BEGIN C#RtDpct
CHAIN
IF ~Global("C#RtD_CrusaderBlessingQuest","GLOBAL",3)~ THEN C#RtDpct detect_blessing
@1014 /* [PC Selftalk](You witnessed a "blessing ritual" of one of Caelar's priests.) */
== C#RtDpct IF ~OR(2)
Class(Player1,CLERIC_ALL)
Class(Player1,PALADIN_ALL)
OR(2) !IsValidForPartyDialogue("GLINT") !Class("GLINT",CLERIC_ALL)
OR(2) !IsValidForPartyDialogue("VICONIA") !Class("VICONIA",CLERIC_ALL)~ THEN @1017 /* [PC Selftalk](You didn't need anyone else's observation to determine that this "blessing" is nothing special at all, and definitely not a protection by "the gods" as proclaimed by the priest performing the ritual.) */
END
IF ~~ THEN DO ~SetGlobal("C#RtD_CrusaderBlessingQuest","GLOBAL",4)
SetGlobal("C#RtD_CaelarProtection_SET","GLOBAL",4)
SetGlobal("C#RtD_VariableEvaluation","GLOBAL",1)EraseJournalEntry(@32) EraseJournalEntry(@33) AddJournalEntry(@35,QUEST_DONE)~ EXIT
IF ~IsValidForPartyDialogue(Player2)
OR(2)
Class(Player2,CLERIC_ALL)
Class(Player2,PALADIN_ALL)
!Name("GLINT",Player2)
!Name("VICONIA",Player2)
!Class(Player1,CLERIC_ALL)
!Class(Player1,PALADIN_ALL)~ THEN + player2
IF ~IsValidForPartyDialogue("GLINT") Class("GLINT",CLERIC_ALL)~ THEN EXTERN BDGLINTJ glint_noticed
IF ~IsValidForPartyDialogue("VICONIA") Class("VICONIA",CLERIC_ALL)~ THEN EXTERN BDVICONJ viconia_noticed
APPEND BDGLINTJ
IF ~~ THEN glint_noticed
SAY @1015 /* [Glint]Nah, how can he say it was granted by "the gods"... blasphemy is what that was, nothing more. */
IF ~~ THEN DO ~SetGlobal("C#RtD_CrusaderBlessingQuest","GLOBAL",4)
SetGlobal("C#RtD_CaelarProtection_SET","GLOBAL",4)
SetGlobal("C#RtD_VariableEvaluation","GLOBAL",1)EraseJournalEntry(@32) EraseJournalEntry(@33) AddJournalEntry(@35,QUEST_DONE)~ EXIT
END
END
APPEND BDVICONJ
IF ~~ THEN viconia_noticed
SAY @1016 /* [Viconia]This blessing from "the gods" might have been good for the morale of Caelar's followers, but that was all there is to it. */
IF ~~ THEN DO ~SetGlobal("C#RtD_CrusaderBlessingQuest","GLOBAL",4)
SetGlobal("C#RtD_CaelarProtection_SET","GLOBAL",4)
SetGlobal("C#RtD_VariableEvaluation","GLOBAL",1)EraseJournalEntry(@32) EraseJournalEntry(@33) AddJournalEntry(@35,QUEST_DONE)~ EXIT
END
END
APPEND C#RtDpct
IF ~~ THEN player2
SAY @1018 /* [PC Selftalk](You noticed <PLAYER2>'s reaction to the performance and do not need any more information to know that this "blessing" is nothing special at all, and definitely not a protection by "the gods" as proclaimed by the priest carrying out the ritual.) */
IF ~~ THEN DO ~SetGlobal("C#RtD_CrusaderBlessingQuest","GLOBAL",4)
SetGlobal("C#RtD_CaelarProtection_SET","GLOBAL",4)
SetGlobal("C#RtD_VariableEvaluation","GLOBAL",1)EraseJournalEntry(@32) EraseJournalEntry(@33) AddJournalEntry(@35,QUEST_DONE)~ EXIT
END
END