[Bug] Stop and go

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Waldelf, badoc
Registriert
05.07.2007
Beiträge
1.149
@ Kayana
Mmmmh, dazu kann ich leider nichts sagen. Der Viconia Friendship Pfad sollte sich eigentlich nicht unterbrechen lassen, aber da bin ich mir mangels Erfahrung nicht sicher.

Und bei Kivan hatte ich extra auf die Romanze verzichtet, weil ich Deheriana ins Leben zurückrufen wollte. Sorry, da kann ich leider auch nicht weiterhelfen.
 

Kayana di Zapp

Senior Member
Registriert
19.07.2009
Beiträge
362
Oh nein...schon wieder!

Nur, daß ich jetzt mit der Gruppe in der Drow City bin. und es ist wieder Viconia, die mit Valygar reden will!
Der Trick mit importieren nach ToB nützt nichts, es stottert, das killen oder feuern der Charaktere bringt nichts. Denn sobald ich sie wieder beide dabei habe, geht es wieder los. Und ich will beide, die gefallen mir! Also, an der Stelle jemanden wegen eines Bugs feuern zu müssen wäre doch sehr doof. OK, ich könnte es evtl. aus dem Underdark rausschaffen und dann einen Ersatz für Valygar suchen, aber irgendwie habe ich den liebgewonnen. Und Viconia soll auch mit bis zum Ende der Saga. Zone wechseln hat bis jetzt auch nichts gebracht, schlafen oder Speichern auch nicht. Begonnen hat das ganze nachdem ich in der Taverne mit Phaere geredet habe und ich noch loszog, um Quile zu erledigen, aber ob das wirklich damit zusammenhängt?
Wer hat noch Ideen?

P.S.: Meine Weidu

[spoil]
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-A6XPPATCH.TP2~ #0 #0 // Correct reporting of experience (EXE patch): 2
~SETUP-A6XPPATCH.TP2~ #0 #1 // Remove 110% scaling of some experience (EXE patch): 2
~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch): 3
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: v2 (Hotfix 20091009)
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.08 (16 Mar 10)
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v10
~SETUP-AC_QUEST.TP2~ #0 #0 // Ascalons Questpack: 0.5 Beta
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v18
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v18
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18
~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v18
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v18
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v18
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1, v6
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v2
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 2.1
~SETUP-ACBRE.TP2~ #0 #0 // Breagar: Inhalte: 5.13
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v3.1
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v3.1
~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v3.1
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v3.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 11
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 11
~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.05
~SETUP-BGSPAWN.TP2~ #0 #1 // Choose the time between re-spawns: 1.05
~SETUP-BGSPAWN.TP2~ #0 #2 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.05
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1900 // Restore BG2 XP bonus for traps, locks, and scrolls: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 9 (31 Dec 09)
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.19
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 9
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v7
~BAGBONUS.TP2~ #0 #0 // Bonus Potioncase and Ammobelt to Deidre's store: v1.0.3
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v2.5
~C#AJANTIS_SVA/SETUP-C#AJANTIS_SVA.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: open Beta 0.2.20
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v9
~SETUP-KIVAN.TP2~ #0 #2 // Select Deheriana's Class -> Wild Mage: v9
~SETUP-KIVAN.TP2~ #0 #6 // Select Kivan's Portrait -> Install Herd's Alternative Portrait for Kivan.: v9
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v9
~SETUP-KIDO.TP2~ #0 #0 // Kido the Jester (Requires Throne of Bhaal)
~SETUP-KIDO.TP2~ #0 #3 // Which of Kido's portraits do you wish to install? -> Kido's old portraits (of version 1.0 till 2.1)?
~SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc (Requires Throne of Bhaal)
~SETUP-ARIENA.TP2~ #0 #1 // Which of Ariena's portraits do you wish to install? -> Default portraits?
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
~XAN/SETUP-XAN.TP2~ #0 #3 // Install alternate class for Xan? -> Change Xan's class to Sorcerer
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~XANBG2VOICE/SETUP-XANBG2VOICE.TP2~ #0 #0 // Xan's BG2 voice for BG1, v2
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V6.2 for BG2:ToB
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II, v1
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 3.0
~SETUP-HUBELPOT.TP2~ #0 #0 // SConrad's IM6-entry: Hubelpot Thistledown, the Vegetable Merchant NPC-mod: BWP v6 Fix
~SETUP-HUBELPOT.TP2~ #0 #1 // Hubelpot's Kit -> Default kit, the Totemic Druid: BWP v6 Fix
~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v14
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II, v2
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 3.2
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 3
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: 2
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2
~ALCOOL/ALCOOL.TP2~ #1 #0 // A Night out in the Taverns: V0.9
~SETUP-TURNIPGOLEM.TP2~ #0 #0 // Turnip Golem Encounter: v3
~QUALLOFIX/SETUP-QUALLOFIX.TP2~ #0 #0 // Let the cadaver crawler live: 1.14
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v3
~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v18 BWP Fix
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v18 BWP Fix
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18 BWP Fix
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18 BWP Fix
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18 BWP Fix
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18 BWP Fix
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18 BWP Fix
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18 BWP Fix
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18 BWP Fix
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18 BWP Fix
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18 BWP Fix
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18 BWP Fix
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18 BWP Fix
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18 BWP Fix
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18 BWP Fix
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18 BWP Fix
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18 BWP Fix
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18 BWP Fix
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3
~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v14
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v14
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v14
~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v14
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v14
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v14
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v14
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v14
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v14
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v14
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v14
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v14
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v14
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v14
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v14
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v14
~SETUP-SCS.TP2~ #0 #5024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v14
~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v14
~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v14
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v14
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v14
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v14
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v14
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v14
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v14
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v14
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v14
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v14
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v14
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v14
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v14
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v14
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v14
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v14
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v14
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v14
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v14
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v14
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v14
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v14
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v14
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v14
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v14
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v14
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound: v5 - 13 February, 2010
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #1 // Kelsey/Solaufein Romance Conflict (OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE)
~SETUP-KELSEYTOB.TP2~ #0 #3 // Install Default Kelsey portrait set by Wynne Lurty? (set 1 of 3)
~SETUP-GROA.TP2~ #0 #0 // Getting Rid of Anomen - A cutscene for the Kelsey romance.: v1.2
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #0 // Nathaniel NPC Mod for BGII
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #1 // Choose a portrait for Nathaniel -> Default portrait by Feuille
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #4 // Solaufein Conflict
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #5 // Kelsey Content
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.3
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.3
~IYLOS/IYLOS.TP2~ #0 #6 // How much time would you like in between Iylos' PC dialogues? -> 60 Minutes: 2.3
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v11
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v11
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v11
~SETUP-ACBRE.TP2~ #0 #2 // Breagar: Crossmods und PID: 5.13
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.34
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.34
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.34
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.34
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.34
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.34
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.34
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.34
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.34
~SETUP-ITEM_PACK.TP2~ #0 #6 // More Work for Cromwell: v1.2
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v13
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v13
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v13
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v13
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v13
~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v13
~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v13
~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v13
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v13
~SCSII/SETUP-SCSII.TP2~ #0 #3990 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v13
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v13
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v13
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v13
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v13
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v13
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Give dragons more staying power by increasing their hit points: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v13
~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v13
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6182 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v13
~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v13
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v13
~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v13
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v13
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v8
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #0 // BGT NPC Tweak: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #2 // Corans Geschicklichkeit auf 19: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #3 // Diebesfähigkeiten der NPCs neu gewichten: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #6 // Minsks Gesinnung anpassen -> Minsks Gesinnung auf Chaotisch-Gut (BG2 - empfohlen!): 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #10 // Faldorn als 'Raecher': 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #11 // Safana als 'Saebelrassler': 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #12 // Kivan als 'Bogenschuetze': 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #13 // Ajantis als 'Ritter': 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #14 // Cernd als 'Totem-Druide': 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #19 // Allgmeine Fixes: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #21 // Soundpatch Part I - Gamesounds: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #22 // Soundpatch Part II - Personen: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #23 // Item Addon: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #24 // Spezielle NPC Items: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #25 // Verteilung exotischer Waffen verbessern: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #26 // Montaron Verbesserung: 1.3
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #27 // Xans verbessertes Zauberbuch: 1.3
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.34
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.34
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.34
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Spellcasting in Armor -> Allow Spellcasting in Armor with Casting Speed Penalties for Arcane Casters: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #8 // Heavy Armor Encumbrance -> Dexterity Penalties in Heavy Armor: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-Classed Clerics: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // Prevent Druids from Wearing Helmets: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // Restrict Fighter/Druids to Armor that Druids Can Wear: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2 (Hotfix 20091009)
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: v2 (Hotfix 20091009)
~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: v2
~FREEACT/SETUP-FREEACT.TP2~ #0 #50 // Update spell and item descriptions: v2
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #150 // PnP Fiends: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Revised Fiend summoning: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #323 // Use Icewind Dale's Dimension Door animation -> Use IWD animation for spells, retain BG2 animation for other visuals: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #304 // Give Mariliths their Icewind Dale soundset: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v3.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v3.04
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v2
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v2
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v2
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v2
~SETUP-ITEM_PACK.TP2~ #0 #0 // Item Pack v1.2: v1.2
~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.2
~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.2
~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.2
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%
~SETUP-XPMOD.TP2~ #0 #11 // Quest XP Reduction -> Reduce to 75%
~SETUP-BP-BALANCER.TP2~ #0 #3 // XP for Spell Learning -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #8 // XP for Disarming Traps -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #13 // XP for Pick Pocket -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #18 // Restore original BG1 creatures' XP and items -> Also remove SOME (partly random) overpowered custom items from other Mods
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5
~AURORA/SETUP-AURORA.TP2~ #0 #110 // Change store buying prices -> Reduce to 67% (recommended): v5
~AURORA/SETUP-AURORA.TP2~ #0 #175 // Change store selling prices -> Increase by 150% (recommended): v5
~AURORA/SETUP-AURORA.TP2~ #0 #215 // Change gem and jewelry prices -> Reduce to 67% (recommended): v5
~AURORA/SETUP-AURORA.TP2~ #0 #247 // Change quest gold rewards -> Reduce to 50%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #420 // Realistic random treasures -> Both 1 and 2 (no treasures lost): v5
~AURORA/SETUP-AURORA.TP2~ #0 #470 // Change creature gold carried -> Reduce to 50% (recommended): v5
~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v5
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #10 // Drop Items on Frozen Death: v5.1
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #20 // Drop Items on Disintegration: v5.1
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v5.1
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #40 // Drop Items on Petrification: v5.1
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #50 // Restore SoA Background Music for Promenade Cutscene: v5.1
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1310 // Portraits for Assassinations: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #2000 // Portraits for Ascalons Breagar: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #2010 // Portraits for Amber NPC: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v1.7
~CONTAIN/SETUP-CONTAIN.TP2~ #0 #10 // Unique Containers -> Unique icons and names: v3
~SETUP-LIGHTMAPS.TP2~ #1 #0 // Corrected lightmaps for BG TuTu/BGT/Baldur's Gate
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #260 // Alu-Fiend/Madae Animation -> All alu-fiends: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: Beta 4
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Area Creature References: Beta 4
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~SCSII/SETUP-SCSII.TP2~ #0 #4020 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v13
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.3eib2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?: v1.3eib2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.3eib2
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // generalized biffing: v2
~TOB_HACKS/TOB_HACKS.TP2~ #0 #80 // Non-cumulative blindness effect (THAC0 malus): v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #100 // Enlarge tooltip scroll: v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #110 // Apply profsmax.2da restrictions on char creation (BGT): v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #120 // "Scrollable" mage spellbook: v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #121 // "Scrollable" priest spellbook: v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #130 // Fix cure drunkeness effect (#164): v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #140 // Fix stacking of attacks per round modifier effect (#001): v0.5.1
// Recently Uninstalled: ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v2.31
[/spoil]
 
