","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveChain","GLOBAL",2)
ActionOverride("Table1",CreateItem("CHAN07",0,0,0)) // ~Kettenhemd +3~
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMCAT") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMCAT"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMDUST") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMDUST"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMFAIR") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMFAIR"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMFER") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMFER"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMIMP") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMIMP"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMPSD") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMPSD"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMQUAS") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMQUAS"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMRAB") // ~Vertrauter~
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMRAB"))
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END

IF
Global("BGImportIncomplete","AR0602",1)
Global("CheckedHPPlayer1","AR0602",2)
THEN
RESPONSE #100
SetGlobal("BGImportIncomplete","AR0602",2)
CutAllowScripts(FALSE)
FadeFromColor([30.0],0)
DisplayStringHead(Myself,152509) // ~Eure Kidnapper kommen schon bald. Ihr solltet euren Charakter falls notwendig die Stufe im Charakterbildschirm anheben, bevor ihr weiterspielt. Das Spiel wird sodann fortgesetzt, wenn es bereit ist.~
Continue()
END

IF
Global("BGImportIncomplete","AR0602",2)
LevelGT(Player1,1)
THEN
RESPONSE #100
SetGlobal("BGImportIncomplete","AR0602",0)
ActionOverride(Player1,MakeUnselectable(1))
ActionOverride(Player2,MakeUnselectable(1))
ActionOverride(Player3,MakeUnselectable(1))
ActionOverride(Player4,MakeUnselectable(1))
ActionOverride(Player5,MakeUnselectable(1))
ActionOverride(Player6,MakeUnselectable(1))
CutAllowScripts(TRUE)
FadeToColor([30.0],0)
Continue()
END

IF
Global("RielevDisable","AR0602",0)
THEN
RESPONSE #100
SetGlobal("RielevDisable","AR0602",1)
TriggerActivation("Rielevdeadtrigger",FALSE)
END

IF
Global("IrenTeleport","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("IrenTeleport","GLOBAL",1)
SmallWait(8)
PlaySound("EFF_M29")
FadeFromColor([30.0],0)
CreateVisualEffect("SPCLOUD1",[3075.644])
CreateVisualEffect("SPCLOUD1",[3029.652])
CreateVisualEffect("SPCLOUD1",[2975.670])
CreateVisualEffect("SPCLOUD1",[3114.665])
CreateVisualEffect("SPCLOUD1",[3068.681])
CreateVisualEffect("SPCLOUD1",[3004.704])
END

IF
Global("BG1Pantaloons","GLOBAL",0)
PartyHasItem("MISC47") // ~Goldene Pantalons~
THEN
RESPONSE #100
SetGlobal("BG1Pantaloons","GLOBAL",1)
ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // ~Goldene Pantalons~
Continue()
END

IF
Global("BG1DrizztItem","GLOBAL",0)
OR(3)
PartyHasItem("CHAN06") // ~Kettenhemd +4~
PartyHasItem("SW1H15") // ~Frostbrand~
PartyHasItem("SW1H16") // ~Verteidiger~
THEN
RESPONSE #100
SetGlobal("BG1DrizztItem","GLOBAL",1)
Continue()
END

IF
Global("TakeImportItems","AR0602",0)
Global("MinscImport","GLOBAL",2)
Global("JaheiraImport","GLOBAL",2)
Global("ImoenImport","GLOBAL",2)
Global("BGImportIncomplete","AR0602",0)
THEN
RESPONSE #100
SetGlobal("TakeImportItems","AR0602",1)
SetGlobal("Chapter","GLOBAL",1)
ActionOverride("Malaaq",MoveBetweenAreas("AR0601",[345.591],14))
ActionOverride("DuegarClanChief",TakeItemListPartyNum("IMPORT01",1))
ActionOverride("Shelf1",TakeItemListPartyNum("IMPORT03",1))
SmallWait(4)
TakePartyGold(2147483647)
ActionOverride(Player1,DestroyAllEquipment())
ActionOverride(Player2,DestroyAllEquipment())
ActionOverride(Player3,DestroyAllEquipment())
ActionOverride(Player4,DestroyAllEquipment())
ActionOverride(Player5,DestroyAllEquipment())
ActionOverride(Player6,DestroyAllEquipment())
CreateCreature("CSJON",[3210.3304],10) // ~Magier~
ActionOverride(Player1,PlayDead(165))
Wait(1)
FadeFromColor([30.0],0)
StartCutSceneMode()
StartCutScene("NewGame")
END

IF
IfValidForPartyDialogue("Imoen2") // ~Imoen~
Global("MoveScreen","AR0602",0)
THEN
RESPONSE #100
SetGlobal("MoveScreen","AR0602",1)
SaveGame(0)
MoveViewPoint([3802.2769],VERY_FAST)
END

