IF
Global("M$IGImoenIsGone","GLOBAL",3)
THEN
RESPONSE #100
CutSceneId("imoen") // Imoen
Wait(1)
JumpToPoint([3899.2431])
MoveToPoint([4152.2485])
Wait(10)
ActionOverride("imoen",LeaveAreaLUAPanic("AR2700","TRGORION",[2350.1503],E))
ActionOverride("imoen",LeaveAreaLUA("AR2700","TRGORION",[2350.1503],E))
END
IF
True()
THEN
RESPONSE #100
CutSceneId("Gorion") // Gorion
SetGlobal("TalkedToGorion","GLOBAL",1)
CreateCreature("POGHMA5",[4260.2444],SW) // Priest of Oghma
SetAreaScript("cutskip1",OVERRIDE)
SetGlobal("BD_CUTSCENE_BREAKABLE","GLOBAL",1)
SetCutSceneBreakable(TRUE)
MoveToPoint([2745.1816])
JumpToPoint([3941.2456])
MoveToPoint([4202.2495])
Face(N)
DisplayStringWait(Myself,31483) // Listen carefully! If we ever become separated, it is imperative that you make your way to the Friendly Arm Inn.
DisplayStringWait(Myself,31484) // There, you will meet Khalid and Jaheira. They have long been my friends, and you can trust them.
END
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
Wait(1)
MoveViewPoint([4250.2440],INSTANT)
JumpToPoint([3879.2431])
MoveToPoint([4206.2446])
Face(S)
Wait(12)
ActionOverride("POGHMA5",ForceSpell(Player1,CLERIC_CURE_LIGHT_WOUNDS)) // SPPR103.SPL (Cure Light Wounds)
Wait(4)
ActionOverride("POGHMA5",MoveToPoint([4009.2435]))
ActionOverride("GORION",MoveToPoint([4314.2510]))
ActionOverride("GORION",DestroySelf())
ActionOverride("POGHMA5",DestroySelf())
MoveToPoint([4314.2510])
SetCutSceneBreakable(FALSE)
SetGlobal("BD_CUTSCENE_BREAKABLE","GLOBAL",0)
SetAreaScript("",OVERRIDE)
FadeToColor([20.0],0)
Wait(1)
ClearAllActions()
DayNight(MIDNIGHT)
LeaveAreaLUAPanic("AR2700","TRGORION",[2350.1523],E)
LeaveAreaLUA("AR2700","TRGORION",[2350.1523],E)
ActionOverride(Player2,LeaveAreaLUA("AR2700","TRGORION",[3522.3712],E))
ActionOverride(Player3,LeaveAreaLUA("AR2700","TRGORION",[3522.3712],E))
ActionOverride(Player4,LeaveAreaLUA("AR2700","TRGORION",[3522.3712],E))
ActionOverride(Player5,LeaveAreaLUA("AR2700","TRGORION",[3522.3712],E))
ActionOverride(Player6,LeaveAreaLUA("AR2700","TRGORION",[3522.3712],E))
Weather(RAIN)
MultiPlayerSync()
CreateCreature("GORION",[2597.1458],S) // Gorion
MultiPlayerSync()
FadeFromColor([20.0],0)
StartCutScene("Ch1cut02")
END
IF
True()
THEN
RESPONSE #100
CutSceneId(Player2)
SmallWait(7)
JumpToPoint([302.573])
END
IF
True()
THEN
RESPONSE #100
CutSceneId(Player3)
SmallWait(7)
JumpToPoint([302.573])
END
IF
True()
THEN
RESPONSE #100
CutSceneId(Player4)
SmallWait(7)
JumpToPoint([302.573])
END
IF
True()
THEN
RESPONSE #100
CutSceneId(Player5)
SmallWait(7)
JumpToPoint([302.573])
END
IF
True()
THEN
RESPONSE #100
CutSceneId(Player6)
SmallWait(7)
JumpToPoint([302.573])
END