Fennek der Schwarze
Senior Member
- Registriert
- 22.12.2008
- Beiträge
- 1.206
Ich könnte nen Nervenzusammenbruch bekommen. Der hat nicht mal die richtigen Creature-Namen in dem Script drin...
+ ~Gender(Player1,MALE) Race(Player1,HUMAN) Class(Player1,PALADIN) KIT(Player1,"CAVALIER") ~ + ~BLABLA.~ DO ~~ EXTERN ~TALMISS~ TP-SH-0.1
COPY_EXISTING ~KIT.IDS~ ~override~
REPLACE_TEXTUALLY ~0x00004000~ ~0x4000~ // TRUECLASS/MAGESCHOOL_GENERALIST
REPLACE_TEXTUALLY ~0x00000040~ ~0x0040~ // MAGESCHOOL_ABJURER
REPLACE_TEXTUALLY ~0x00000080~ ~0x0080~ // MAGESCHOOL_CONJURER
REPLACE_TEXTUALLY ~0x00000100~ ~0x0100~ // MAGESCHOOL_DIVINER
REPLACE_TEXTUALLY ~0x00000200~ ~0x0200~ // MAGESCHOOL_ENCHANTER
REPLACE_TEXTUALLY ~0x00000400~ ~0x0400~ // MAGESCHOOL_ILLUSIONIST
REPLACE_TEXTUALLY ~0x00000800~ ~0x0800~ // MAGESCHOOL_INVOKER
REPLACE_TEXTUALLY ~0x00001000~ ~0x1000~ // MAGESCHOOL_NECROMANCER
REPLACE_TEXTUALLY ~0x00002000~ ~0x2000~ // MAGESCHOOL_TRANSMUTER
REPLACE_TEXTUALLY ~0x00000001~ ~0x4001~ // BERSERKER
REPLACE_TEXTUALLY ~0x00000002~ ~0x4002~ // WIZARDSLAYER
REPLACE_TEXTUALLY ~0x00000004~ ~0x4003~ // KENSAI
REPLACE_TEXTUALLY ~0x00000008~ ~0x4004~ // CAVALIER
REPLACE_TEXTUALLY ~0x00000010~ ~0x4005~ // INQUISITOR
REPLACE_TEXTUALLY ~0x00000020~ ~0x4006~ // UNDEADHUNTER
REPLACE_TEXTUALLY ~0x00008000~ ~0x4007~ // FERALAN
REPLACE_TEXTUALLY ~0x00010000~ ~0x4008~ // STALKER
REPLACE_TEXTUALLY ~0x00020000~ ~0x4009~ // BEASTMASTER
REPLACE_TEXTUALLY ~0x00040000~ ~0x400A~ // ASSASIN
REPLACE_TEXTUALLY ~0x00080000~ ~0x400B~ // BOUNTYHUNTER
REPLACE_TEXTUALLY ~0x00100000~ ~0x400C~ // SWASHBUCKLER
REPLACE_TEXTUALLY ~0x00200000~ ~0x400D~ // BLADE
REPLACE_TEXTUALLY ~0x00400000~ ~0x400E~ // JESTER
REPLACE_TEXTUALLY ~0x00800000~ ~0x400F~ // SKALD
REPLACE_TEXTUALLY ~0x01000000~ ~0x4013~ // GODTALOS
REPLACE_TEXTUALLY ~0x02000000~ ~0x4014~ // GODHELM
REPLACE_TEXTUALLY ~0x04000000~ ~0x4015~ // GODLATHANDER
REPLACE_TEXTUALLY ~0x08000000~ ~0x4010~ // TOTEMIC
REPLACE_TEXTUALLY ~0x10000000~ ~0x4011~ // SHAPESHIFTER
REPLACE_TEXTUALLY ~0x20000000~ ~0x4012~ // BEASTFRIEND
REPLACE_TEXTUALLY ~0x40000000~ ~0x401F~ // BARBARIAN
BUT_ONLY_IF_IT_CHANGES
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-DUNGEONBEGONE.TP2~ #2 #0 // Dungeon Be Gone V1.6
