[Release] "Heroes, Thieves, and Moneylenders" (für BGII) by Austin und Arcanecoast Team

Jastey

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Hmm. Die Mod definiert sich eigentlich die Action.ids so hin wie sie sie braucht, daher bin ich erstaunt. - Oh, oder das Patchen dieser funktioniert nicht mehr, weil eine andere mod sie schon verändert hat. Kopierst Du mal den Inhalt Deiner Action.ids hier her?
 

Lumorus

Wachender
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Ja, mache ich gerne.
Wo finde ich die Action.ids?
 

Jastey

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In NI unter dem Ordner IDS. Den Inhalt kannst Du einfach kopieren.
 

Lumorus

Wachender
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Oh, darauf wäre ich nicht gekommen - ich Dussel hab die IDS im Ordner gesucht! :D
Ich schaue, dass ich die neue Installation - mit der Brage Master - noch heute fertig bekomme und schaue dann so schnell wie möglich nach.

Ich habe übrigens mittlerweile einen Verdacht:
Das sich Komponente 3 von HTM mit Aran, bzw. den Schattendieben beschäftigt, könnte es sein, dass es inkompatibel mit Mods wie Ding0s Questpack und Rogue Rebalancing sein könnte - diese Mods fügen ebenfalls noch zusätzlichen Inhalt für die Schattendiebe ein...
 

Lumorus

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Hier ist der Inhalt meiner Action. IDS

90
0 NoAction()
1 ActionOverride(O:Actor*,A:Action*)
2 AddWayPoint(P:WayPoint*)
3 Attack(O:Target*)
5 BackStab(O:Target*)
7 CreateCreature(S:NewObject*,P:Location*,I:Face*DIR)
8 Dialogue(O:Object*)
8 Dialog(O:Object*)
9 DropItem(S:Object*,P:Location*)
10 Enemy()
11 EquipItem(S:Object*)
13 FindTraps()
14 GetItem(S:Object*,O:Target*)
15 GiveItem(S:Object*,O:Target*)
16 GiveOrder(O:Object*,I:Order*)
17 Help()
18 Hide()
19 JoinParty()
20 LayHands(O:Target*)
21 LeaveParty()
22 MoveToObject(O:Target*)
23 MoveToPoint(P:Point*)
24 Panic()
25 PickPockets(O:Target*)
26 PlaySound(S:Sound*)
27 ProtectPoint(P:Target*,I:Range*)
28 RemoveTraps(O:Trap*)
29 RunAwayFrom(O:Creature*,I:Time*)
30 SetGlobal(S:Name*,S:Area*,I:Value*)
31 Spell(O:Target*,I:Spell*Spell)
33 Turn()
34 UseItem(S:Object*,O:Target*)
34 UseItemSlot(O:Target*,I:Slot*SLOTS)
36 Continue()
37 FollowPath()
38 Swing()
39 Recoil()
40 PlayDead(I:Time*)
47 Formation(O:Leader*,P:Offset*)
48 JumpToPoint(P:Target*)
49 MoveViewPoint(P:Target*,I:ScrollSpeed*Scroll)
50 MoveViewObject(O:Target*,I:ScrollSpeed*Scroll)
51 ClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
52 ClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)
53 ClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
54 ClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)
55 DoubleClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
56 DoubleClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)
57 DoubleClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
58 DoubleClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)
59 MoveCursorPoint(P:Target*,I:ScrollSpeed*Scroll)
60 ChangeAIScript(S:ScriptFile*,I:Level*Scrlev)
61 StartTimer(I:ID*,I:Time*)
62 SendTrigger(O:Target*,I:TriggerNum*)
63 Wait(I:Time*)
64 UndoExplore()
65 Explore()
66 DayNight(I:TimeOfDay*Time)
67 Weather(I:Weather*Weather)
68 CallLightning(O:Target*)
69 VEquip(I:item*)
70 NIDSpecial1()
71 NIDSpecial2()
72 NIDSpecial3()
73 NIDSpecial4()
74 NIDSpecial5()
75 NIDSpecial6()
76 NIDSpecial7()
77 NIDSpecial8()
78 NIDSpecial9()
79 NIDSpecial10()
80 NIDSpecial11()
81 NIDSpecial12()
82 CreateItem(S:ResRef*,I:Usage1*,I:Usage2*,I:Usage3*)
83 SmallWait(I:Time*)
84 Face(I:Direction*DIR)
85 RandomWalk()
86 SetInterrupt(I:State*Boolean)
87 ProtectObject(O:Target*,I:Range*)
88 Leader(P:Point*)
89 Follow(P:Point*)
90 MoveToPointNoRecticle(P:Point*)
91 LeaveArea(S:Area*,P:Point*,I:Face*DIR)
92 SelectWeaponAbility(I:WeaponNum*Slots,I:AbilityNum*)
94 GroupAttack(O:Target*)
95 SpellPoint(P:Target*,I:Spell*Spell)
96 Rest()
97 UseItemPoint(S:Item,P:Target*,I:Ability*)
97 UseItemPointSlot(P:Target*,I:Slot*)
98 AttackNoSound(O:Target*)
100 RandomFly()
102 MoraleSet(O:Target*,I:Morale*)
103 MoraleInc(O:Target*,I:Morale*)
104 MoraleDec(O:Target*,I:Morale*)
105 AttackOneRound(O:Target*)
106 Shout(I:ID*SHOUTIDS)
107 MoveToOffset(P:Offset*)
108 EscapeArea()
109 IncrementGlobal(S:Name*,S:Area*,I:Value*)
110 LeaveAreaLUA(S:Area*,S:Parchment*,P:Point*,I:Face*DIR)
111 DestroySelf()
112 UseContainer()
113 ForceSpell(O:Target,I:Spell*Spell)
114 ForceSpellPoint(P:Target,I:Spell*Spell)
115 SetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)
116 TakePartyItem(S:Item*)
117 TakePartyGold(I:Amount*)
118 GivePartyGold(I:Amount*)
119 DropInventory()
120 StartCutScene(S:CutScene*)
121 StartCutSceneMode()
122 EndCutSceneMode()
123 ClearAllActions()
124 Berserk()
125 Deactivate(O:Object*)
126 Activate(O:Object*)
127 CutSceneId(O:Object*)
128 AnkhegEmerge()
129 AnkhegHide()
130 RandomTurn()
131 Kill(O:Object*)
132 VerbalConstant(O:Object*,I:Constant*soundOff)
133 ClearActions(O:Object*)
134 AttackReevaluate(O:Target*,I:ReevaluationPeriod*)
135 LockScroll()
136 UnlockScroll()
137 StartDialog(S:DialogFile*,O:Target*)
137 StartDialogue(S:DialogFile*,O:Target*)
138 SetDialog(S:DialogFile*)
138 SetDialogue(S:DialogFile*)
139 PlayerDialog(O:Target*)
139 PlayerDialogue(O:Target*)
140 GiveItemCreate(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
141 GivePartyGoldGlobal(S:Name*,S:Area*)
142 UseDoor()
143 OpenDoor(O:Object*)
144 CloseDoor(O:Object*)
145 PickLock(O:Object*)
146 Polymorph(I:AnimationType*Animate)
147 RemoveSpell(I:Spell*Spell)
148 BashDoor(O:Object)
149 EquipMostDamagingMelee()
150 StartStore(S:Store*,O:Target*)
151 DisplayString(O:Object*,I:StrRef*)
152 ChangeAIType(O:Object*)
153 ChangeEnemyAlly(O:Object*,I:Value*EA)
154 ChangeGeneral(O:Object*,I:Value*General)
155 ChangeRace(O:Object*,I:Value*Race)
156 ChangeClass(O:Object*,I:Value*Class)