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Kayana di Zapp

Senior Member
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19.07.2009
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362
Hat keiner eine Idee?
Mir ist ein weiterer Fehler aufgefallen, der eventühl damit zusammenhängt.
Wenn ich Valygar mit meinem Mainchar anspreche, gibt er den Dialog von sich, wie wenn Suna Seni in Spellhold gerade gestorben ist. "Suna.. no!" etc.
Diesen Dialog (Modcontent) hatte ich dort schon und entsprechend komt er also völlig an der Falschen Stelle. Wahrscheinlicher ist, daß er Viconia irgendeinen gemeinen Kommentar (über die Drowstadt?) sagen will, welcher aber nicht da ist, wo er abgerufen werden sollte. Der Suna Seni Dialog ist soweit ich weiß Modcontent, UB oder so.
 

Shuv-Oohl

Senior Member
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15.06.2009
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1.000
Du wirst wohl um ein stutter debugging nicht herumkommen. Und das geht so.
Verständnisfragen zum debuggen ruhig hier posten, aber die eigentliche Arbeit wirst Du selbst machen müssen. Bei der Analyse kann Dir dann wieder das Forum helfen.;)
 

Kayana di Zapp

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19.07.2009
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362
Dann werde ich wohl am Rande wieder mal etwas mehr neuen technischen Kram über das Spiel lernen.
Ich versuche das immer soweit es geht zu beschränken, irgendwie entzaubert so ein Blick hinter die Kulissen doch ein wenig das Spiel... aber in diesem Fall könnte es wohl sehr nützlich sein. Danke, daß ihr mich nicht hängenlasst.
 

Shuv-Oohl

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Great! Das ist es! Schau in die viconia.bcs und zähle die einzelnen blocks (und zwar die response blocks) und Du hast den schuldigen.

Oder poste die betreffende bcs und ein anderer zählt für Dich...:p
 

Shuv-Oohl

Senior Member
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15.06.2009
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Ich hatte Dir ja versprochen, dass die Arbeit an Dir hängen bleibt.:D

Du kannst aber die bcs (wenn es nicht gerade 4000 Zeilen sind!) auch hier als code posten, dann kann jeder mal drüberschauen. Und mit einem guten Editor ist doch das 163ste Auftauchen des Wortes "Response" schnell gefunden, oder?
 

Noban

Senior Member
Registriert
07.10.2009
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125
ohne Garantie ;)
weil auch Valgyar erwähnt wurde habe mal in 'meiner' VICONIA.BCS gesucht und Interaktionen in der Drowstadt gefunden:
[spoil]
IF
Global("I#B_ValygarViconia_Aboleth","Global",0)
Global("TalkedToAboleth","GLOBAL",1)
InParty("Valygar")
InParty("Viconia")
!StateCheck("Valygar",CD_STATE_NOTVALID)
!StateCheck("Viconia";CD_STATE_NOTVALID)
THEN
RESPONSE #100
RealSetGlobalTimer("I#B_ValygarViconia_AbolethTimer","Global",FORTY_MINUTES)
SetGlobal("I#B_ValygarViconia_Aboleth","GLOBAL",1)
END

IF
RealGlobalTimerExpired("I#B_ValygarViconia_AbolethTimer","Globa")
Global("I#B_ValygarViconia_Aboleth","GLOBAL",1)
InParty("Valygar")
InParty("Viconia")
!StateCheck("Valygar",CD_STATE_NOTVALID)
!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("I#B_ValygarViconia_Aboleth","GLOBAL",2)
END

IF
Global("I#B_ValygarViconia_Aboleth",GLOBAL",2)
InParty("Valygar")
InParty("Viconia")
!StateCheck("Valygar",CD_STATE_NOTVALID)
!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
RESPONSE #100
StartDialogueNoSet("Valygar")
END
[/spoil]
Dieser Teil des Scriptes war bei mir im letzten Drittel.
Ich habe keine Ahnung wie man eine .BCS editieren könnte noch welcher Mod die Kürzel I#B verwendet, aber sollte der auch hier verantwortlich sein, könnte man wahrscheinlich mit einfachem Setzen der Global den Hänger überbrücken.
 

Lich

Senior Member
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14.09.2007
Beiträge
1.560
Wenn du das Ganze einfach so rauskopiert hast:

Da

RealGlobalTimerExpired("I#B_ValygarViconia_AbolethTimer","Globa")

fehlt schon mal ein L bei Global. Es sollte

RealGlobalTimerExpired("I#B_ValygarViconia_AbolethTimer","Global")

heißen. Außerdem hoffe ich mal, dass bei Valygars Dialog

Global("I#B_ValygarViconia_Aboleth",GLOBAL",2)

auf 3 gesetzt wird.

Lich
 

Noban

Senior Member
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07.10.2009
Beiträge
125
Wenn du das Ganze einfach so rauskopiert hast:
ähem, habe ich nicht
mein Spielcomputer ist offline, ich war nachlässig beim Abschreiben - natürlich gehört da noch ein 'l' zu Global

zwischenzeitlich habe ich in Near Infinity eine Suche nach 'I#B_ValygarViconia_Aboleth' über die DLG Abteilung laufen lassen:
Es gibt nur die Global 1, Global 2 oder 3 kommt in keiner Dialog Datei vor - nicht in den Triggern und nicht in den Actions.
Könnte es sein das hier das Problem begraben liegt? Der Mod, der I#B verwendet, hat da ein Loch?
 

Lich

Senior Member
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14.09.2007
Beiträge
1.560
Nach dem von von dir geposteten codeblock läuft es so ab:

- Wenn du mit dem Aboleth geredet hast und Valygar und Viconia in deiner Gruppe sind und nicht irgenwie außer Gefecht gesetzt sind, wird ein vierzigminütiger Timer gesetzt.
- Wenn dieser Timer abgeloffen ist und Valygar und Viconia in deiner Gruppe sind und nicht irgenwie außer Gefecht gesetzt sind, wird die Globale Variable I#B_ValygarViconia_Aboleth auf 2 gesetzt.
- Wenn I#B_ValygarViconia_Aboleth auf 2 gesetzt ist und die üblichen Bedingungen bezüglich Valygar und Viconia eintreffen, beginnt Viconia einen Dialog mit Valygar.

Das Ganze gehört übrigens zu iep banters.

Exportier mal das Viconia Skript (backup) und mach dann mal folgendes in viconia.bcs:

ersetze

Global("I#B_ValygarViconia_Aboleth",GLOBAL",2)

durch

RealGlobalTimerExpired("I#B_ValygarViconia_AbolethTimer","Global")
Global("I#B_ValygarViconia_Aboleth","GLOBAL",1)

und lösche den ganzen mittleren Block, so dass es am Ende so aussieht:

Code:
IF
Global("I#B_ValygarViconia_Aboleth","Global",0)
Global("TalkedToAboleth","GLOBAL",1)
InParty("Valygar")
InParty("Viconia")
!StateCheck("Valygar",CD_STATE_NOTVALID)
!StateCheck("Viconia";CD_STATE_NOTVALID)
THEN
RESPONSE #100
RealSetGlobalTimer("I#B_ValygarViconia_AbolethTimer","Global",FORTY_MINUTES)
SetGlobal("I#B_ValygarViconia_Aboleth","GLOBAL",1)
END

IF
RealGlobalTimerExpired("I#B_ValygarViconia_AbolethTimer","Global")
Global("I#B_ValygarViconia_Aboleth","GLOBAL",1)
InParty("Valygar")
InParty("Viconia")
!StateCheck("Valygar",CD_STATE_NOTVALID)
!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
RESPONSE #100
StartDialogueNoSet("Valygar")
END

Danach auf compile und dann auf save. Sollte in deinem Spielstand I#B_ValygarViconia_Aboleth auf 2 stehen, setz es auf 1.

Lich
 
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Noban

Senior Member
Registriert
07.10.2009
Beiträge
125
danke für die schnelle Antwort...

allerdings war mein Beitrag kein Problem in meinem Spiel, sondern ein Versuch Kayana di Zapp bei seiner Suche nach dem schuldigen Block in seiner Viconia.bcs ein bißchen zu helfen.
 

Kayana di Zapp

Senior Member
Registriert
19.07.2009
Beiträge
362
Danke, Noban und Lich,
jetzt hatte ich mal Zeit zum Zählen und es geht in der Tat um


Code:
IF
	Global("I#B_ValygarViconia_Aboleth","GLOBAL",0)
	Global("TalkedToAboleth","GLOBAL",1)
	InParty("Valygar")
	InParty("Viconia")
	!StateCheck("Valygar",CD_STATE_NOTVALID)
	!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207229)) // Running block 161 of VICONIA.BCS
		RealSetGlobalTimer("I#B_ValygarViconia_AbolethTimer","GLOBAL",FORTY_MINUTES)
		SetGlobal("I#B_ValygarViconia_Aboleth","GLOBAL",1)
END

Ich werde mal demnächst das Rezept von Lich probieren, geh ich recht in der Annahme, daß das editieren und kompilieren via NI gehen soll?
Wird dann dieser Dialogteil einfach im Spiel ausgelassen?

Gruß

Kayana
 
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Kayana di Zapp

Senior Member
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Beiträge
362
Hm, ich sehe aber gerade, ab "ActionOverride" weicht das ganze noch etwas von euren Versionen ab... spielt das eine Rolle?
 

Lich

Senior Member
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14.09.2007
Beiträge
1.560
Post mal deinen code.

Lich
 

Kayana di Zapp

Senior Member
Registriert
19.07.2009
Beiträge
362
Hier also der ganze Code der Viconia.bcs, und der oben genannte Block 163 ist Schuld.

[spoil]
Code:
IF
	Die()
	Global("P5Drop","LOCALS",0)
	StateCheck(Myself,STATE_FROZEN_DEATH | STATE_EXPLODING_DEATH)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207068)) // Running block 0 of VICONIA.BCS
		DropInventory()
		SetGlobal("P5Drop","LOCALS",1)
		Continue()
END

IF
	InParty(Myself)
	!Global("ViconiaMatch","GLOBAL",1)
	Gender(Player1,MALE)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207069)) // Running block 1 of VICONIA.BCS
		SetGlobal("CheckViconiaMatch","GLOBAL",1)
		SetGlobal("ViconiaMatch","GLOBAL",1)
		Continue()
END

IF
	InParty(Myself)
	Global("ViconiaKeldornFight","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207070)) // Running block 2 of VICONIA.BCS
		SetGlobal("ViconiaKeldornFight","GLOBAL",0)
END

IF
	InParty(Myself)
	GlobalGT("SolaTalk","GLOBAL",14)
	OR(2)
		Global("ViconiaRomanceActive","GLOBAL",1)
		Global("ViconiaRomanceActive","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207071)) // Running block 3 of VICONIA.BCS
		SetGlobal("ViconiaRomanceActive","GLOBAL",3)
END

IF
	InParty(Myself)
	See(Player1)
	OR(2)
		Global("ViconiaRomanceActive","GLOBAL",1)
		Global("ViconiaRomanceActive","GLOBAL",2)
	Global("SolaTalk","GLOBAL",10)
	Global("SolaPCTalk","GLOBAL",0)
	Global("FWViconiaNotesSolaufein","LOCALS",0)
	GlobalLT("LoveTalk","LOCALS",76)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207072)) // Running block 4 of VICONIA.BCS
		Dialogue(Player1)
END

IF
	InParty(Myself)
	See(Player1)
	OR(2)
		Global("ViconiaRomanceActive","GLOBAL",1)
		Global("ViconiaRomanceActive","GLOBAL",2)
	Global("SolaTalk","GLOBAL",12)
	Global("SolaPCTalk","GLOBAL",0)
	Global("FWViconiaObjectsSolaufein","LOCALS",0)
	GlobalLT("LoveTalk","LOCALS",76)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207073)) // Running block 5 of VICONIA.BCS
		Dialogue(Player1)
END

IF
	InParty(Myself)
	See(Player1)
	OR(2)
		Global("ViconiaRomanceActive","GLOBAL",1)
		Global("ViconiaRomanceActive","GLOBAL",2)
	Global("SolaTalk","GLOBAL",14)
	Global("SolaPCTalk","GLOBAL",0)
	Global("FWViconiaObjectsSolaufein","LOCALS",1)
	GlobalLT("LoveTalk","LOCALS",76)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207074)) // Running block 6 of VICONIA.BCS
		SetGlobal("FWViconiaObjectsSolaufein","LOCALS",2)
		Dialogue(Player1)
END

IF
	Global("FWViconiaFlirtsStart","LOCALS",0)
	GlobalGT("Lovetalk","LOCALS",8)
	OR(2)
		Global("ViconiaRomanceActive","GLOBAL",2)
		Global("ViconiaRomanceActive","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207075)) // Running block 7 of VICONIA.BCS
		SetGlobal("FWViconiaFlirtsStart","LOCALS",1)
		RealSetGlobalTimer("FWViconiaFlirt","LOCALS",ONE_HOUR)
END

IF
	RealGlobalTimerExpired("FWViconiaFlirt","LOCALS")
	Global("FWViconiaStartFlirtSOA","GLOBAL",0)
	G("FWDisableFlirts",0)
	InParty(Myself)
	!StateCheck(Player1,STATE_SLEEPING)
	!Global("Lovetalk","LOCALS",11)
	!Global("Lovetalk","LOCALS",15)
	!Global("Lovetalk","LOCALS",27)
	!GlobalGT("Lovetalk","LOCALS",42)
	Global("ViconiaRomanceActive","GLOBAL",1)
	See(Player1)
	CombatCounter(0)
	!See([ENEMY])
	!Range([NEUTRAL],10)
	!AreaCheck("AR2100")
	!AreaCheck("AR2101")
	!AreaCheck("AR2102")
	!AreaCheck("AR2200")
	!AreaCheck("AR2201")
	!AreaCheck("AR2202")
	!AreaCheck("AR2203")
	!AreaCheck("AR2204")
	!AreaCheck("AR2205")
	!AreaCheck("AR2206")
	!AreaCheck("AR2207")
	!AreaCheck("AR2208")
	!AreaCheck("AR2209")
	!AreaCheck("AR2210")
	!AreaCheck("AR2400")
	!AreaCheck("AR2401")
	!AreaCheck("AR2402")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207076)) // Running block 8 of VICONIA.BCS
		SetGlobal("FWViconiaStartFlirtSOA","GLOBAL",1)
		StartDialogueNoSet(Player1)
		SmallWait(1)
END

IF
	RealGlobalTimerExpired("FWViconiaFlirt","LOCALS")
	Global("FWViconiaStartFlirtSOA","GLOBAL",0)
	G("FWDisableFlirts",0)
	InParty(Myself)
	!StateCheck(Player1,STATE_SLEEPING)
	!GlobalGT("Lovetalk","LOCALS",70)
	Global("ViconiaRomanceActive","GLOBAL",2)
	See(Player1)
	CombatCounter(0)
	!See([ENEMY])
	!Range([NEUTRAL],10)
	!AreaCheck("AR2100")
	!AreaCheck("AR2101")
	!AreaCheck("AR2102")
	!AreaCheck("AR2200")
	!AreaCheck("AR2201")
	!AreaCheck("AR2202")
	!AreaCheck("AR2203")
	!AreaCheck("AR2204")
	!AreaCheck("AR2205")
	!AreaCheck("AR2206")
	!AreaCheck("AR2207")
	!AreaCheck("AR2208")
	!AreaCheck("AR2209")
	!AreaCheck("AR2210")
	!AreaCheck("AR2400")
	!AreaCheck("AR2401")
	!AreaCheck("AR2402")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207077)) // Running block 9 of VICONIA.BCS
		SetGlobal("FWViconiaStartFlirtSOA","GLOBAL",1)
		StartDialogueNoSet(Player1)
		SmallWait(1)
END

IF
	RealGlobalTimerExpired("FWViconiaFlirt","LOCALS")
	Global("FWViconiaStartFlirtSOA","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207078)) // Running block 10 of VICONIA.BCS
		SetGlobal("FWViconiaStartFlirtSOA","GLOBAL",0)
		SmallWait(1)
		RealSetGlobalTimer("FWViconiaFlirt","LOCALS",2500)
END

IF
	RealGlobalTimerExpired("FWViconiaFlirt","LOCALS")
	!CombatCounter(0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207079)) // Running block 11 of VICONIA.BCS
		RealSetGlobalTimer("FWViconiaFlirt","LOCALS",THIRTY_MINUTES)
END

IF
	InParty(Myself)
	InParty("Aerie")
	!Dead("Aerie")
	Global("FWBanterVATimerSet","LOCALS",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207080)) // Running block 12 of VICONIA.BCS
		SetGlobal("FWBanterVATimerSet","LOCALS",1)
		RealSetGlobalTimer("FWBanterVAReady","LOCALS",5000)
END

IF
	InParty(Myself)
	PartyRested()
	InParty("Aerie")
	!Dead("Aerie")
	See("Aerie")
	Global("FWBanterVASleep","GLOBAL",1)
	CombatCounter(0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207081)) // Running block 13 of VICONIA.BCS
		SetGlobal("FWBanterVASleep","GLOBAL",2)
		Interact("Aerie")
END

IF
	Global("O#LynnViconiaRomantic","GLOBAL",1)
	InParty(Myself)
	See(Player1)
	!See("O#Lynn")
	!StateCheck(Myself,CD_STATE_NOTVALID)
	!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207082)) // Running block 14 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("O#LynnViconiaSex","GLOBAL",1)
	InParty(Myself)
	See(Player1)
	!See("O#Lynn")
	!StateCheck(Myself,CD_STATE_NOTVALID)
	!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207083)) // Running block 15 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("AX1H01",Myself) // Battle Axe
	Global("AX1H01","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207084)) // Running block 16 of VICONIA.BCS
		TakeItemReplace("BGMISC56","AX1H01",Myself) // Battle Axe
		SetGlobal("AX1H01","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207085)) // Running block 17 of VICONIA.BCS
		SetGlobal("AX1H01","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("BLUN02",Myself) // Flail
	Global("BLUN02","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207086)) // Running block 18 of VICONIA.BCS
		TakeItemReplace("BGMISC56","BLUN02",Myself) // Flail
		SetGlobal("BLUN02","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207087)) // Running block 19 of VICONIA.BCS
		SetGlobal("BLUN02","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("BLUN04",Myself) // Mace
	Global("BLUN04","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207088)) // Running block 20 of VICONIA.BCS
		TakeItemReplace("BGMISC56","BLUN04",Myself) // Mace
		SetGlobal("BLUN04","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207089)) // Running block 21 of VICONIA.BCS
		SetGlobal("BLUN04","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("BLUN06",Myself) // Morning Star
	Global("BLUN06","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207090)) // Running block 22 of VICONIA.BCS
		TakeItemReplace("BGMISC56","BLUN06",Myself) // Morning Star
		SetGlobal("BLUN06","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207091)) // Running block 23 of VICONIA.BCS
		SetGlobal("BLUN06","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("DAGG01",Myself) // Dagger
	Global("DAGG01","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207092)) // Running block 24 of VICONIA.BCS
		TakeItemReplace("BGMISC56","DAGG01",Myself) // Dagger
		SetGlobal("DAGG01","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207093)) // Running block 25 of VICONIA.BCS
		SetGlobal("DAGG01","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("DAGG06",Myself) // Nester's dagger
	Global("DAGG06","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207094)) // Running block 26 of VICONIA.BCS
		TakeItemReplace("BGMISC56","DAGG06",Myself) // Nester's dagger
		SetGlobal("DAGG06","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207095)) // Running block 27 of VICONIA.BCS
		SetGlobal("DAGG06","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("DAGG07",Myself) // Kylee's Dagger
	Global("DAGG07","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207096)) // Running block 28 of VICONIA.BCS
		TakeItemReplace("BGMISC56","DAGG07",Myself) // Kylee's Dagger
		SetGlobal("DAGG07","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207097)) // Running block 29 of VICONIA.BCS
		SetGlobal("DAGG07","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("HALB01",Myself) // Halberd
	Global("HALB01","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207098)) // Running block 30 of VICONIA.BCS
		TakeItemReplace("BGMISC56","HALB01",Myself) // Halberd
		SetGlobal("HALB01","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207099)) // Running block 31 of VICONIA.BCS
		SetGlobal("HALB01","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SPER01",Myself) // Spear
	Global("SPER01","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207100)) // Running block 32 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SPER01",Myself) // Spear
		SetGlobal("SPER01","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207101)) // Running block 33 of VICONIA.BCS
		SetGlobal("SPER01","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H01",Myself) // Bastard Sword
	Global("SW1H01","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207102)) // Running block 34 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H01",Myself) // Bastard Sword
		SetGlobal("SW1H01","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207103)) // Running block 35 of VICONIA.BCS
		SetGlobal("SW1H01","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H04",Myself) // Long Sword
	Global("SW1H04","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207104)) // Running block 36 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H04",Myself) // Long Sword
		SetGlobal("SW1H04","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207105)) // Running block 37 of VICONIA.BCS
		SetGlobal("SW1H04","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H07",Myself) // Short Sword
	Global("SW1H07","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207106)) // Running block 38 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H07",Myself) // Short Sword
		SetGlobal("SW1H07","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207107)) // Running block 39 of VICONIA.BCS
		SetGlobal("SW1H07","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H12",Myself) // Hull's Long sword
	Global("SW1H12","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207108)) // Running block 40 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H12",Myself) // Hull's Long sword
		SetGlobal("SW1H12","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207109)) // Running block 41 of VICONIA.BCS
		SetGlobal("SW1H12","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H17",Myself) // Perdue's Short Sword
	Global("SW1H17","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207110)) // Running block 42 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H17",Myself) // Perdue's Short Sword
		SetGlobal("SW1H17","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207111)) // Running block 43 of VICONIA.BCS
		SetGlobal("SW1H17","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H20",Myself) // Scimitar
	Global("SW1H20","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207112)) // Running block 44 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H20",Myself) // Scimitar
		SetGlobal("SW1H20","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207113)) // Running block 45 of VICONIA.BCS
		SetGlobal("SW1H20","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H43",Myself) // Katana
	Global("SW1H43","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207114)) // Running block 46 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H43",Myself) // Katana
		SetGlobal("SW1H43","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207115)) // Running block 47 of VICONIA.BCS
		SetGlobal("SW1H43","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H46",Myself) // Wakizashi
	Global("SW1H46","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207116)) // Running block 48 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H46",Myself) // Wakizashi
		SetGlobal("SW1H46","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207117)) // Running block 49 of VICONIA.BCS
		SetGlobal("SW1H46","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW1H48",Myself) // Ninja-To
	Global("SW1H48","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207118)) // Running block 50 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW1H48",Myself) // Ninja-To
		SetGlobal("SW1H48","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207119)) // Running block 51 of VICONIA.BCS
		SetGlobal("SW1H48","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	HasItemEquipedReal("SW2H01",Myself) // Two-Handed Sword
	Global("SW2H01","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207120)) // Running block 52 of VICONIA.BCS
		TakeItemReplace("BGMISC56","SW2H01",Myself) // Two-Handed Sword
		SetGlobal("SW2H01","LOCALS",0)
		DropItem("BGMISC56",[-1.-1]) // Broken weapon
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207121)) // Running block 53 of VICONIA.BCS
		SetGlobal("SW2H01","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterChain","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("chan01",Myself) // Chain Mail
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207122)) // Running block 54 of VICONIA.BCS
		SetGlobal("ShatterChain","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207123)) // Running block 55 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterChain","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207124)) // Running block 56 of VICONIA.BCS
		TakeItemReplace("MISC58","chan01",Myself) // Chain Mail
		SetGlobal("ShatterChain","LOCALS",0)
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207125)) // Running block 57 of VICONIA.BCS
		SetGlobal("ShatterChain","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterSplint","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("chan04",Myself) // Splint Mail
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207126)) // Running block 58 of VICONIA.BCS
		SetGlobal("ShatterSplint","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207127)) // Running block 59 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterSplint","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207128)) // Running block 60 of VICONIA.BCS
		TakeItemReplace("MISC58","chan04",Myself) // Splint Mail
		SetGlobal("ShatterSplint","LOCALS",0)
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207129)) // Running block 61 of VICONIA.BCS
		SetGlobal("ShatterSplint","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterPlate","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("PLAT01",Myself) // Plate Mail
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207130)) // Running block 62 of VICONIA.BCS
		SetGlobal("ShatterPlate","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207131)) // Running block 63 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterPlate","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207132)) // Running block 64 of VICONIA.BCS
		TakeItemReplace("MISC58","PLAT01",Myself) // Plate Mail
		SetGlobal("ShatterPlate","LOCALS",0)
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207133)) // Running block 65 of VICONIA.BCS
		SetGlobal("ShatterPlate","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterFullPlate","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("PLAT04",Myself) // Full Plate Mail
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207134)) // Running block 66 of VICONIA.BCS
		SetGlobal("ShatterFullPlate","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207135)) // Running block 67 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterFullPlate","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207136)) // Running block 68 of VICONIA.BCS
		TakeItemReplace("MISC58","PLAT04",Myself) // Full Plate Mail
		SetGlobal("ShatterFullPlate","LOCALS",0)
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207137)) // Running block 69 of VICONIA.BCS
		SetGlobal("ShatterFullPlate","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterPlate2","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("PLAT07",Myself) // Plate Mail Armor
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207138)) // Running block 70 of VICONIA.BCS
		SetGlobal("ShatterPlate2","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207139)) // Running block 71 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterPlate2","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207140)) // Running block 72 of VICONIA.BCS
		TakeItemReplace("MISC58","PLAT07",Myself) // Plate Mail Armor
		SetGlobal("ShatterPlate2","LOCALS",0)
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207141)) // Running block 73 of VICONIA.BCS
		SetGlobal("ShatterPlate2","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterSmallS","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld01",Myself) // Small Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207142)) // Running block 74 of VICONIA.BCS
		SetGlobal("ShatterSmallS","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207143)) // Running block 75 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterSmallS","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207144)) // Running block 76 of VICONIA.BCS
		TakeItemReplace("MISC57","shld01",Myself) // Small Shield
		SetGlobal("ShatterSmallS","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207145)) // Running block 77 of VICONIA.BCS
		SetGlobal("ShatterSmallS","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterMediumS","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld03",Myself) // Medium Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207146)) // Running block 78 of VICONIA.BCS
		SetGlobal("ShatterMediumS","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207147)) // Running block 79 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterMediumS","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207148)) // Running block 80 of VICONIA.BCS
		TakeItemReplace("MISC57","shld03",Myself) // Medium Shield
		SetGlobal("ShatterMediumS","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207149)) // Running block 81 of VICONIA.BCS
		SetGlobal("ShatterMediumS","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterLargeS","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld05",Myself) // Large Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207150)) // Running block 82 of VICONIA.BCS
		SetGlobal("ShatterLargeS","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207151)) // Running block 83 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterLargeS","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207152)) // Running block 84 of VICONIA.BCS
		TakeItemReplace("MISC57","shld05",Myself) // Large Shield
		SetGlobal("ShatterLargeS","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207153)) // Running block 85 of VICONIA.BCS
		SetGlobal("ShatterLargeS","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterBuckler","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld08",Myself) // Buckler
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207154)) // Running block 86 of VICONIA.BCS
		SetGlobal("ShatterBuckler","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207155)) // Running block 87 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterBuckler","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207156)) // Running block 88 of VICONIA.BCS
		TakeItemReplace("MISC57","shld08",Myself) // Buckler
		SetGlobal("ShatterBuckler","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207157)) // Running block 89 of VICONIA.BCS
		SetGlobal("ShatterBuckler","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterBuckler2","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld09",Myself) // Buckler
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207158)) // Running block 90 of VICONIA.BCS
		SetGlobal("ShatterBuckler2","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207159)) // Running block 91 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterBuckler2","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207160)) // Running block 92 of VICONIA.BCS
		TakeItemReplace("MISC57","shld09",Myself) // Buckler
		SetGlobal("ShatterBuckler2","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207161)) // Running block 93 of VICONIA.BCS
		SetGlobal("ShatterBuckler2","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterBuckler3","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld10",Myself) // Buckler
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207162)) // Running block 94 of VICONIA.BCS
		SetGlobal("ShatterBuckler3","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207163)) // Running block 95 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterBuckler3","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207164)) // Running block 96 of VICONIA.BCS
		TakeItemReplace("MISC57","shld10",Myself) // Buckler
		SetGlobal("ShatterBuckler3","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207165)) // Running block 97 of VICONIA.BCS
		SetGlobal("ShatterBuckler3","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterSmallS2","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld11",Myself) // Small Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207166)) // Running block 98 of VICONIA.BCS
		SetGlobal("ShatterSmallS2","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207167)) // Running block 99 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterSmallS2","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207168)) // Running block 100 of VICONIA.BCS
		TakeItemReplace("MISC57","shld11",Myself) // Small Shield
		SetGlobal("ShatterSmallS2","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207169)) // Running block 101 of VICONIA.BCS
		SetGlobal("ShatterSmallS2","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterSmallS3","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld12",Myself) // Small Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207170)) // Running block 102 of VICONIA.BCS
		SetGlobal("ShatterSmallS3","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207171)) // Running block 103 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterSmallS3","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207172)) // Running block 104 of VICONIA.BCS
		TakeItemReplace("MISC57","shld12",Myself) // Small Shield
		SetGlobal("ShatterSmallS3","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207173)) // Running block 105 of VICONIA.BCS
		SetGlobal("ShatterSmallS3","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterMediumS2","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld13",Myself) // Medium Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207174)) // Running block 106 of VICONIA.BCS
		SetGlobal("ShatterMediumS2","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207175)) // Running block 107 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterMediumS2","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207176)) // Running block 108 of VICONIA.BCS
		TakeItemReplace("MISC57","shld13",Myself) // Medium Shield
		SetGlobal("ShatterMediumS2","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207177)) // Running block 109 of VICONIA.BCS
		SetGlobal("ShatterMediumS2","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterMediumS3","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld14",Myself) // Medium Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207178)) // Running block 110 of VICONIA.BCS
		SetGlobal("ShatterMediumS3","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207179)) // Running block 111 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterMediumS3","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207180)) // Running block 112 of VICONIA.BCS
		TakeItemReplace("MISC57","shld14",Myself) // Medium Shield
		SetGlobal("ShatterMediumS3","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207181)) // Running block 113 of VICONIA.BCS
		SetGlobal("ShatterMediumS3","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterLargeS2","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld15",Myself) // Large Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207182)) // Running block 114 of VICONIA.BCS
		SetGlobal("ShatterLargeS2","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207183)) // Running block 115 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterLargeS2","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207184)) // Running block 116 of VICONIA.BCS
		TakeItemReplace("MISC57","shld15",Myself) // Large Shield
		SetGlobal("ShatterLargeS2","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207185)) // Running block 117 of VICONIA.BCS
		SetGlobal("ShatterLargeS2","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterLargeS3","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld16",Myself) // Large Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207186)) // Running block 118 of VICONIA.BCS
		SetGlobal("ShatterLargeS3","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207187)) // Running block 119 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterLargeS3","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207188)) // Running block 120 of VICONIA.BCS
		TakeItemReplace("MISC57","shld16",Myself) // Large Shield
		SetGlobal("ShatterLargeS3","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207189)) // Running block 121 of VICONIA.BCS
		SetGlobal("ShatterLargeS3","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterLargeS4","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld18",Myself) // Large Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207190)) // Running block 122 of VICONIA.BCS
		SetGlobal("ShatterLargeS4","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207191)) // Running block 123 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterLargeS4","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207192)) // Running block 124 of VICONIA.BCS
		TakeItemReplace("MISC57","shld18",Myself) // Large Shield
		SetGlobal("ShatterLargeS4","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207193)) // Running block 125 of VICONIA.BCS
		SetGlobal("ShatterLargeS4","LOCALS",0)
		Continue()
END

IF
	!InParty(Myself)
	Global("ENDOFBG1","GLOBAL",0)
	Global("ShatterSmallS4","LOCALS",0)
	HitBy([ANYONE],CRUSHING)
	!HitBy([ANYONE],POISON)
	HasItemEquiped("shld99",Myself) // Small Shield
THEN
	RESPONSE #1
		ActionOverride(Player1,DisplayString(Myself,207194)) // Running block 126 of VICONIA.BCS
		SetGlobal("ShatterSmallS4","LOCALS",1)
		Continue()
	RESPONSE #99
		ActionOverride(Player1,DisplayString(Myself,207195)) // Running block 127 of VICONIA.BCS
		Continue()
END

IF
	!InParty(Myself)
	Global("ShatterSmallS4","LOCALS",1)
THEN
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207196)) // Running block 128 of VICONIA.BCS
		TakeItemReplace("MISC57","shld99",Myself) // Small Shield
		SetGlobal("ShatterSmallS4","LOCALS",0)
		DropItem("MISC57",[-1.-1]) // Broken Shield
		Continue()
	RESPONSE #50
		ActionOverride(Player1,DisplayString(Myself,207197)) // Running block 129 of VICONIA.BCS
		SetGlobal("ShatterSmallS4","LOCALS",0)
		Continue()
END

IF
	Detect([PC])
	Range(LastSeenBy(Myself),10)
	NumTimesTalkedTo(0)
	OR(2)
		Allegiance(Myself,NEUTRAL)
		Allegiance(Myself,GOODBUTBLUE)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207198)) // Running block 130 of VICONIA.BCS
		StartDialogueNoSet(LastSeenBy(Myself))
END

IF
	GlobalGT("ViconiaDeath","AR1000",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207199)) // Running block 131 of VICONIA.BCS
		Kill(Myself)
END

IF
	InParty(Myself)
	Global("ViconiaRomanceActive","GLOBAL",2)
	OR(2)
		Global("JaheiraRomanceActive","GLOBAL",1)
		Global("JaheiraRomanceActive","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207200)) // Running block 132 of VICONIA.BCS
		SetGlobal("JaheiraRomanceActive","GLOBAL",3)
END

IF
	InParty(Myself)
	Global("ViconiaRomanceActive","GLOBAL",2)
	OR(2)
		Global("AerieRomanceActive","GLOBAL",1)
		Global("AerieRomanceActive","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207201)) // Running block 133 of VICONIA.BCS
		SetGlobal("AerieRomanceActive","GLOBAL",3)
END

IF
	!InParty(Myself)
	Global("ViconiaVampire","GLOBAL",4)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207202)) // Running block 134 of VICONIA.BCS
		SetGlobal("ViconiaVampire","GLOBAL",5)
		StartDialogueNoSet(Player1)
END

IF
	OR(2)
		!Dead("yocklol")
		!Dead("vicpri01")
	OR(2)
		See("yocklol")
		See("vicpri01")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207203)) // Running block 135 of VICONIA.BCS
		PlayDead(100)
END

IF
	InParty(Myself)
	Dead("yocklol")
	Dead("vicpri01")
	Global("talkedYoc","LOCALS",0)
	CombatCounter(0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207204)) // Running block 136 of VICONIA.BCS
		SetGlobal("LoveTalk","LOCALS",72)
		SetGlobal("talkedYoc","LOCALS",1)
		PlaySong(40)
		Interact(Player1)
END

IF
	InParty(Myself)
	PartyRested()
	!Global("ViconiaRomanceActive","GLOBAL",0)
	!Global("ViconiaRomanceActive","GLOBAL",3)
	Global("ViconiaMatch","GLOBAL",1)
	!AreaType(DUNGEON)
	See(Player1)
	CombatCounter(0)
	OR(4)
		Global("LoveTalk","LOCALS",41)
		Global("LoveTalk","LOCALS",51)
		Global("LoveTalk","LOCALS",63)
		False()
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207205)) // Running block 137 of VICONIA.BCS
		IncrementGlobal("LoveTalk","LOCALS",1)
		PlaySong(40)
		Interact(Player1)
END

IF
	InParty(Myself)
	RealGlobalTimerExpired("ViconiaRomance","GLOBAL")
	PartyRested()
	!Global("ViconiaRomanceActive","GLOBAL",0)
	!Global("ViconiaRomanceActive","GLOBAL",3)
	Global("ViconiaMatch","GLOBAL",1)
	!AreaType(DUNGEON)
	See(Player1)
	CombatCounter(0)
	OR(33)
		Global("LoveTalk","LOCALS",1)
		Global("LoveTalk","LOCALS",3)
		Global("LoveTalk","LOCALS",5)
		Global("LoveTalk","LOCALS",7)
		Global("LoveTalk","LOCALS",9)
		Global("LoveTalk","LOCALS",11)
		Global("LoveTalk","LOCALS",13)
		Global("LoveTalk","LOCALS",15)
		Global("LoveTalk","LOCALS",17)
		Global("LoveTalk","LOCALS",19)
		Global("LoveTalk","LOCALS",21)
		Global("LoveTalk","LOCALS",23)
		Global("LoveTalk","LOCALS",25)
		Global("LoveTalk","LOCALS",27)
		Global("LoveTalk","LOCALS",29)
		Global("LoveTalk","LOCALS",31)
		Global("LoveTalk","LOCALS",33)
		Global("LoveTalk","LOCALS",35)
		Global("LoveTalk","LOCALS",37)
		Global("LoveTalk","LOCALS",43)
		Global("LoveTalk","LOCALS",45)
		Global("LoveTalk","LOCALS",47)
		Global("LoveTalk","LOCALS",53)
		Global("LoveTalk","LOCALS",55)
		Global("LoveTalk","LOCALS",57)
		Global("LoveTalk","LOCALS",59)
		Global("LoveTalk","LOCALS",63)
		Global("LoveTalk","LOCALS",65)
		Global("LoveTalk","LOCALS",67)
		Global("LoveTalk","LOCALS",69)
		False()
		Global("LoveTalk","LOCALS",73)
		Global("LoveTalk","LOCALS",75)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207206)) // Running block 138 of VICONIA.BCS
		RealSetGlobalTimer("ViconiaRomance","GLOBAL",SIX_MINUTES)
END

