Jastey
Matron Modderholic
- Registriert
- 16.05.2004
- Beiträge
- 12.968
Die Version 2.01 von Ascalons Questpack ist fertig!
Download Version 2.01
Changes:
-Emersons Notizen verschwinden hoffentlich nicht, wenn man nach dem Kampf neu lädt ohne ein neues Spiel zu starten
-changed path(s) for LANGUAGE definition to get rid of the doubled setup.tra
-added Roxanne's fix to ACQ15002.BAF for Perwell not following the PC after being freed
-added another interjection point into CSGAAL's dialogue in ACQ22000.D to enable compatibility with NPC Stronghold Mod (G3)
-english setup.tra: translated @10035 (fix from BWPTextpack / BWFixpack)
-changed path to EET cpmvars to universal EET/other/cpmvars/eet_cpmvars.tpa
-changed %xxxx_BANTER% to %xxxx_JOINED% in all instances (hoping it will fix the EET "dialogue ends abruptly" bug)
-changed IMOEN2 to %IMOEN_DV% in ACQ19000.d
-in ACQ12000.D changed transition to missing state "5" to "4"
-@49 in ACQ18000.tra: Geraldo's wrong destination for his house "West" corrected to "east"
-(all fixes from BWPFixpack integrated)
-deleted ACQ12CUT2.baf - ACQ12CUT.baf is the correct cutscene for both cases
-fixed bug where Aaron gives the PC a ring although it is already in the PC's possession
-fixed CtD in AC4400 area when moving to southern part removed faulty spawn points
-fixed wrong map notes in quest areas AC4400.are and AC4401.are
-update to weiDU v242
Download Version 2.01
Changes:
-Emersons Notizen verschwinden hoffentlich nicht, wenn man nach dem Kampf neu lädt ohne ein neues Spiel zu starten
-changed path(s) for LANGUAGE definition to get rid of the doubled setup.tra
-added Roxanne's fix to ACQ15002.BAF for Perwell not following the PC after being freed
-added another interjection point into CSGAAL's dialogue in ACQ22000.D to enable compatibility with NPC Stronghold Mod (G3)
-english setup.tra: translated @10035 (fix from BWPTextpack / BWFixpack)
-changed path to EET cpmvars to universal EET/other/cpmvars/eet_cpmvars.tpa
-changed %xxxx_BANTER% to %xxxx_JOINED% in all instances (hoping it will fix the EET "dialogue ends abruptly" bug)
-changed IMOEN2 to %IMOEN_DV% in ACQ19000.d
-in ACQ12000.D changed transition to missing state "5" to "4"
-@49 in ACQ18000.tra: Geraldo's wrong destination for his house "West" corrected to "east"
-(all fixes from BWPFixpack integrated)
-deleted ACQ12CUT2.baf - ACQ12CUT.baf is the correct cutscene for both cases
-fixed bug where Aaron gives the PC a ring although it is already in the PC's possession
-fixed CtD in AC4400 area when moving to southern part removed faulty spawn points
-fixed wrong map notes in quest areas AC4400.are and AC4401.are
-update to weiDU v242
Zuletzt bearbeitet: