[Archiv] BiG World Projekt ab v6 - Große Baldurs Gate Welt

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White Agnus

Senior Member
Registriert
05.09.2008
Beiträge
5.088
Hmm, sieht der Halbork denn aus wie ein Dieb(verhüllt) oder wie ein Kämpfer?
Gibt es bei Halborks im Vanilla Spiel eigentlich Multi- bzw. Dualclass?
 

Folas

Senior Member
Registriert
13.04.2009
Beiträge
252
Wie ein Kämpfer.
Und ja, alle ausser Menschen können Multiclass. Orks haben Kleriker/Dieb für sich gepachtet ;)

Bin mir inzwischen auch sehr sicher, dass Orks ein anderes Modell verwenden sollten, auch wenn ich nirgends nen Screenshot finde...

Kann man das irgendwie ohne Neuinstallation fixen? :(


Die Log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-A6XPPATCH.TP2~ #0 #0 // Correct reporting of experience (EXE patch)
~SETUP-A6XPPATCH.TP2~ #0 #1 // Remove 110% scaling of some experience (EXE patch)
~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8 BWP Ascension patch
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8 BWP Ascension patch
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.6
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.6
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.6
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.6
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.6
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.6
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.6
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.6
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.6
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.6
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.6
~1PP.TP2~ #0 #11 // One Pixel Productions: v3 Colourable Quarterstaves mod patches [caution advised.] (12): v2.6
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: v2
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.10
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha v9 (BG2:SoA NPC) created by Sillara of the Tamari
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8: v1.8 BGT-expansion
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Cure Sleep Fix: v3
~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.00
~SETUP-BGSPAWN.TP2~ #0 #1 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.00
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.16
~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu v1.5
~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU: v4
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell
~EMAD/SETUP-EMAD.TP2~ #0 #4 // Forgery
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 5
~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
~SETUP-SPGAUNT.TP2~ #0 #1 // Irenicus Waiting in Spellhold
~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v6
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises version 1 - 23Dec2007
~SETUP-AZENMOD.TP2~ #0 #0 // Azengaard Tactical Encounter (erebusant's revamp): v5
~SETUP-AZENMOD.TP2~ #0 #1 // Enhanced Trademeet Crypt: v5
~SETUP-AZENMOD.TP2~ #0 #2 // Enhanced Chateau Irenicus: v5
~SETUP-DOFD.TP2~ #0 #0 // DofD: v2
~SETUP-RGENIE.TP2~ #0 #0 // Ribald's Genie
~SETUP-BOM.TP2~ #0 #0 // Boards of Magick item pack!
~SETUP-HEARTWOOD.TP2~ #0 #0 // Heart of the Wood (WeiDU-version): v6
~BW_HERBS_BG2/SETUP-BW_HERBS_BG2.TP2~ #0 #0 // Herbs and Potions Add-in for BG2 by Baronius, v1.0.3
~SETUP-ROLLES.TP2~ #1 #0 // Rolles Safyer
~SETUP-ROLLES.TP2~ #1 #1 // Bag of Holding in Irenicus Dungeon
~SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA)
~SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB)
~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-FOODMOD.TP2~ #0 #0 // Chosen of Mystra's Food and Herbal Mod (Requires Throne of Bhaal)
~SETUP-RUPERT.TP2~ #0 #0 // Rupert the Dye Merchant (for BG2 or TuTu/BGT)
~RECARGA.TP2~ #1 #0 // Recarga
~SETUP-GOO.TP2~ #0 #0 // Goo the Disembodied Floating Eyeball
~SETUP-NEH'TANIEL.TP2~ #0 #0 // Neh'taniel NPC Mod
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-YASRAENA.TP2~ #0 #0 // Yasraena v7 (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari
~SETUP-KIM.TP2~ #2 #0 // Kim for BG2:SOA (ToB: required) version 1.61
~SETUP-KIM.TP2~ #2 #1 // Installation of the readjusted axe
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II, v1
~SETUP-HUBELPOT.TP2~ #0 #0 // SConrad's IM6-entry: Hubelpot Thistledown, the Vegetable Merchant NPC-mod: BWP v6 Fix
~SETUP-HUBELPOT.TP2~ #0 #1 // Hubelpot's Kit -> Default kit, the Totemic Druid: BWP v6 Fix
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II, v3
~SETUP-MIRIAM.TP2~ #0 #0 // Chosen of Mystra's Miriam NPC Mod (Requires Throne of Bhaal)
~XULAYE/XULAYE.TP2~ #0 #0 // Xulaye NPC Mod for BG2:SoA
~XULAYE/XULAYE.TP2~ #0 #1 // Xulaye's Player Initiated Dialogues
~XULAYE/XULAYE.TP2~ #0 #2 // Korgan Fights at the Pits
~SETUP-CWS.TP2~ #0 #0 // Cloakwood Squares -- The Mod v2
~JZ/SETUP-JZ.TP2~ #0 #0 // The Jerry Zinger Show
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 3.2
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 2
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: 1
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 1
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II, v2
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: 1
~HAIASS/SETUP-HAIASS.TP2~ #0 #0 // Haiass, the wolf
~SETUP-TURNIPGOLEM.TP2~ #0 #0 // Turnip Golem Encounter
~SETUP-MDX.TP2~ #0 #0 // Xmas Mod v1.0
~SETUP-FIXQUALLO.TP2~ #0 #0 // Let the cadaver crawler live
~SETUP-SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only)
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v18
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v18
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #0 // Wild Mage Additions: New Wild Magic Spells
~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA
~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB
~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2
~SETUP-GRIMUARS.TP2~ #0 #0 // Grimuars for BG2 NO TACTICS
~SETUP-GRIMUARS.TP2~ #0 #2 // Additional Grimuars Store
~SETUP-GRIMUARS.TP2~ #0 #3 // Tougher Evil Party in Temple District - NOT COPMATYBILE WITH IMPROVED BATTLES
~SETUP-GRIMUARS.TP2~ #0 #4 // Tougher Gaal
~SETUP-GRIMUARS.TP2~ #0 #5 // Tougher Ardhata
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.10
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.10
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.10
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.10
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.10
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.10
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.10
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.10
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7 BWP fix
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: 8
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: 8
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: 8
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v8
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4001 // Increase the price asked by Gaylan Baele -> Gaylan wants 60,000 gold pieces: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't given beholder rays any chance of burning through spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6190 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v8
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // SCS II Fiends Hotfix: v3
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 8
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 8
~SETUP-BGTTWEAK.TP2~ #0 #600 // Druid/Ranger-responsive bears in BG1: 8
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 8
~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 8
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1300 // Coran responds to the death of a wyvern: 8
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 8
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 8
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 8
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 8
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 8
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 8
~SETUP-BGTTWEAK.TP2~ #0 #1807 // Import more NPCs into Shadow of Amn: Xan: 8
~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 8
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 8
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 8
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 8
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 8
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v7 BWP fix
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.10
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.10
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.10
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Spellcasting in Armor -> Allow Spellcasting in Armor with Casting Speed Penalties for Arcane Casters: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-classed Clerics: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties with More Weapons Usable for Backstabbing: v2
~CURSED_ITEMS/CURSED_ITEMS.TP2~ #0 #0 // Salk's cursed items revisions: v1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #300 // Use Icewind Dale's Dimension Door animation: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v2.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v2.50
~SETUP-CELESTIALES.TP2~ #0 #0 // Correcion a la animacion de las armas de devas y planotareos (Corrections of the animation of the weapon of devas and planetars) (Korrektur der Animation der Waffen der Devas und Planetars)
~SETUP-CELESTIALES.TP2~ #0 #1 // Sustitucion de los graficos de devas y planotareos rojos (Substitution of the creature graphics of the red devas and planetars) (Ersatz der Grafiken der roten Devas und Planetars)
~SETUP-CELESTIALES.TP2~ #0 #2 // Sustitucion de los graficos de devas y planotareos azules y de Solar Substitution of the creature graphics of the blue devas and planetars and the solars Ersatz der Grafiken der blauen Devas, Planetars und Solars
~SETUP-END_BIFF.TP2~ #0 #0 // Override Biffing -> This method biffs all files in the override folder and it's possible to uninstall this mod. You need another 2GB of disk space.
// Recently Uninstalled: ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
// Recently Uninstalled: ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #5 // Flag: v7.1
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2eib6
~SETUP-BGTMUSIC.TP2~ #0 #1 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music
 