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #3 #0 // Assassinations Mod für Baldur's Gate II, v7
COPY_EXISTING ~KIT.IDS~ ~override~
REPLACE_TEXTUALLY ~0x00004000~ ~0x4000~ // TRUECLASS/MAGESCHOOL_GENERALIST
REPLACE_TEXTUALLY ~0x00000040~ ~0x0040~ // MAGESCHOOL_ABJURER
REPLACE_TEXTUALLY ~0x00000080~ ~0x0080~ // MAGESCHOOL_CONJURER
REPLACE_TEXTUALLY ~0x00000100~ ~0x0100~ // MAGESCHOOL_DIVINER
REPLACE_TEXTUALLY ~0x00000200~ ~0x0200~ // MAGESCHOOL_ENCHANTER
REPLACE_TEXTUALLY ~0x00000400~ ~0x0400~ // MAGESCHOOL_ILLUSIONIST
REPLACE_TEXTUALLY ~0x00000800~ ~0x0800~ // MAGESCHOOL_INVOKER
REPLACE_TEXTUALLY ~0x00001000~ ~0x1000~ // MAGESCHOOL_NECROMANCER
REPLACE_TEXTUALLY ~0x00002000~ ~0x2000~ // MAGESCHOOL_TRANSMUTER
REPLACE_TEXTUALLY ~0x00000001~ ~0x4001~ // BERSERKER
REPLACE_TEXTUALLY ~0x00000002~ ~0x4002~ // WIZARDSLAYER
REPLACE_TEXTUALLY ~0x00000004~ ~0x4003~ // KENSAI
REPLACE_TEXTUALLY ~0x00000008~ ~0x4004~ // CAVALIER
REPLACE_TEXTUALLY ~0x00000010~ ~0x4005~ // INQUISITOR
REPLACE_TEXTUALLY ~0x00000020~ ~0x4006~ // UNDEADHUNTER
REPLACE_TEXTUALLY ~0x00008000~ ~0x4007~ // FERALAN
REPLACE_TEXTUALLY ~0x00010000~ ~0x4008~ // STALKER
REPLACE_TEXTUALLY ~0x00020000~ ~0x4009~ // BEASTMASTER
REPLACE_TEXTUALLY ~0x00040000~ ~0x400A~ // ASSASIN
REPLACE_TEXTUALLY ~0x00080000~ ~0x400B~ // BOUNTYHUNTER
REPLACE_TEXTUALLY ~0x00100000~ ~0x400C~ // SWASHBUCKLER
REPLACE_TEXTUALLY ~0x00200000~ ~0x400D~ // BLADE
REPLACE_TEXTUALLY ~0x00400000~ ~0x400E~ // JESTER
REPLACE_TEXTUALLY ~0x00800000~ ~0x400F~ // SKALD
REPLACE_TEXTUALLY ~0x01000000~ ~0x4013~ // GODTALOS
REPLACE_TEXTUALLY ~0x02000000~ ~0x4014~ // GODHELM
REPLACE_TEXTUALLY ~0x04000000~ ~0x4015~ // GODLATHANDER
REPLACE_TEXTUALLY ~0x08000000~ ~0x4010~ // TOTEMIC
REPLACE_TEXTUALLY ~0x10000000~ ~0x4011~ // SHAPESHIFTER
REPLACE_TEXTUALLY ~0x20000000~ ~0x4012~ // BEASTFRIEND
REPLACE_TEXTUALLY ~0x40000000~ ~0x401F~ // BARBARIAN
BUT_ONLY_IF_IT_CHANGES
APPEND ~kit.ids~ ~0x4000 TRUECLASS~
UNLESS ~\bTRUECLASS\b~
APPEND ~kit.ids~ ~0x0000 BARBARIAN~
UNLESS ~\bBARBARIAN\b~
APPEND ~kit.ids~ ~0x0000 WILDMAGE~
UNLESS ~\bWILDMAGE\b~
Mal ein paar Fragen zu den lokalen Variablen.
1. Was sind die Vorteile?
2. Was sind die Nachteile?
3. Wann und wo gelten sie?