IF
	InParty(Myself)
	RealGlobalTimerExpired("ViconiaRomance","GLOBAL")
	!Global("ViconiaRomanceActive","GLOBAL",0)
	!Global("ViconiaRomanceActive","GLOBAL",3)
	Global("ViconiaMatch","GLOBAL",1)
	!AreaCheck("AR1300")
	!AreaType(DUNGEON)
	See(Player1)
	CombatCounter(0)
	!See([ENEMY])
	!Range([NEUTRAL],10)
	OR(33)
		Global("LoveTalk","LOCALS",1)
		Global("LoveTalk","LOCALS",3)
		Global("LoveTalk","LOCALS",5)
		Global("LoveTalk","LOCALS",7)
		Global("LoveTalk","LOCALS",9)
		Global("LoveTalk","LOCALS",11)
		Global("LoveTalk","LOCALS",13)
		Global("LoveTalk","LOCALS",15)
		Global("LoveTalk","LOCALS",17)
		Global("LoveTalk","LOCALS",19)
		Global("LoveTalk","LOCALS",21)
		Global("LoveTalk","LOCALS",23)
		Global("LoveTalk","LOCALS",25)
		Global("LoveTalk","LOCALS",27)
		Global("LoveTalk","LOCALS",29)
		Global("LoveTalk","LOCALS",31)
		Global("LoveTalk","LOCALS",33)
		Global("LoveTalk","LOCALS",35)
		Global("LoveTalk","LOCALS",37)
		Global("LoveTalk","LOCALS",43)
		Global("LoveTalk","LOCALS",45)
		Global("LoveTalk","LOCALS",47)
		Global("LoveTalk","LOCALS",53)
		Global("LoveTalk","LOCALS",55)
		Global("LoveTalk","LOCALS",57)
		Global("LoveTalk","LOCALS",59)
		Global("LoveTalk","LOCALS",63)
		Global("LoveTalk","LOCALS",65)
		Global("LoveTalk","LOCALS",67)
		Global("LoveTalk","LOCALS",69)
		False()
		Global("LoveTalk","LOCALS",73)
		Global("LoveTalk","LOCALS",75)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207207)) // Running block 139 of VICONIA.BCS
		IncrementGlobal("LoveTalk","LOCALS",1)
		PlaySong(40)
		Interact(Player1)
END

IF
	InParty(Myself)
	RealGlobalTimerExpired("ViconiaRomance","GLOBAL")
	Global("ViconiaMatch","GLOBAL",1)
	OR(38)
		Global("LoveTalk","LOCALS",2)
		Global("LoveTalk","LOCALS",4)
		Global("LoveTalk","LOCALS",6)
		Global("LoveTalk","LOCALS",8)
		Global("LoveTalk","LOCALS",10)
		Global("LoveTalk","LOCALS",12)
		Global("LoveTalk","LOCALS",14)
		Global("LoveTalk","LOCALS",16)
		Global("LoveTalk","LOCALS",18)
		Global("LoveTalk","LOCALS",20)
		Global("LoveTalk","LOCALS",22)
		Global("LoveTalk","LOCALS",24)
		Global("LoveTalk","LOCALS",26)
		Global("LoveTalk","LOCALS",28)
		Global("LoveTalk","LOCALS",30)
		Global("LoveTalk","LOCALS",32)
		Global("LoveTalk","LOCALS",34)
		Global("LoveTalk","LOCALS",36)
		Global("LoveTalk","LOCALS",38)
		Global("LoveTalk","LOCALS",40)
		Global("LoveTalk","LOCALS",42)
		Global("LoveTalk","LOCALS",44)
		Global("LoveTalk","LOCALS",46)
		Global("LoveTalk","LOCALS",48)
		Global("LoveTalk","LOCALS",50)
		Global("LoveTalk","LOCALS",52)
		Global("LoveTalk","LOCALS",54)
		Global("LoveTalk","LOCALS",56)
		Global("LoveTalk","LOCALS",58)
		Global("LoveTalk","LOCALS",60)
		Global("LoveTalk","LOCALS",62)
		Global("LoveTalk","LOCALS",64)
		Global("LoveTalk","LOCALS",66)
		Global("LoveTalk","LOCALS",68)
		Global("LoveTalk","LOCALS",70)
		Global("LoveTalk","LOCALS",72)
		Global("LoveTalk","LOCALS",74)
		Global("LoveTalk","LOCALS",76)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207208)) // Running block 140 of VICONIA.BCS
		IncrementGlobal("LoveTalk","LOCALS",1)
		RealSetGlobalTimer("ViconiaRomance","GLOBAL",TEN_HOURS)
END

IF
	!InParty(Myself)
	Global("ViconiaFree","AR1000",1)
	CombatCounter(0)
	NumDead("vicg",0)
	!Dead("victown1")
	!Dead("victown4")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207209)) // Running block 141 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	!InParty(Myself)
	Global("ViconiaFree","AR1000",1)
	OR(3)
		NumDeadGT("vicg",0)
		Dead("victown1")
		Dead("victown4")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207210)) // Running block 142 of VICONIA.BCS
		SetGlobal("ViconiaFight","AR1000",1)
		SetGlobal("ViconiaFree","AR1000",2)
		ActionOverride("Viconia",ForceSpell(Myself,CLERIC_FLAME_BLADE))
END

IF
	!InParty(Myself)
	Global("ViconiaFree","AR1000",1)
	CombatCounter(0)
	OR(3)
		NumDeadGT("vicg",0)
		Dead("victown1")
		Dead("victown4")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207211)) // Running block 143 of VICONIA.BCS
		SetGlobal("ViconiaFree","AR1000",2)
		SetGlobal("SPRITE_IS_DEADVicg","GLOBAL",3)
		StartDialogueNoSet(Player1)
END

IF
	!InParty(Myself)
	Global("ViconiaFree","AR1000",2)
	NumDeadGT("Vicg",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207212)) // Running block 144 of VICONIA.BCS
		Wait(1)
		StartDialogueNoSet(Player1)
END

IF
	!InParty(Myself)
	Global("ViconiaFree","AR1000",2)
	See([ENEMY])
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207213)) // Running block 145 of VICONIA.BCS
		AttackReevaluate(LastSeenBy(Myself),45)
END

IF
	InParty(Myself)
	Global("PhaereInnuendo","GLOBAL",1)
	!Range("Phaere",6)
	Global("ViconiaMad1","LOCALS",0)
	OR(2)
		Global("ViconiaRomanceActive","GLOBAL",1)
		Global("ViconiaRomanceActive","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207214)) // Running block 146 of VICONIA.BCS
		StartDialogueNoSet([PC])
END

IF
	InParty(Myself)
	Global("PhaereInnuendo","GLOBAL",2)
	!Range("Phaere",6)
	Global("ViconiaMad2","LOCALS",0)
	OR(2)
		Global("ViconiaRomanceActive","GLOBAL",1)
		Global("ViconiaRomanceActive","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207215)) // Running block 147 of VICONIA.BCS
		StartDialogueNoSet([PC])
END

IF
	InParty(Myself)
	Global("PhaereInnuendo","GLOBAL",3)
	!Range("Phaere",6)
	Global("ViconiaMad3","LOCALS",0)
	OR(2)
		Global("ViconiaRomanceActive","GLOBAL",1)
		Global("ViconiaRomanceActive","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207216)) // Running block 148 of VICONIA.BCS
		StartDialogueNoSet([PC])
END

IF
	InParty(Myself)
	Global("TannerWarning","AR0502",0)
	AreaCheck("AR0502")
	OR(2)
		!InParty("Anomen")
		Dead("Anomen")
	OR(2)
		!InParty("Jaheira")
		Dead("Jaheira")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207217)) // Running block 149 of VICONIA.BCS
		SetGlobal("TannerWarning","AR0502",1)
		StartDialogueNoSet(Player1)
END

IF
	InParty(Myself)
	False()
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207218)) // Running block 150 of VICONIA.BCS
		SetLeavePartyDialogFile()
		LeaveParty()
		ChangeAIScript("",DEFAULT)
		ChangeAIScript("useitem",GENERAL)
		ChangeAIScript("vicvskel",SPECIFICS)
END

IF
	Allegiance(Myself,ENEMY)
	!InParty(Myself)
	Global("NPCFight","LOCALS",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207219)) // Running block 151 of VICONIA.BCS
		SetGlobal("NPCFight","LOCALS",1)
		ChangeAIScript("",DEFAULT)
		ChangeAIScript("useitem",GENERAL)
		ChangeAIScript("vicx",SPECIFICS)
		SetDialog("")
		Continue()
END

IF
	Allegiance(Myself,NEUTRAL)
	AttackedBy([GOODCUTOFF],DEFAULT)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207220)) // Running block 152 of VICONIA.BCS
		ChangeAIScript("vicx",SPECIFICS)
		ChangeAIScript("useitem",GENERAL)
		ChangeAIScript("",DEFAULT)
		Enemy()
		Continue()
END

IF
	!Allegiance(Myself,ENEMY)
	!InParty(Myself)
	Global("NPCFight","LOCALS",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207221)) // Running block 153 of VICONIA.BCS
		SetGlobal("NPCFight","LOCALS",0)
		ChangeAIScript("",GENERAL)
		ChangeAIScript("",SPECIFICS)
		Continue()
END

IF
	HasItem("Belt14","Viconia") // Holy Symbol of Talos
	Alignment("Viconia",NEUTRAL_EVIL)
	Global("J#HolySymbol","LOCALS",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207222)) // Running block 154 of VICONIA.BCS
		SetGlobal("J#HolySymbol","LOCALS",1)
		TakeItemReplace("J#Belt14","Belt14","Viconia") // Holy Symbol of Talos
END

IF
	HasItem("Belt13","Viconia") // Holy Symbol of Helm
	Alignment("Viconia",NEUTRAL)
	Global("J#HolySymbol","LOCALS",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207223)) // Running block 155 of VICONIA.BCS
		SetGlobal("J#HolySymbol","LOCALS",1)
		TakeItemReplace("J#Belt14","Belt13","Viconia") // Holy Symbol of Helm
END

IF
	Global("M#AmberKidnap","GLOBAL",4)
	CombatCounter(0)
	!StateCheck(Player1,STATE_PANIC)
	!StateCheck(Player1,STATE_BERSERK)
	!StateCheck(Player1,STATE_CHARMED)
	!StateCheck(Player1,STATE_CONFUSED)
	See(Player1)
	Global("M#ViconiaKidnapResponse","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207224)) // Running block 156 of VICONIA.BCS
		Dialogue(Player1)
END

