Das sind die Änderungen bei SCSII (O=alte Version, E=Editierte neue Version. N=Neue Komponente)
O1000=Detectable spells (required for most other components)
E1000=Initialise mod (all other components require this)
N2019=Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option)
O2020=Antimagic attacks penetrate improved invisibility -> Only Spell Thrust, Secret Word and Ruby Ray get areas of effect (default option)
E2020=Antimagic attacks penetrate improved invisibility -> Spell Thrust, Secret Word and Ruby Ray get areas of effect (legacy option, not recommended)
O2021=Antimagic attacks penetrate improved invisibility -> All spells that bring down spell protections get areas of effect
E2021=Antimagic attacks penetrate improved invisibility -> All spells that bring down spell protections get areas of effect (legacy option, not recommended)
N2150=Make spell sequencers, spell triggers, and contingencies learnable by all mages
N2160=Add an extra copy of some hard-to-find spell scrolls
N2170=True Sight/True Seeing spells protect from magical blindness
N4090=Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate
N4091=Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate
N4092=Decrease the rate at which reputation improves -> Reputation increases at about 1/3 the normal rate
N4093=Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate
N4100=Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)
N6015=More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats)
O6110=Smarter beholders -> Give beholder rays some chance to "burn through" spell protections
E6110=Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules)
O6111=Smarter beholders -> Don't give beholder rays any chance of burning through spell protections
E6111=Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules)
N6112=Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic removes defences and prevents casting but does not block harmful spells (original game behaviour)
N6113=Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic removes defences and prevents casting but does not block harmful spells (original game behaviour)
N7065=Improved Unseeing Eye
O7075=Party's items are taken from them in Spellhold
E7075=Party's items are taken from them in Spellhold -> Normal mode (recommended)
N7076=Party's items are taken from them in Spellhold -> Hardcore mode
Sieht also relativ sauber aus.