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Toran

Schattenritter
Registriert
09.03.2008
Beiträge
2.377
@Foloas
Das dürfte kein Problemsein. Einfach Shadowkeeper (http://www.mud-master.com/shadowkeeper/index.html) downloaden, einen Spielstand speichern (nicht quick/auto save) und diesen lim SK laden.

Unter appearance kann man für jeden Charakter die Animation vorgeben, in diesem Fall fighter/male halforc. Zudem kann man hier die Farben anpassen, sofern man möchte.

Der SK hat noch weitere Möglichkeiten, aber das wäre dann wohl schon cheaten.... :D ;)

Speichere unter einem anderen Namen um den Originalspielstand nicht zu beschädigen falls es doch mal schief geht.
 

Folas

Senior Member
Registriert
13.04.2009
Beiträge
252
Leider nein, hab ich auch schon versucht. Es ist auf Halbork gestellt, aber der sieht aus wie ein Mensch. Das richtige Model ist überschrieben/nicht vorhanden/was auch immer :(
 

Folas

Senior Member
Registriert
13.04.2009
Beiträge
252
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Folas

Senior Member
Registriert
13.04.2009
Beiträge
252
Hmmm.
Ich hatte gehofft, ich kann einfach das Ork-Modell von einem von euch nehmen und in mein Spiel einfügen oder so.
Aber da hab ich die Engine wohl überschätzt? :fies:

Bevor du dir die Mühe machst, werd ich jetzt einfach mal neu installieren. Wenns dann immernoch so ist, meld ich mich nochmal.
 