IF
	RealGlobalTimerExpired("M#AmberViconiaRomanceConflictTime","GLOBAL")
	Global("M#AmberViconiaRomanceConflict","GLOBAL",1)
	!Global("Chapter","GLOBAL",5)
	!AreaType(DUNGEON)
	InParty("m#amber")
	InParty("Viconia")
	Global("M#AmberRomanceActive","GLOBAL",1)
	Global("M#AmberMatch","GLOBAL",1)
	!Global("M#AmberMad","GLOBAL",1)
	Global("ViconiaRomanceActive","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207225)) // Running block 157 of VICONIA.BCS
		SetGlobal("M#AmberViconiaRomanceConflict","GLOBAL",2)
END

IF
	Global("M#AmberViconiaRomanceConflict","GLOBAL",2)
	!StateCheck("m#amber",STATE_PANIC)
	!StateCheck("m#amber",STATE_BERSERK)
	!StateCheck("m#amber",STATE_CHARMED)
	!StateCheck("m#amber",STATE_CONFUSED)
	CombatCounter(0)
	See("m#amber")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207226)) // Running block 158 of VICONIA.BCS
		Dialogue("m#amber")
END

IF
	RealGlobalTimerExpired("M#AmberViconiaTalkTime","GLOBAL")
	OR(2)
		Global("M#AmberViconiaTalk","GLOBAL",0)
		Global("M#AmberViconiaTalk","GLOBAL",4)
	!Global("Chapter","GLOBAL",5)
	!AreaType(DUNGEON)
	InParty("M#Amber")
	InParty(Myself)
	See("M#Amber")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207227)) // Running block 159 of VICONIA.BCS
		IncrementGlobal("M#AmberViconiaTalk","GLOBAL",1)
END

IF
	OR(2)
		Global("M#AmberViconiaTalk","GLOBAL",1)
		Global("M#AmberViconiaTalk","GLOBAL",5)
	!StateCheck("M#Amber",STATE_PANIC)
	!StateCheck("M#Amber",STATE_BERSERK)
	!StateCheck("M#Amber",STATE_CHARMED)
	!StateCheck("M#Amber",STATE_CONFUSED)
	CombatCounter(0)
	See("M#Amber")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207228)) // Running block 160 of VICONIA.BCS
		ActionOverride("m#amber",SetDialog("m#ambern"))
		Dialogue("M#Amber")
END

IF
	Global("I#B_ValygarViconia_Aboleth","GLOBAL",0)
	Global("TalkedToAboleth","GLOBAL",1)
	InParty("Valygar")
	InParty("Viconia")
	!StateCheck("Valygar",CD_STATE_NOTVALID)
	!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207229)) // Running block 161 of VICONIA.BCS
		RealSetGlobalTimer("I#B_ValygarViconia_AbolethTimer","GLOBAL",FORTY_MINUTES)
		SetGlobal("I#B_ValygarViconia_Aboleth","GLOBAL",1)
END

IF
	RealGlobalTimerExpired("I#B_ValygarViconia_AbolethTimer","GLOBAL")
	Global("I#B_ValygarViconia_Aboleth","GLOBAL",1)
	InParty("Valygar")
	InParty("Viconia")
	!StateCheck("Valygar",CD_STATE_NOTVALID)
	!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207230)) // Running block 162 of VICONIA.BCS
		SetGlobal("I#B_ValygarViconia_Aboleth","GLOBAL",2)
END

IF
	Global("I#B_ValygarViconia_Aboleth","GLOBAL",2)
	InParty("Valygar")
	InParty("Viconia")
	!StateCheck("Valygar",CD_STATE_NOTVALID)
	!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207231)) // Running block 163 of VICONIA.BCS
		StartDialogueNoSet("Valygar")
END

IF
	Global("I#B_CerndViconia_Annath","GLOBAL",0)
	Dead("rngwlf03")
	InParty("Cernd")
	InParty("Viconia")
	!StateCheck("Cernd",CD_STATE_NOTVALID)
	!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207232)) // Running block 164 of VICONIA.BCS
		RealSetGlobalTimer("I#B_CerndViconia_AnnathTimer","GLOBAL",FORTY_MINUTES)
		SetGlobal("I#B_CerndViconia_Annath","GLOBAL",1)
END

IF
	RealGlobalTimerExpired("I#B_CerndViconia_AnnathTimer","GLOBAL")
	Global("I#B_CerndViconia_Annath","GLOBAL",1)
	InParty("Cernd")
	InParty("Viconia")
	!StateCheck("Cernd",CD_STATE_NOTVALID)
	!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207233)) // Running block 165 of VICONIA.BCS
		SetGlobal("I#B_CerndViconia_Annath","GLOBAL",2)
END

IF
	Global("I#B_CerndViconia_Annath","GLOBAL",2)
	InParty("Cernd")
	InParty("Viconia")
	!StateCheck("Cernd",CD_STATE_NOTVALID)
	!StateCheck("Viconia",CD_STATE_NOTVALID)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207234)) // Running block 166 of VICONIA.BCS
		StartDialogueNoSet("Cernd")
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	InParty(Myself)
	Global("I#ViconiaFriendshipCheck","GLOBAL",0)
	OR(2)
		Race(Player1,ELF)
		Gender(Player1,FEMALE)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207235)) // Running block 167 of VICONIA.BCS
		SetGlobal("I#ViconiaFriendshipCheck","GLOBAL",1)
		SetGlobal("I#ViconiaFriendship","GLOBAL",1)
		RealSetGlobalTimer("I#ViconiaTrustTimer","GLOBAL",THREE_HOURS)
		SetGlobal("I#ViconiaTrustStart","GLOBAL",1)
END

IF
	InParty(Myself)
	Global("I#ViconiaFriendshipCheck","GLOBAL",0)
	Global("ViconiaRomanceActive","GLOBAL",3)
	GlobalLT("LoveTalk","LOCALS",28)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207236)) // Running block 168 of VICONIA.BCS
		SetGlobal("I#ViconiaFriendshipCheck","GLOBAL",1)
		SetGlobal("I#ViconiaFriendship","GLOBAL",1)
		RealSetGlobalTimer("I#ViconiaBreakupTimer","GLOBAL",ONE_DAY)
		SetGlobal("I#ViconiaBreakupStart","GLOBAL",1)
END

IF
	InParty(Myself)
	Global("I#ViconiaFriendshipCheck","GLOBAL",0)
	Global("ViconiaRomanceActive","GLOBAL",3)
	GlobalGT("LoveTalk","LOCALS",27)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207237)) // Running block 169 of VICONIA.BCS
		SetGlobal("I#ViconiaFriendshipCheck","GLOBAL",1)
		SetGlobal("I#ViconiaFriendship","GLOBAL",3)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	InParty(Myself)
	Global("I#ViconiaTrustStart","GLOBAL",1)
	Global("I#ViconiaFriendship","GLOBAL",1)
	Global("I#ViconiaTrustTalks","GLOBAL",0)
	RealGlobalTimerExpired("I#ViconiaTrustTimer","GLOBAL")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207238)) // Running block 170 of VICONIA.BCS
		SetGlobal("I#ViconiaTrustTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaTrustTimer","GLOBAL")
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",1)
	!AreaType(DUNGEON)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaTrustTalks","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207239)) // Running block 171 of VICONIA.BCS
		IncrementGlobal("I#ViconiaTrustTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaTrustTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	OR(3)
		Global("I#ViconiaTrustTalks","GLOBAL",1)
		Global("I#ViconiaTrustTalks","GLOBAL",3)
		Global("I#ViconiaTrustTalks","GLOBAL",5)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207240)) // Running block 172 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaTrustTimer","GLOBAL")
	Global("I#ViconiaTrustTalks","GLOBAL",4)
	Global("I#ViconiaFriendship","GLOBAL",1)
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	GlobalGT("I#ViconiaTrustsPC","GLOBAL",2)
	Global("I#ViconiaTrustCheck","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207241)) // Running block 173 of VICONIA.BCS
		SetGlobal("I#ViconiaFriendship","GLOBAL",2)
		SetGlobal("I#ViconiaTrustCheck","GLOBAL",1)
		SetGlobal("I#ViconiaFriendshipStart","GLOBAL",1)
		RealSetGlobalTimer("I#ViconiaFriendTimer","GLOBAL",TWELVE_HOURS)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaTrustTimer","GLOBAL")
	Global("I#ViconiaTrustTalks","GLOBAL",4)
	Global("I#ViconiaFriendship","GLOBAL",2)
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	GlobalGT("I#ViconiaTrustsPC","GLOBAL",2)
	Global("I#ViconiaTrustCheck","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207242)) // Running block 174 of VICONIA.BCS
		IncrementGlobal("I#ViconiaTrustTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	Global("I#ViconiaTrustTalks","GLOBAL",4)
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	GlobalLT("I#ViconiaTrustsPC","GLOBAL",3)
	Global("I#ViconiaTrustCheck","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207243)) // Running block 175 of VICONIA.BCS
		SetGlobal("I#ViconiaFriendship","GLOBAL",3)
		SetGlobal("I#ViconiaTrustCheck","GLOBAL",1)
		SetGlobal("I#ViconiaTrustTalks","GLOBAL",6)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	InParty(Myself)
	Global("I#ViconiaBreakupStart","GLOBAL",1)
	Global("I#ViconiaFriendship","GLOBAL",1)
	Global("I#ViconiaBreakupTalks","GLOBAL",0)
	RealGlobalTimerExpired("I#ViconiaBreakupTimer","GLOBAL")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207244)) // Running block 176 of VICONIA.BCS
		SetGlobal("I#ViconiaBreakupTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaBreakupTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	Global("I#ViconiaFriendship","GLOBAL",1)
	!AreaType(DUNGEON)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaBreakupTalks","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207245)) // Running block 177 of VICONIA.BCS
		IncrementGlobal("I#ViconiaBreakupTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaBreakupTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	OR(2)
		Global("I#ViconiaBreakupTalks","GLOBAL",1)
		Global("I#ViconiaBreakupTalks","GLOBAL",3)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207246)) // Running block 178 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",1)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaBreakupTalks","GLOBAL",4)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207247)) // Running block 179 of VICONIA.BCS
		SetGlobal("I#ViconiaFriendship","GLOBAL",2)
		SetGlobal("I#ViconiaFriendshipStart","GLOBAL",1)
		RealSetGlobalTimer("I#ViconiaFriendTimer","GLOBAL",TWELVE_HOURS)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaFriendTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaFriendshipStart","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207248)) // Running block 180 of VICONIA.BCS
		SetGlobal("I#ViconiaFriendshipStart","GLOBAL",2)
		SetGlobal("I#ViconiaFriendTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaFriendTimer","GLOBAL")
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",2)
	!AreaType(DUNGEON)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	OR(5)
		Global("I#ViconiaFriendTalks","GLOBAL",2)
		Global("I#ViconiaFriendTalks","GLOBAL",6)
		Global("I#ViconiaFriendTalks","GLOBAL",8)
		Global("I#ViconiaFriendTalks","GLOBAL",12)
		Global("I#ViconiaFriendTalks","GLOBAL",14)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207249)) // Running block 181 of VICONIA.BCS
		IncrementGlobal("I#ViconiaFriendTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaFriendTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	OR(6)
		Global("I#ViconiaFriendTalks","GLOBAL",1)
		Global("I#ViconiaFriendTalks","GLOBAL",3)
		Global("I#ViconiaFriendTalks","GLOBAL",7)
		Global("I#ViconiaFriendTalks","GLOBAL",9)
		Global("I#ViconiaFriendTalks","GLOBAL",13)
		Global("I#ViconiaFriendTalks","GLOBAL",15)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207250)) // Running block 182 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaFriendTimer","GLOBAL")
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",2)
	AreaType(CITY)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaFriendTalks","GLOBAL",4)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207251)) // Running block 183 of VICONIA.BCS
		IncrementGlobal("I#ViconiaFriendTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaFriendTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaFriendTalks","GLOBAL",5)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207252)) // Running block 184 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaFriendTimer","GLOBAL")
	Global("I#ViconiaFriendTalks","GLOBAL",16)
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#ViconiaLolthCheck","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207253)) // Running block 185 of VICONIA.BCS
		SetGlobal("I#ViconiaLolthCheck","GLOBAL",1)
		RealSetGlobalTimer("I#ViconiaLolthTimer","GLOBAL",TWELVE_HOURS)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaLolthTimer","GLOBAL")
	Global("I#ViconiaFriendTalks","GLOBAL",16)
	Global("I#ViconiaLolthCheck","GLOBAL",1)
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#ViconiaLolthTalks","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207254)) // Running block 186 of VICONIA.BCS
		SetGlobal("I#ViconiaLolthTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaLolthTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaLolthTalks","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207255)) // Running block 187 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaLolthTimer","GLOBAL")
	InParty(Myself)
	!AreaType(DUNGEON)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaLolthTalks","GLOBAL",2)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207256)) // Running block 188 of VICONIA.BCS
		IncrementGlobal("I#ViconiaLolthTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	RealGlobalTimerExpired("I#ViconiaLolthTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaLolthTalks","GLOBAL",3)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207257)) // Running block 189 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	OR(2)
		!Dead("i#vyoch")
		!Dead("i#vhand")
	OR(2)
		See("i#vyoch")
		See("i#vhand")
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207258)) // Running block 190 of VICONIA.BCS
		PlayDead(100)
END