157 ChangeSpecifics(O:Object*,I:Value*Specific)
158 ChangeGender(O:Object*,I:Value*Gender)
159 ChangeAlignment(O:Object*,I:Value*Align)
160 ApplySpell(O:Target,I:Spell*Spell)
161 IncrementChapter(S:RESREF*)
162 ReputationSet(I:Reputation*)
163 ReputationInc(I:Reputation*)
164 AddexperienceParty(I:XP*)
165 AddexperiencePartyGlobal(S:Name*,S:Area*)
166 SetNumTimesTalkedTo(I:Num*)
167 StartMovie(S:ResRef*)
168 Interact(O:Object*)
169 DestroyItem(S:ResRef*)
170 RevealAreaOnMap(S:ResRef*)
171 GiveGoldForce(I:Amount*)
172 ChangeTileState(O:Tile*,I:State*Boolean)
173 AddJournalEntry(I:StrRef*,I:Type*JourType)
174 EquipRanged()
175 SetLeavePartyDialogFile()
175 SetLeavePartyDialogueFile()
176 EscapeAreaDestroy(I:Delay*)
177 TriggerActivation(O:Object*,I:State*Boolean)
178 BreakInstants()
179 DialogInterrupt(I:State*Boolean)
179 DialogueInterrupt(I:State*Boolean)
180 MoveToObjectFollow(O:Object*)
181 ReallyForceSpell(O:Target,I:Spell*Spell)
182 MakeUnselectable(I:Time*)
183 MultiPlayerSync()
184 RunAwayFromNoInterrupt(O:Creature*,I:Time*)
185 SetMasterArea(S:Name*)
186 EndCredits()
187 StartMusic(I:Slot*,I:Flags*MFLAGS)
188 TakePartyItemAll(S:Item*)
189 LeaveAreaLUAPanic(S:Area*,S:Parchment*,P:Point*,I:Face*DIR)
190 SaveGame(I:Slot*)
191 SpellNoDec(O:Target*,I:Spell*Spell)
192 SpellPointNoDec(P:Target*,I:Spell*Spell)
193 TakePartyItemRange(S:Item*)
194 ChangeAnimation(S:ResRef*)
195 Lock(O:Object*)
196 Unlock(O:Object*)
197 MoveGlobal(S:Area*,O:Object*,P:Point*)
198 StartDialogueNoSet(O:Object*)
198 StartDialogNoSet(O:Object*)
199 TextScreen(S:TextList*)
200 RandomWalkContinuous()
201 DetectSecretDoor(O:Object*)
202 FadeToColor(P:Point*,I:Blue*)
203 FadeFromColor(P:Point*,I:Blue*)
204 TakePartyItemNum(S:ResRef*,I:Num*)
207 MoveToPointNoInterrupt(P:Point*)
208 MoveToObjectNoInterrupt(O:Object*)
209 SpawnPtActivate(O:Object*)
210 SpawnPtDeactivate(O:Object*)
211 SpawnPtSpawn(O:Object*)
212 GlobalShout(I:ID*)
213 StaticStart(O:Object*)
214 StaticStop(O:Object*)
215 FollowObjectFormation(O:Object*,I:Formation*,I:Position*)
216 AddFamiliar()
217 RemoveFamiliar()
218 PauseGame()
219 ChangeAnimationNoEffect(S:ResRef*)
220 TakeItemListParty(S:ResRef*)
221 SetMoraleAI(I:Morale*MoraleAI)
222 IncMoraleAI(I:Morale*)
223 DestroyAllEquipment()
224 GivePartyAllEquipment()
225 MoveBetweenAreas(S:Area*,P:Location*,I:Face*DIR)
226 TakeItemListPartyNum(S:ResRef*,I:Num*)
227 CreateCreatureObject(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
228 CreateCreatureImpassable(S:NewObject*,P:Location*,I:Face*DIR)
108 EscapeAreaMove(S:Area*,I:X*,I:Y*,I:Face*DIR)
229 FaceObject(O:Object*)
230 RestParty()
231 CreateCreatureDoor(S:NewObject*,P:Location*,I:Face*DIR)
232 CreateCreatureObjectDoor(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
233 CreateCreatureObjectOffScreen(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
234 MoveGlobalObjectOffScreen(O:Object*,O:Target*)
235 SetQuestDone(I:STRREF*)
236 StorePartyLocations()
237 RestorePartyLocations()
238 CreateCreatureOffScreen(S:ResRef*,I:Face*DIR)
239 MoveToCenterOfScreen(I:NotInterruptableFor*)
240 ReallyForceSpellDead(O:Target,I:Spell*Spell)
241 Calm(O:Object)
242 Ally()
243 RestNoSpells()
244 SaveLocation(S:Area*,S:Global*,P:Point*)
245 SaveObjectLocation(S:Area*,S:Global*,O:Object*)
246 CreateCreatureAtLocation(S:GLOBAL*,S:Area*,S:ResRef*)
247 SetToken(S:Token*,I:STRREF*)
248 SetTokenObject(S:Token*,O:Object)
249 SetGabber(O:Object)
250 CreateCreatureObjectCopy(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
251 HideAreaOnMap(S:ResRef*)
252 CreateCreatureObjectOffset(S:ResRef*,O:Object*,P:Offset*)
253 ContainerEnable(O:Object,I:Bool*BOOLEAN)
254 ScreenShake(P:Point*,I:Duration*)
255 AddGlobals(S:Name*,S:Name2*)
256 CreateItemGlobal(S:Global*,S:Area*,S:ResRef*)
257 PickUpItem(S:ResRef*)
258 FillSlot(I:Slot*SLOTS)
259 AddXPObject(O:Object*,I:XP*)
260 DestroyGold(I:Gold*)
261 SetHomeLocation(P:Point*)
262 DisplayStringNoName(O:Object*,I:StrRef*)
263 EraseJournalEntry(I:STRREF*)
264 CopyGroundPilesTo(S:ResRef*,P:Location*)
265 DialogueForceInterrupt(O:Object*)
265 DialogForceInterrupt(O:Object*)
266 StartDialogInterrupt(S:DialogFile*,O:Target*)
266 StartDialogueInterrupt(S:DialogFile*,O:Target*)
267 StartDialogueNoSetInterrupt(O:Object*)
267 StartDialogNoSetInterrupt(O:Object*)
268 RealSetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)
269 DisplayStringHead(O:Object*,I:StrRef*)
270 PolymorphCopy(O:Object*)
271 VerbalConstantHead(O:Object*,I:Constant*soundOff)
272 CreateVisualEffect(S:Object*,P:Location*)
273 CreateVisualEffectObject(S:DialogFile*,O:Target*)
274 AddKit(I:Kit*KIT)
225 MoveBetweenAreasEffect(S:Area*,S:Effect*,P:Location*,I:Face*DIR)
227 CreateCreatureObjectEffect(S:ResRef*,S:Effect*,O:Object*)
250 CreateCreatureObjectCopyEffect(S:ResRef*,S:Effect*,O:Object*)
275 StartCombatCounter()
276 EscapeAreaNoSee()
277 EscapeAreaObject(O:Object*)
277 EscapeAreaObjectMove(S:ResRef*,O:Object*,I:X*,I:Y*,I:Face*DIR)
278 TakeItemReplace(S:Give*,S:Take*,O:Object*)
279 AddSpecialAbility(S:ResRef*)
280 DestroyAllDestructableEquipment()
281 RemovePaladinHood()
282 RemoveRangerHood()
283 RegainPaladinHood()
284 RegainRangerHood()
285 PolymorphCopyBase(O:Object*)
286 HideGUI()
287 UnhideGUI()
288 SetName(I:STRREF*)
289 AddSuperKit(I:Kit*KIT)
290 PlayDeadInterruptable(I:Time*)
290 PlayDeadInterruptible(I:Time*)
291 MoveGlobalObject(O:Object*,O:Target*)
292 DisplayStringHeadOwner(S:Item*,I:STRREF*)
293 StartDialogOverride(S:DialogFile*,O:Target*)
294 StartDialogOverrideInterrupt(S:DialogFile*,O:Target*)
295 CreateCreatureCopyPoint(S:ResRef*,O:Object*,P:Dest*)
296 BattleSong()
297 MoveToSavedLocationn(S:GLOBAL*,S:Area*)
298 ApplyDamage(O:Object*,I:Amount*,I:Type*DMGTYPE)
299 BanterBlockTime(I:Time*)
300 BanterBlockFlag(I:State*Boolean)
301 AmbientActivate(O:Object*,I:State*BOOLEAN)
302 AttachTransitionToDoor(S:GLOBAL*,O:Object*)
303 DeathMatchPositionGlobal(S:Areaname*,P:Dest*,I:Player*)
304 DeathMatchPositionArea(S:Areaname*,P:Dest*,I:Player*)
305 DeathMatchPositionLocal(S:Areaname*,P:Dest*,I:Player*)
306 ApplyDamagePercent(O:Object*,I:Amount*,I:Type*DMGTYPE)
307 SG(S:Name*,I:Num*)
308 AddMapNote(P:Position*,I:StringRef*)
309 DemoEnd()
310 MoveGlobalsTo(S:FromArea*,S:ToArea*,P:Location*)
311 DisplayStringWait(O:Object*,I:StrRef*)
312 StateOverrideTime(I:Time*)
313 StateOverrideFlag(I:State*Boolean)
314 SetRestEncounterProbabilityDay(I:Prob*)
315 SetRestEncounterProbabilityNight(I:Prob*)
316 SoundActivate(O:Object*,I:State*BOOLEAN)
317 PlaySong(I:Song*)
318 ForceSpellRange(O:Target,I:Spell*Spell)
319 ForceSpellPointRange(P:Target,I:Spell*Spell)
320 SetPlayerSound(O:Object*,I:STRREF*,I:SlotNum*SNDSLOT)
321 SetAreaRestFlag(I:CanRest*)
322 FakeEffectExpiryCheck(O:Object*,I:Ticks*)
323 CreateCreatureImpassableAllowOverlap(S:NewObject*,P:Location*,I:Face*DIR)
324 SetBeenInPartyFlags()
325 GoToStartScreen()
326 ExitPocketPlane()
327 AddXP2DA(S:Column*)
328 RemoveMapNote(P:Position*,I:STRREF*)
329 TriggerWalkTo(O:Object*)
330 AddAreaType(I:Type*AREATYPE)
331 RemoveAreaType(I:Type*AREATYPE)
332 AddAreaFlag(I:Type*AREAFLAG)
333 RemoveAreaFlag(I:Type*AREAFLAG)
334 StartDialogNoName(S:DialogFile*,O:Target*)
335 SetTokenGlobal(S:GLOBAL*,S:Area*,S:Token*)
336 MakeGlobal()
337 ReallyForceSpellPoint(P:Target*,I:Spell*Spell)
338 SetCursorState(I:BOOL*BOOLEAN)
338 SetCutSceneLite(I:BOOL*BOOLEAN)
339 SwingOnce()
340 StaticSequence(O:Object*,I:Sequence*)
341 StaticPalette(S:Palette*,O:Object*)
31 SpellRES(S:RES*,O:Target*)
95 SpellPointRES(S:RES*,P:Target*)
113 ForceSpellRES(S:RES*,O:Target)
114 ForceSpellPointRES(S:RES*,P:Target)
160 ApplySpellRES(S:RES*,O:Target)
181 ReallyForceSpellRES(S:RES*,O:Target)
191 SpellNoDecRES(S:RES*,O:Target*)
192 SpellPointNoDecRES(S:RES*,P:Target*)
240 ReallyForceSpellDeadRES(S:RES*,O:Target)
318 ForceSpellRangeRES(S:RES*,O:Target)
319 ForceSpellPointRangeRES(S:RES*,P:Target)
337 ReallyForceSpellPointRES(S:RES*,P:Target*)
342 DisplayStringHeadDead(O:Object*,I:StrRef*)
343 MoveToExpansion()
344 StartRainNow()
345 SetSequence(I:Sequence*SEQ)
346 DisplayStringNoNameHead(O:Object*,I:StrRef*)
347 SetEncounterProbability(S:FromArea*,S:ToArea*,I:Probability*)
348 SetupWish(I:Column*,I:Count*)
349 SetupWishObject(O:Creature*,I:Count*)
350 LeaveAreaLUAEntry(S:Area*,S:Entry*,P:Point*,I:Face*DIR)
351 LeaveAreaLUAPanicEntry(S:Area*,S:Entry*,P:Point*,I:Face*DIR)
352 LoseGame()
353 DialogueSetGlobal(S:Name*,S:Area*,I:Value*)
354 DialogueIncrementGlobal(S:Name*,S:Area*,I:Value*)
355 DialogueSG(S:Name*,I:Num*)
356 Assign(S:Statement*,I:Type*ArgType,I:Local*)
356 AssignFromObject(S:Statement*,O:Object*,I:Type*ArgType,I:Local*)
357 Eval(S:Expression*,I:Type*ArgType,I:Loc*)
358 ClearBlockVariables()
147 RemoveSpellRES(S:Spell*)
113 ForceSpellRES(S:ResRef*,O:Target)
160 ApplySpellRES(S:ResRef*,O:Target)
181 ReallyForceSpellRES(S:ResRef*,O:Target)
7 CreateCreature(S:NewObject*,P:Location*,I:Face*)
293 StartDialogOverrideItem(S:DialogFile*,O:Target*,I:Unused,I:Unused,I:ConverseAsItem)
 

Jastey

Matron Modderholic
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Hier ist der Inhalt meiner Action. IDS
Danke. Das ist sie vor der Installation der 3. Komponente, oder? EDIT: Ich sehe nicht, warum das nicht klappt. Wie gesagt, bei mir klappte das auch.
 

Lumorus

Wachender
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03.03.2011
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4.060
Nein, das war, nachdem alle Mods installiert waren und auch GB installiert war.
Oh, hättest Du die Action IDS gebraucht, bevor Komponente 3 installiert wurde?
Ich weiss nicht, ob es dann stimmen würde - NI würde dann nur die Action.IDS eines ungemoddeten Spiuels anzeigen, solange GB nicht installiert wurde?

Ich sehe nicht, warum das nicht klappt. Wie gesagt, bei mir klappte das auch.
Stimmt, das ist komisch ...
Hast Du zufällig auch Ding0s Questpack - die Komponente "Erweiterten Inhalt bei den Schattendieben" installiert? Die hatte ich genommen.
An der Rogue Rebalancing-Mod liegt es nicht.
 

Jastey

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Lumorus

Wachender
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Ok, dann versuche ich es nochmal mit 2 IDA:

Vor der Installation von HTM:
90

0 NoAction()

1 ActionOverride(O:Actor*,A:Action*)

2 AddWayPoint(P:WayPoint*)

3 Attack(O:Target*)

5 BackStab(O:Target*)

7 CreateCreature(S:NewObject*,P:Location*,I:Face*DIR)

8 Dialogue(O:Object*)

8 Dialog(O:Object*)

9 DropItem(S:Object*,P:Location*)

10 Enemy()

11 EquipItem(S:Object*)

13 FindTraps()

14 GetItem(S:Object*,O:Target*)

15 GiveItem(S:Object*,O:Target*)

16 GiveOrder(O:Object*,I:Order*)

17 Help()

18 Hide()

19 JoinParty()

20 LayHands(O:Target*)

21 LeaveParty()

22 MoveToObject(O:Target*)

23 MoveToPoint(P:Point*)

24 Panic()

25 PickPockets(O:Target*)

26 PlaySound(S:Sound*)

27 ProtectPoint(P:Target*,I:Range*)

28 RemoveTraps(O:Trap*)

29 RunAwayFrom(O:Creature*,I:Time*)

30 SetGlobal(S:Name*,S:Area*,I:Value*)

31 Spell(O:Target*,I:Spell*Spell)

33 Turn()

34 UseItem(S:Object*,O:Target*)

34 UseItemSlot(O:Target*,I:Slot*SLOTS)

36 Continue()

37 FollowPath()

38 Swing()

39 Recoil()

40 PlayDead(I:Time*)

47 Formation(O:Leader*,P:Offset*)

48 JumpToPoint(P:Target*)

49 MoveViewPoint(P:Target*,I:ScrollSpeed*Scroll)

50 MoveViewObject(O:Target*,I:ScrollSpeed*Scroll)

51 ClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)

52 ClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)

53 ClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)

54 ClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)

55 DoubleClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)

56 DoubleClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)

57 DoubleClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)

58 DoubleClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)

59 MoveCursorPoint(P:Target*,I:ScrollSpeed*Scroll)

60 ChangeAIScript(S:ScriptFile*,I:Level*Scrlev)

61 StartTimer(I:ID*,I:Time*)

62 SendTrigger(O:Target*,I:TriggerNum*)

63 Wait(I:Time*)

64 UndoExplore()

65 Explore()

66 DayNight(I:TimeOfDay*Time)

67 Weather(I:Weather*Weather)

68 CallLightning(O:Target*)

69 VEquip(I:item*)

70 NIDSpecial1()

71 NIDSpecial2()

72 NIDSpecial3()

73 NIDSpecial4()

74 NIDSpecial5()

75 NIDSpecial6()

76 NIDSpecial7()

77 NIDSpecial8()

78 NIDSpecial9()

79 NIDSpecial10()

80 NIDSpecial11()

81 NIDSpecial12()

82 CreateItem(S:ResRef*,I:Usage1*,I:Usage2*,I:Usage3*)

83 SmallWait(I:Time*)

84 Face(I:Direction*DIR)

85 RandomWalk()

86 SetInterrupt(I:State*Boolean)

87 ProtectObject(O:Target*,I:Range*)

88 Leader(P:Point*)

89 Follow(P:Point*)

90 MoveToPointNoRecticle(P:Point*)

91 LeaveArea(S:Area*,P:Point*,I:Face*DIR)

92 SelectWeaponAbility(I:WeaponNum*Slots,I:AbilityNum*)

94 GroupAttack(O:Target*)

95 SpellPoint(P:Target*,I:Spell*Spell)

96 Rest()

97 UseItemPoint(S:Item,P:Target*,I:Ability*)

97 UseItemPointSlot(P:Target*,I:Slot*)

98 AttackNoSound(O:Target*)

100 RandomFly()

102 MoraleSet(O:Target*,I:Morale*)

103 MoraleInc(O:Target*,I:Morale*)

104 MoraleDec(O:Target*,I:Morale*)

105 AttackOneRound(O:Target*)

106 Shout(I:ID*SHOUTIDS)

107 MoveToOffset(P:Offset*)

108 EscapeArea()

109 IncrementGlobal(S:Name*,S:Area*,I:Value*)

110 LeaveAreaLUA(S:Area*,S:Parchment*,P:Point*,I:Face*DIR)

111 DestroySelf()

112 UseContainer()

113 ForceSpell(O:Target,I:Spell*Spell)

114 ForceSpellPoint(P:Target,I:Spell*Spell)

115 SetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)

116 TakePartyItem(S:Item*)

117 TakePartyGold(I:Amount*)

118 GivePartyGold(I:Amount*)

119 DropInventory()

120 StartCutScene(S:CutScene*)

121 StartCutSceneMode()

122 EndCutSceneMode()

123 ClearAllActions()

124 Berserk()