Folas

Senior Member
Registriert
13.04.2009
Beiträge
252
Naja, jetzt deinstalliert er schon :D

Ich war mit dem Ork ja eh noch keine 10 Schritte weit gekommen.
 
Registriert
24.02.2009
Beiträge
40
Hatte das schonmal gefragt, aber welche Dateien werden eigentlich von den Banter Beschleunigern verändert?
 
Registriert
24.02.2009
Beiträge
40
Danke. Ist irgendein Bug bekannt, der den Beschleuniger nutzlos macht? Seit ich das BG2 Tweak Pack installiert hab funzt mein Accelator nicht mehr (hab ihn natürlcih erst nach dem Tweakpack installiert:) ) Jetzt hab ich die Komponenten "Alle Dialoge pausieren" und "Mehr Interjektionen" des Tweakmods in Verdacht, daran Schuld zu sein. Sorry das ich das Thema hier nochmal anspreche aber ich wüsste gerne ob mir jemand einen Rat dazu geben könnte, bevor ich alles wieder Neuinstallieren muss.:(
 

Wedge

Wedgetarian
Registriert
04.07.2007
Beiträge
9.373
Glaub ich eigentlich nicht. Die Komponente für mehr Interjections entfernt ja nur die See/Hear/Detect/Whatever-Abfragen in den Dialogen und die Pausenkomponente schaltet halt die Pause an. Mit den Timern hat das eigentlich absolut gar nichts zu tun.

Eigentlich aber, weil man natürlich nie weiß. ^^
 
Registriert
24.02.2009
Beiträge
40
Wenn ich das Spiel durch hab, mach ich nochmal eine komplette Neuinstallation und geh mal Schritt für Schritt jede Komponnete durch. Der Fehler tritt bei mir erst auf, seitdem ich das Tweakpack, das BigWorld Mod-Fixpack und den Experience Patch zu meinen Mods hinzugefügt habe. Wenn ich herausfinde was der Fehler ist, geb ich Bescheid. Besser wäre es natürlich wenn jemand eine Idee hätte voran es liegen könnte:D ist es normal das die gtimes.ids nicht in meinem override Ordner ist??
 
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Wedge

Wedgetarian
Registriert
04.07.2007
Beiträge
9.373
Nein, eigentlich nicht. Mach dochmal ein Change-Log auf die Datei. Wie das geht, falls du es nicht weißt, das erfährtst du in der Sig von White Agnus.
 

Asmodan

Senior Member
Registriert
09.12.2008
Beiträge
668
@ Folas

Die Avatare im inventar Bildschirm sehen bei BG2 aus wie Orks, wärend die Grafiken ausserhalb des Inventars (also im Spiel, in der isometrischen Ansicht) wie Menschen aussehen weil es dort kein HalbOrk Model gibt. Mullahey sieht ja auch wie ein Mensch aus und ist ein Halbork. Neuinstallieren bringt also nichts, es sei denn ich irre mich und habe die HalbOrk Modelle bis jetzt übersehen.

Edit: Ok, Mulahey ist ein schlechtes Beispiel weil es in BG1 noch keine Halborks gab, aber ich habe noch nie einen Halbork als Spielcharakter in der IngameGrafik gesehen, nur als Avatare.
 
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Registriert
24.02.2009
Beiträge
40
Ist das richtig so? Hab jetzt einfach mal die gtimes.ids prüfen lassen, die ich im script compiler Ordner gefunden habe. Hoffe mal das mein Spoiler funktioniert^^
 
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Folas

Senior Member
Registriert
13.04.2009
Beiträge
252
@ Folas

Die Avatare im inventar Bildschirm sehen bei BG2 aus wie Orks, wärend die Grafiken ausserhalb des Inventars (also im Spiel, in der isometrischen Ansicht) wie Menschen aussehen weil es dort kein HalbOrk Model gibt. Mullahey sieht ja auch wie ein Mensch aus und ist ein Halbork. Neuinstallieren bringt also nichts, es sei denn ich irre mich und habe die HalbOrk Modelle bis jetzt übersehen.

Edit: Ok, Mulahey ist ein schlechtes Beispiel weil es in BG1 noch keine Halborks gab, aber ich habe noch nie einen Halbork als Spielcharakter in der IngameGrafik gesehen, nur als Avatare.

*Link entfernt*


Mehr gibts dazu dann auch kaum noch zu sagen. :D
Ich dachte, die seien größer und breiter. Naja, wahr wohl ein Wunschtraum, sorry.
 
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