IF
True()
THEN
RESPONSE #100
CutSceneId("CSJon") // Magier
CreateCreature("M05PCSPY",[3374.3068],0) // No such index
MoveViewPoint([3566.2928],INSTANT)
Wait(3)
MultiPlayerSync()
MoveToPoint([3651.2893])
MoveToPoint([3666.2878])
MultiPlayerSync()
SmallWait(1)
Wait(1)
SmallWait(7)
ActionOverride(Player1,FaceObject("CSJon")) // Magier
DisplayStringHead(Myself,5388) // Ahh, das Kind von Bhaal ist erwacht.
Wait(3)
SmallWait(7)
DisplayStringHead(Myself,5416) // Es ist Zeit für weitere Experimente.
Wait(3)
SmallWait(3)
CreateVisualEffectObject("ICRMPARI",Myself)
ForceSpell(Player1,CUTSCENE_DAMAGE_1) // SPIN726.SPL (No such index)
PlaySound("EFF_M20")
Wait(2)
DisplayStringHead(Myself,2815) // Der Schmerz ist nur vorübergehend. Ihr solltet die Prozedur eigentlich überleben.
Wait(3)
SmallWait(7)
CreateVisualEffectObject("ICRMPARI",Myself)
CreateVisualEffect("SPENTANG",[3732.2805])
ActionOverride(Player1,SmallWait(9))
ActionOverride(Player1,CreateVisualEffect("SPENTANG",[3757.2806]))
ForceSpell(Player1,CUTSCENE_DAMAGE_1B) // SPIN721.SPL (No such index)
PlaySound("EFF_P19")
CreateVisualEffect("SPENTANG",[3728.2795])
ActionOverride(Player1,PlayDead(60))
Wait(1)
FadeToColor([30.0],0)
Wait(2)
FadeFromColor([30.0],0)
Wait(1)
DisplayStringHead(Myself,2816) // Interessant. In Euch ruht viel unberührte Macht.
Wait(3)
CreateVisualEffectObject("ICRMPARI",Myself)
ForceSpell(Player1,CUTSCENE_DAMAGE_1C) // SPIN720.SPL (No such index)
PlaySound("EFF_M21")
ActionOverride(Player1,PlayDead(620))
Wait(1)
FadeToColor([30.0],0)
Wait(2)
FadeFromColor([30.0],0)
Wait(1)
DisplayStringHead(Myself,2819) // Erkennt Ihr überhaupt Eure Fähigkeiten?
CreateCreature("CSGOLEM",[3240.3304],10) // Golem
ActionOverride("csgolem",MoveToPoint([3732.2958]))
ActionOverride("csgolem",MultiPlayerSync())
ActionOverride("csgolem",Face(6))
ActionOverride("csgolem",SmallWait(1))
ActionOverride("csgolem",DisplayStringHead(Myself,2820)) // Weitere Eindringlinge im Komplex, Meister!
Wait(6)
Face(11)
Face(12)
Face(13)
Face(14)
Wait(2)
DisplayStringWait(Myself,2833) // Sie handeln früher, als wir erwarteten.
SmallWait(10)
DisplayStringWait(Myself,2834) // Egal, sie bewirken nur eine kleine Verzögerung.
Wait(1)
ActionOverride("csgolem",MoveToPoint([3349.3220]))
ActionOverride("csgolem",DestroySelf())
Wait(3)
ForceSpellPoint([3036.3443],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimensionstor)
Wait(2)
FadeToColor([30.0],0)
Wait(3)
FadeFromColor([30.0],0)
CreateCreature("ISHADDUD",[3269.3264],2) // Meuchelmörder
CreateVisualEffect("ICSPAIN",[3510.3100])
PlaySound("EFF_M38")
SmallWait(7)
ActionOverride("ishaddud",MoveToPoint([3758.2946]))
ActionOverride("ishaddud",SmallWait(8))
ActionOverride("ishaddud",Face(2))
ActionOverride("ishaddud",SmallWait(8))
ActionOverride("ishaddud",DisplayStringHead(Myself,54407)) // Aaaaaahh!
ActionOverride("ishaddud",PlaySound("TUTHH04"))
ForceSpellPoint([3510.3100],FLASHY_4) // SPIN794.SPL (No such index)
PlaySound("EFF_M36B")
SmallWait(7)
CreateVisualEffect("SPFEARE2",[3413.3178])
SmallWait(7)
PlaySound("EFF_M18E")
ForceSpell("ishaddud",WIZARD_DISINTEGRATE2_IGNORE_RESISTANCE) // Meuchelmörder
MultiPlayerSync()
CreateVisualEffectObject("ICFIRSDI","ishaddud") // Meuchelmörder
PlaySound("EFF_M20")
Wait(2)
CreateVisualEffectObject("SPFIREPI","ishaddud") // Meuchelmörder
PlaySound("EFF_M13")
ScreenShake([30.30],20)
Wait(1)
PlaySound("EFF_P18")
Wait(3)
ActionOverride("Imoen",OpenDoor("DOOR11"))
ActionOverride("Imoen",MoveToPoint([3405.2924]))
ActionOverride("Imoen",Face(0))
ActionOverride("Imoen",SmallWait(5))
ActionOverride("Imoen",MultiPlayerSync())
ActionOverride("Imoen",MoveToObject(Player1))
ActionOverride("Imoen",Unlock("Cell03"))
ActionOverride("Imoen",OpenDoor("Cell03"))
ActionOverride("Imoen",MultiPlayerSync())
ActionOverride("Imoen",UnhideGUI())
ActionOverride("Imoen",Dialog(Player1))
DestroySelf()
END