125 Deactivate(O:Object*)

126 Activate(O:Object*)

127 CutSceneId(O:Object*)

128 AnkhegEmerge()

129 AnkhegHide()

130 RandomTurn()

131 Kill(O:Object*)

132 VerbalConstant(O:Object*,I:Constant*soundOff)

133 ClearActions(O:Object*)

134 AttackReevaluate(O:Target*,I:ReevaluationPeriod*)

135 LockScroll()

136 UnlockScroll()

137 StartDialog(S:DialogFile*,O:Target*)

137 StartDialogue(S:DialogFile*,O:Target*)

138 SetDialog(S:DialogFile*)

138 SetDialogue(S:DialogFile*)

139 PlayerDialog(O:Target*)

139 PlayerDialogue(O:Target*)

140 GiveItemCreate(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)

141 GivePartyGoldGlobal(S:Name*,S:Area*)

142 UseDoor()

143 OpenDoor(O:Object*)

144 CloseDoor(O:Object*)

145 PickLock(O:Object*)

146 Polymorph(I:AnimationType*Animate)

147 RemoveSpell(I:Spell*Spell)

148 BashDoor(O:Object)

149 EquipMostDamagingMelee()

150 StartStore(S:Store*,O:Target*)

151 DisplayString(O:Object*,I:StrRef*)

152 ChangeAIType(O:Object*)

153 ChangeEnemyAlly(O:Object*,I:Value*EA)

154 ChangeGeneral(O:Object*,I:Value*General)

155 ChangeRace(O:Object*,I:Value*Race)

156 ChangeClass(O:Object*,I:Value*Class)

157 ChangeSpecifics(O:Object*,I:Value*Specific)

158 ChangeGender(O:Object*,I:Value*Gender)

159 ChangeAlignment(O:Object*,I:Value*Align)

160 ApplySpell(O:Target,I:Spell*Spell)

161 IncrementChapter(S:RESREF*)

162 ReputationSet(I:Reputation*)

163 ReputationInc(I:Reputation*)

164 AddexperienceParty(I:XP*)

165 AddexperiencePartyGlobal(S:Name*,S:Area*)

166 SetNumTimesTalkedTo(I:Num*)

167 StartMovie(S:ResRef*)

168 Interact(O:Object*)

169 DestroyItem(S:ResRef*)

170 RevealAreaOnMap(S:ResRef*)

171 GiveGoldForce(I:Amount*)

172 ChangeTileState(O:Tile*,I:State*Boolean)

173 AddJournalEntry(I:StrRef*,I:Type*JourType)

174 EquipRanged()

175 SetLeavePartyDialogFile()

175 SetLeavePartyDialogueFile()

176 EscapeAreaDestroy(I:Delay*)

177 TriggerActivation(O:Object*,I:State*Boolean)

178 BreakInstants()

179 DialogInterrupt(I:State*Boolean)

179 DialogueInterrupt(I:State*Boolean)

180 MoveToObjectFollow(O:Object*)

181 ReallyForceSpell(O:Target,I:Spell*Spell)

182 MakeUnselectable(I:Time*)

183 MultiPlayerSync()

184 RunAwayFromNoInterrupt(O:Creature*,I:Time*)

185 SetMasterArea(S:Name*)

186 EndCredits()

187 StartMusic(I:Slot*,I:Flags*MFLAGS)

188 TakePartyItemAll(S:Item*)

189 LeaveAreaLUAPanic(S:Area*,S:Parchment*,P:Point*,I:Face*DIR)

190 SaveGame(I:Slot*)

191 SpellNoDec(O:Target*,I:Spell*Spell)

192 SpellPointNoDec(P:Target*,I:Spell*Spell)

193 TakePartyItemRange(S:Item*)

194 ChangeAnimation(S:ResRef*)

195 Lock(O:Object*)

196 Unlock(O:Object*)

197 MoveGlobal(S:Area*,O:Object*,P:Point*)

198 StartDialogueNoSet(O:Object*)

198 StartDialogNoSet(O:Object*)

199 TextScreen(S:TextList*)

200 RandomWalkContinuous()

201 DetectSecretDoor(O:Object*)

202 FadeToColor(P:Point*,I:Blue*)

203 FadeFromColor(P:Point*,I:Blue*)

204 TakePartyItemNum(S:ResRef*,I:Num*)

207 MoveToPointNoInterrupt(P:Point*)

208 MoveToObjectNoInterrupt(O:Object*)

209 SpawnPtActivate(O:Object*)

210 SpawnPtDeactivate(O:Object*)

211 SpawnPtSpawn(O:Object*)

212 GlobalShout(I:ID*)

213 StaticStart(O:Object*)

214 StaticStop(O:Object*)

215 FollowObjectFormation(O:Object*,I:Formation*,I:Position*)

216 AddFamiliar()

217 RemoveFamiliar()

218 PauseGame()

219 ChangeAnimationNoEffect(S:ResRef*)

220 TakeItemListParty(S:ResRef*)

221 SetMoraleAI(I:Morale*MoraleAI)

222 IncMoraleAI(I:Morale*)

223 DestroyAllEquipment()

224 GivePartyAllEquipment()

225 MoveBetweenAreas(S:Area*,P:Location*,I:Face*DIR)

226 TakeItemListPartyNum(S:ResRef*,I:Num*)

227 CreateCreatureObject(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)

228 CreateCreatureImpassable(S:NewObject*,P:Location*,I:Face*DIR)

108 EscapeAreaMove(S:Area*,I:X*,I:Y*,I:Face*DIR)

229 FaceObject(O:Object*)

230 RestParty()

231 CreateCreatureDoor(S:NewObject*,P:Location*,I:Face*DIR)

232 CreateCreatureObjectDoor(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)

233 CreateCreatureObjectOffScreen(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)

234 MoveGlobalObjectOffScreen(O:Object*,O:Target*)

235 SetQuestDone(I:STRREF*)

236 StorePartyLocations()

237 RestorePartyLocations()

238 CreateCreatureOffScreen(S:ResRef*,I:Face*DIR)

239 MoveToCenterOfScreen(I:NotInterruptableFor*)

240 ReallyForceSpellDead(O:Target,I:Spell*Spell)

241 Calm(O:Object)

242 Ally()

243 RestNoSpells()

244 SaveLocation(S:Area*,S:Global*,P:Point*)

245 SaveObjectLocation(S:Area*,S:Global*,O:Object*)

246 CreateCreatureAtLocation(S:GLOBAL*,S:Area*,S:ResRef*)

247 SetToken(S:Token*,I:STRREF*)

248 SetTokenObject(S:Token*,O:Object)

249 SetGabber(O:Object)

250 CreateCreatureObjectCopy(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)