IF
	InParty(Myself)
	Dead("i#vyoch")
	Dead("i#vhand")
	Global("I#ViconiaLolthTalks","GLOBAL",4)
	CombatCounter(0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207259)) // Running block 191 of VICONIA.BCS
		IncrementGlobal("I#ViconiaLolthTalks","GLOBAL",1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaLolthTalks","GLOBAL",5)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207260)) // Running block 192 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	AreaCheck("AR2900")
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",2)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#ViconiaFriendTalks","GLOBAL",16)
	Global("I#ViconiaHellCheck","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207261)) // Running block 193 of VICONIA.BCS
		SetGlobal("I#ViconiaHellCheck","GLOBAL",1)
		RealSetGlobalTimer("I#ViconiaHellTimer","GLOBAL",TWENTY_MINUTES)
END

IF
	RealGlobalTimerExpired("I#ViconiaHellTimer","GLOBAL")
	Global("I#ViconiaFriendship","GLOBAL",2)
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#ViconiaHellCheck","GLOBAL",1)
	Global("I#ViconiaFriendTalks","GLOBAL",16)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207262)) // Running block 194 of VICONIA.BCS
		IncrementGlobal("I#ViconiaFriendTalks","GLOBAL",1)
END

IF
	RealGlobalTimerExpired("I#ViconiaHellTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#ViconiaFriendTalks","GLOBAL",17)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207263)) // Running block 195 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	InParty(Myself)
	OR(2)
		Global("I#ViconiaFriendship","GLOBAL",2)
		Global("I#ViconiaFriendship","GLOBAL",1)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("TalkedToRumar","GLOBAL",1)
	Global("TalkedToPriss","GLOBAL",1)
	Global("I#ViconiaMarriageCheck","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207264)) // Running block 196 of VICONIA.BCS
		RealSetGlobalTimer("I#Viconia_MarriageTimer","GLOBAL",TWELVE_MINUTES)
		SetGlobal("I#ViconiaMarriageCheck","GLOBAL",1)
END

IF
	RealGlobalTimerExpired("I#Viconia_MarriageTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#ViconiaMarriageCheck","GLOBAL",1)
	Global("I#Viconia_Marriage","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207265)) // Running block 197 of VICONIA.BCS
		IncrementGlobal("I#Viconia_Marriage","GLOBAL",1)
END

IF
	RealGlobalTimerExpired("I#Viconia_MarriageTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#Viconia_Marriage","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207266)) // Running block 198 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	AreaCheck("AR2203")
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",2)
	See("UDDROW13")
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#Viconia_UD_DeVir","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207267)) // Running block 199 of VICONIA.BCS
		IncrementGlobal("I#Viconia_UD_DeVir","GLOBAL",1)
END

IF
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#Viconia_UD_DeVir","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207268)) // Running block 200 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	OR(4)
		AreaCheck("AR2200")
		AreaCheck("AR2201")
		AreaCheck("AR2202")
		AreaCheck("AR2203")
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",2)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaUnderdark","GLOBAL",0)
	Global("I#ViconiaUnderdarkCheck","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207269)) // Running block 201 of VICONIA.BCS
		IncrementGlobal("I#ViconiaUnderdarkCheck","GLOBAL",1)
		RealSetGlobalTimer("I#ViconiaUnderdarkTimer","GLOBAL",THREE_HOURS)
END

IF
	RealGlobalTimerExpired("I#ViconiaUnderdarkTimer","GLOBAL")
	OR(4)
		AreaCheck("AR2200")
		AreaCheck("AR2201")
		AreaCheck("AR2202")
		AreaCheck("AR2203")
	InParty(Myself)
	See(Player1)
	Global("I#ViconiaUnderdarkCheck","GLOBAL",1)
	Global("I#ViconiaUnderdark","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207270)) // Running block 202 of VICONIA.BCS
		IncrementGlobal("I#ViconiaUnderdark","GLOBAL",1)
END

IF
	RealGlobalTimerExpired("I#ViconiaUnderdarkTimer","GLOBAL")
	OR(4)
		AreaCheck("AR2200")
		AreaCheck("AR2201")
		AreaCheck("AR2202")
		AreaCheck("AR2203")
	InParty(Myself)
	See(Player1)
	CombatCounter(0)
	Global("I#ViconiaUnderdark","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207271)) // Running block 203 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("ENDOFBG1","GLOBAL",2)
	AreaCheck("AR2500")
	See("c6elhan")
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",2)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#ViconiaElhan","GLOBAL",0)
	Global("I#ViconiaElhanCheck","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207272)) // Running block 204 of VICONIA.BCS
		SetGlobal("I#ViconiaElhanCheck","GLOBAL",1)
		RealSetGlobalTimer("I#ViconiaElhanTimer","GLOBAL",TEN_MINUTES)
END

IF
	RealGlobalTimerExpired("I#ViconiaElhanTimer","GLOBAL")
	InParty(Myself)
	Global("I#ViconiaFriendship","GLOBAL",2)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	CombatCounter(0)
	!See([ENEMY])
	Global("I#ViconiaElhanCheck","GLOBAL",1)
	Global("I#ViconiaElhan","GLOBAL",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207273)) // Running block 205 of VICONIA.BCS
		IncrementGlobal("I#ViconiaElhan","GLOBAL",1)
END

IF
	RealGlobalTimerExpired("I#ViconiaElhanTimer","GLOBAL")
	InParty(Myself)
	See(Player1)
	!StateCheck(Player1,CD_STATE_NOTVALID)
	!StateCheck(Myself,CD_STATE_NOTVALID)
	Global("I#ViconiaElhan","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207274)) // Running block 206 of VICONIA.BCS
		StartDialogueNoSet(Player1)
END

IF
	Global("WWBooGone","GLOBAL",1)
	Global("BViconia11d","LOCALS",0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207275)) // Running block 207 of VICONIA.BCS
		SetGlobal("BViconia11d","LOCALS",90)
END

IF
	Global("WWBooGone","GLOBAL",2)
	Global("BViconia11d","LOCALS",90)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207276)) // Running block 208 of VICONIA.BCS
		SetGlobal("BViconia11d","LOCALS",0)
END

IF
	!Global("G3Met_Viconia","GLOBAL",1)
	NumTimesTalkedToGT(0)
THEN
	RESPONSE #100
		ActionOverride(Player1,DisplayString(Myself,207277)) // Running block 209 of VICONIA.BCS
		SetGlobal("G3Met_Viconia","GLOBAL",1)
END
[/spoil]
 
Zuletzt bearbeitet von einem Moderator:

Lich

Senior Member
Registriert
14.09.2007
Beiträge
1.560
Füge die StartDialog... Zeile unter Block 162 ein, entferne dort die SetGlobal(..., 2) und lösche den kompletten

Block 163
IF...
THEN...
END

Lich
 

Kayana di Zapp

Senior Member
Registriert
19.07.2009
Beiträge
362
Juchei.

Das hat gewirkt.
Danke!
Nun eine andere Frage: Nachdem ich die Destuttering-Methode von SHS installiert habe, wird mir nun ständig angezeigt, welche Skripte laufen. Kriege ich das wieder weg? Ist ein wenig Atmosphäre tötend. Ich habe noch ein komplettes Backup meiner Installation, kann ich evtl. einfach eine alte Datei wieder einsetzten? Oder kommt dann der Bug wieder?
 
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