IF
Global("AataqahFight","AR0602",1)
Dead("AataqahOgre") // AataqahOgre
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END

IF
Global("AataqahFight","AR0602",1)
NumDead("AataqahGibber",4)
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END

IF
Global("AataqahFight","AR0602",1)
HPPercentLT(MostDamagedOf(Myself),25)
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END

IF
Global("Ellsime","AR0602",1)
OpenState("DOOR08",FALSE) // DOOR08
THEN
RESPONSE #100
OpenDoor("DOOR08")
END

IF
HasItem("misc73","Shelf1") // ~Das Horn von Kazgaroth~
Global("CDMisc73","AR0602",0)
THEN
RESPONSE #100
ActionOverride("Shelf1",DestroyItem("misc73")) // ~Das Horn von Kazgaroth~
ActionOverride("Shelf1",CreateItem("misc73",30,0,0)) // ~Das Horn von Kazgaroth~
SetGlobal("CDMisc73","AR0602",1)
END

IF
Global("ar0602","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("bugbear",[617.2022],4) // ~Schreckgespenst ~
CreateCreature("bugbear",[670.2067],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[717.1957],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[763.1991],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[823.1450],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[796.1589],4) // ~Schreckgespenst ~
CreateCreature("bugarch",[904.1522],4) // ~Schreckgespenst ~
CreateCreature("ddogre01",[977.262],4) // ~Oger~
CreateCreature("ddogre01",[1030.303],4) // ~Oger~
CreateCreature("ddogre01",[3204.814],4) // ~Oger~
CreateCreature("ddogre01",[3281.765],4) // ~Oger~
CreateCreature("otyugh",[2496.2056],4) // ~Otyugh~
CreateCreature("otyugh",[2761.1962],4) // ~Otyugh~
SetGlobal("ar0602","GLOBAL",1)
END

IF
Global("CreaWulfi","AR0602",0)
THEN
RESPONSE #100
CreateCreature("Wulfg2",[630.2340],13) // ~Wulfgar ~
SetGlobal("CreaWulfi","AR0602",1)
END

IF
Global("EntJar1","AR0602",0)
THEN
RESPONSE #100
ClearAllActions()
SetGlobal("EntJar1","AR0602",1)
HideGUI()
StartCutSceneMode()
StartCutScene("EntJar1")
UnhideGUI()
END

IF
Global("StartDungBag","AR0602",0)
THEN
RESPONSE #100
SetGlobal("StartDungBag","AR0602",1)
ActionOverride("Chest 8",CreateItem("S#bag02",1,1,1)) // ~Nimmervoller Beutel~
END

IF
Global("D#SilverExists","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("D#SilverExists","GLOBAL",1)
CreateCreature("D#Silver",[3855.2465],3) // ~Silver Star~
END

IF
Global("MakeWeenug","AR0602",0)
THEN
RESPONSE #100
CreateCreature("CMWENUG",[3054.3409],0) // ~Weenug~
SetGlobal("MakeWeenug","AR0602",1)
END

IF
Global("BPCRWand","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("BPCRWand","GLOBAL",1)
ActionOverride("Picture1",CreateItem("CLRANGBP",0,0,0)) // ~Handschuhe des Priesterlichen Waldläufers ~
END

IF
Global("CDResetRep","MYAREA",0)
Alignment(Player1,LAWFUL_GOOD)
THEN
RESPONSE #100
ReputationSet(12)
SetGlobal("CDResetRep","MYAREA",1)
END

IF
Global("CDResetRep","MYAREA",0)
OR(2)
Alignment(Player1,NEUTRAL_GOOD)
Alignment(Player1,CHAOTIC_GOOD)
THEN
RESPONSE #100
ReputationSet(11)
SetGlobal("CDResetRep","MYAREA",1)
END

IF
Global("CDResetRep","MYAREA",0)
OR(2)
Alignment(Player1,LAWFUL_EVIL)
Alignment(Player1,NEUTRAL_EVIL)
THEN
RESPONSE #100
ReputationSet(9)
SetGlobal("CDResetRep","MYAREA",1)
END

IF
Global("CDResetRep","MYAREA",0)
Alignment(Player1,CHAOTIC_EVIL)
THEN
RESPONSE #100
ReputationSet(8)
SetGlobal("CDResetRep","MYAREA",1)
END

IF
Global("CDResetRep","MYAREA",0)
THEN
RESPONSE #100
ReputationSet(10)
SetGlobal("CDResetRep","MYAREA",1)
END
 
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