251 HideAreaOnMap(S:ResRef*)

252 CreateCreatureObjectOffset(S:ResRef*,O:Object*,P:Offset*)

253 ContainerEnable(O:Object,I:Bool*BOOLEAN)

254 ScreenShake(P:Point*,I:Duration*)

255 AddGlobals(S:Name*,S:Name2*)

256 CreateItemGlobal(S:Global*,S:Area*,S:ResRef*)

257 PickUpItem(S:ResRef*)

258 FillSlot(I:Slot*SLOTS)

259 AddXPObject(O:Object*,I:XP*)

260 DestroyGold(I:Gold*)

261 SetHomeLocation(P:Point*)

262 DisplayStringNoName(O:Object*,I:StrRef*)

263 EraseJournalEntry(I:STRREF*)

264 CopyGroundPilesTo(S:ResRef*,P:Location*)

265 DialogueForceInterrupt(O:Object*)

265 DialogForceInterrupt(O:Object*)

266 StartDialogInterrupt(S:DialogFile*,O:Target*)

266 StartDialogueInterrupt(S:DialogFile*,O:Target*)

267 StartDialogueNoSetInterrupt(O:Object*)

267 StartDialogNoSetInterrupt(O:Object*)

268 RealSetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)

269 DisplayStringHead(O:Object*,I:StrRef*)

270 PolymorphCopy(O:Object*)

271 VerbalConstantHead(O:Object*,I:Constant*soundOff)

272 CreateVisualEffect(S:Object*,P:Location*)

273 CreateVisualEffectObject(S:DialogFile*,O:Target*)

274 AddKit(I:Kit*KIT)

225 MoveBetweenAreasEffect(S:Area*,S:Effect*,P:Location*,I:Face*DIR)

227 CreateCreatureObjectEffect(S:ResRef*,S:Effect*,O:Object*)

250 CreateCreatureObjectCopyEffect(S:ResRef*,S:Effect*,O:Object*)

275 StartCombatCounter()

276 EscapeAreaNoSee()

277 EscapeAreaObject(O:Object*)

277 EscapeAreaObjectMove(S:ResRef*,O:Object*,I:X*,I:Y*,I:Face*DIR)

278 TakeItemReplace(S:Give*,S:Take*,O:Object*)

279 AddSpecialAbility(S:ResRef*)

280 DestroyAllDestructableEquipment()

281 RemovePaladinHood()

282 RemoveRangerHood()

283 RegainPaladinHood()

284 RegainRangerHood()

285 PolymorphCopyBase(O:Object*)

286 HideGUI()

287 UnhideGUI()

288 SetName(I:STRREF*)

289 AddSuperKit(I:Kit*KIT)

290 PlayDeadInterruptable(I:Time*)

290 PlayDeadInterruptible(I:Time*)

291 MoveGlobalObject(O:Object*,O:Target*)

292 DisplayStringHeadOwner(S:Item*,I:STRREF*)

293 StartDialogOverride(S:DialogFile*,O:Target*)

294 StartDialogOverrideInterrupt(S:DialogFile*,O:Target*)

295 CreateCreatureCopyPoint(S:ResRef*,O:Object*,P:Dest*)

296 BattleSong()

297 MoveToSavedLocationn(S:GLOBAL*,S:Area*)

298 ApplyDamage(O:Object*,I:Amount*,I:Type*DMGTYPE)

299 BanterBlockTime(I:Time*)

300 BanterBlockFlag(I:State*Boolean)

301 AmbientActivate(O:Object*,I:State*BOOLEAN)

302 AttachTransitionToDoor(S:GLOBAL*,O:Object*)

303 DeathMatchPositionGlobal(S:Areaname*,P:Dest*,I:Player*)

304 DeathMatchPositionArea(S:Areaname*,P:Dest*,I:Player*)

305 DeathMatchPositionLocal(S:Areaname*,P:Dest*,I:Player*)

306 ApplyDamagePercent(O:Object*,I:Amount*,I:Type*DMGTYPE)

307 SG(S:Name*,I:Num*)

308 AddMapNote(P:Position*,I:StringRef*)

309 DemoEnd()

310 MoveGlobalsTo(S:FromArea*,S:ToArea*,P:Location*)

311 DisplayStringWait(O:Object*,I:StrRef*)

312 StateOverrideTime(I:Time*)

313 StateOverrideFlag(I:State*Boolean)

314 SetRestEncounterProbabilityDay(I:Prob*)

315 SetRestEncounterProbabilityNight(I:Prob*)

316 SoundActivate(O:Object*,I:State*BOOLEAN)

317 PlaySong(I:Song*)

318 ForceSpellRange(O:Target,I:Spell*Spell)

319 ForceSpellPointRange(P:Target,I:Spell*Spell)

320 SetPlayerSound(O:Object*,I:STRREF*,I:SlotNum*SNDSLOT)

321 SetAreaRestFlag(I:CanRest*)

322 FakeEffectExpiryCheck(O:Object*,I:Ticks*)

323 CreateCreatureImpassableAllowOverlap(S:NewObject*,P:Location*,I:Face*DIR)

324 SetBeenInPartyFlags()

325 GoToStartScreen()

326 ExitPocketPlane()

327 AddXP2DA(S:Column*)

328 RemoveMapNote(P:Position*,I:STRREF*)

329 TriggerWalkTo(O:Object*)

330 AddAreaType(I:Type*AREATYPE)

331 RemoveAreaType(I:Type*AREATYPE)

332 AddAreaFlag(I:Type*AREAFLAG)

333 RemoveAreaFlag(I:Type*AREAFLAG)

334 StartDialogNoName(S:DialogFile*,O:Target*)

335 SetTokenGlobal(S:GLOBAL*,S:Area*,S:Token*)

336 MakeGlobal()

337 ReallyForceSpellPoint(P:Target*,I:Spell*Spell)

338 SetCursorState(I:BOOL*BOOLEAN)

338 SetCutSceneLite(I:BOOL*BOOLEAN)

339 SwingOnce()

340 StaticSequence(O:Object*,I:Sequence*)

341 StaticPalette(S:Palette*,O:Object*)

31 SpellRES(S:RES*,O:Target*)

95 SpellPointRES(S:RES*,P:Target*)

113 ForceSpellRES(S:RES*,O:Target)

114 ForceSpellPointRES(S:RES*,P:Target)

160 ApplySpellRES(S:RES*,O:Target)

181 ReallyForceSpellRES(S:RES*,O:Target)

191 SpellNoDecRES(S:RES*,O:Target*)

192 SpellPointNoDecRES(S:RES*,P:Target*)

240 ReallyForceSpellDeadRES(S:RES*,O:Target)

318 ForceSpellRangeRES(S:RES*,O:Target)

319 ForceSpellPointRangeRES(S:RES*,P:Target)

337 ReallyForceSpellPointRES(S:RES*,P:Target*)

342 DisplayStringHeadDead(O:Object*,I:StrRef*)

343 MoveToExpansion()

344 StartRainNow()

345 SetSequence(I:Sequence*SEQ)

346 DisplayStringNoNameHead(O:Object*,I:StrRef*)

347 SetEncounterProbability(S:FromArea*,S:ToArea*,I:Probability*)

348 SetupWish(I:Column*,I:Count*)

349 SetupWishObject(O:Creature*,I:Count*)

350 LeaveAreaLUAEntry(S:Area*,S:Entry*,P:Point*,I:Face*DIR)

351 LeaveAreaLUAPanicEntry(S:Area*,S:Entry*,P:Point*,I:Face*DIR)

352 LoseGame()

353 DialogueSetGlobal(S:Name*,S:Area*,I:Value*)

354 DialogueIncrementGlobal(S:Name*,S:Area*,I:Value*)

355 DialogueSG(S:Name*,I:Num*)

356 Assign(S:Statement*,I:Type*ArgType,I:Local*)

356 AssignFromObject(S:Statement*,O:Object*,I:Type*ArgType,I:Local*)

357 Eval(S:Expression*,I:Type*ArgType,I:Loc*)

358 ClearBlockVariables()

147 RemoveSpellRES(S:Spell*)

113 ForceSpellRES(S:ResRef*,O:Target)

160 ApplySpellRES(S:ResRef*,O:Target)

181 ReallyForceSpellRES(S:ResRef*,O:Target)

7 CreateCreature(S:NewObject*,P:Location*,I:Face*)

Und nach der Installation von HTM - wo der Fehler auftrat
90
0 NoAction()
1 ActionOverride(O:Actor*,A:Action*)
2 AddWayPoint(P:WayPoint*)
3 Attack(O:Target*)
5 BackStab(O:Target*)
7 CreateCreature(S:NewObject*,P:Location*,I:Face*DIR)
8 Dialogue(O:Object*)
8 Dialog(O:Object*)
9 DropItem(S:Object*,P:Location*)
10 Enemy()
11 EquipItem(S:Object*)
13 FindTraps()
14 GetItem(S:Object*,O:Target*)
15 GiveItem(S:Object*,O:Target*)
16 GiveOrder(O:Object*,I:Order*)
17 Help()
18 Hide()
19 JoinParty()
20 LayHands(O:Target*)
21 LeaveParty()
22 MoveToObject(O:Target*)
23 MoveToPoint(P:Point*)
24 Panic()
25 PickPockets(O:Target*)
26 PlaySound(S:Sound*)
27 ProtectPoint(P:Target*,I:Range*)
28 RemoveTraps(O:Trap*)
29 RunAwayFrom(O:Creature*,I:Time*)
30 SetGlobal(S:Name*,S:Area*,I:Value*)
31 Spell(O:Target*,I:Spell*Spell)
33 Turn()
34 UseItem(S:Object*,O:Target*)
34 UseItemSlot(O:Target*,I:Slot*SLOTS)
36 Continue()
37 FollowPath()
38 Swing()
39 Recoil()
40 PlayDead(I:Time*)
47 Formation(O:Leader*,P:Offset*)
48 JumpToPoint(P:Target*)
49 MoveViewPoint(P:Target*,I:ScrollSpeed*Scroll)
50 MoveViewObject(O:Target*,I:ScrollSpeed*Scroll)
51 ClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
52 ClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)
53 ClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
54 ClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)
55 DoubleClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
56 DoubleClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)
57 DoubleClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
58 DoubleClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)
59 MoveCursorPoint(P:Target*,I:ScrollSpeed*Scroll)
60 ChangeAIScript(S:ScriptFile*,I:Level*Scrlev)
61 StartTimer(I:ID*,I:Time*)
62 SendTrigger(O:Target*,I:TriggerNum*)
63 Wait(I:Time*)
64 UndoExplore()
65 Explore()
66 DayNight(I:TimeOfDay*Time)
67 Weather(I:Weather*Weather)
68 CallLightning(O:Target*)
69 VEquip(I:item*)
70 NIDSpecial1()
71 NIDSpecial2()
72 NIDSpecial3()
73 NIDSpecial4()
74 NIDSpecial5()
75 NIDSpecial6()
76 NIDSpecial7()
77 NIDSpecial8()
78 NIDSpecial9()
79 NIDSpecial10()
80 NIDSpecial11()
81 NIDSpecial12()
82 CreateItem(S:ResRef*,I:Usage1*,I:Usage2*,I:Usage3*)
83 SmallWait(I:Time*)
84 Face(I:Direction*DIR)
85 RandomWalk()
86 SetInterrupt(I:State*Boolean)
87 ProtectObject(O:Target*,I:Range*)
88 Leader(P:Point*)
89 Follow(P:Point*)
90 MoveToPointNoRecticle(P:Point*)
91 LeaveArea(S:Area*,P:Point*,I:Face*DIR)
92 SelectWeaponAbility(I:WeaponNum*Slots,I:AbilityNum*)
94 GroupAttack(O:Target*)
95 SpellPoint(P:Target*,I:Spell*Spell)
96 Rest()
97 UseItemPoint(S:Item,P:Target*,I:Ability*)
97 UseItemPointSlot(P:Target*,I:Slot*)
98 AttackNoSound(O:Target*)
100 RandomFly()
102 MoraleSet(O:Target*,I:Morale*)
103 MoraleInc(O:Target*,I:Morale*)
104 MoraleDec(O:Target*,I:Morale*)
105 AttackOneRound(O:Target*)
106 Shout(I:ID*SHOUTIDS)
107 MoveToOffset(P:Offset*)
108 EscapeArea()
109 IncrementGlobal(S:Name*,S:Area*,I:Value*)
110 LeaveAreaLUA(S:Area*,S:Parchment*,P:Point*,I:Face*DIR)
111 DestroySelf()
112 UseContainer()
113 ForceSpell(O:Target,I:Spell*Spell)
114 ForceSpellPoint(P:Target,I:Spell*Spell)
115 SetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)
116 TakePartyItem(S:Item*)
117 TakePartyGold(I:Amount*)
118 GivePartyGold(I:Amount*)
119 DropInventory()
120 StartCutScene(S:CutScene*)
121 StartCutSceneMode()
122 EndCutSceneMode()
123 ClearAllActions()
124 Berserk()
125 Deactivate(O:Object*)
126 Activate(O:Object*)
127 CutSceneId(O:Object*)
128 AnkhegEmerge()
129 AnkhegHide()
130 RandomTurn()
131 Kill(O:Object*)
132 VerbalConstant(O:Object*,I:Constant*soundOff)
133 ClearActions(O:Object*)
134 AttackReevaluate(O:Target*,I:ReevaluationPeriod*)
135 LockScroll()
136 UnlockScroll()
137 StartDialog(S:DialogFile*,O:Target*)
137 StartDialogue(S:DialogFile*,O:Target*)
138 SetDialog(S:DialogFile*)
138 SetDialogue(S:DialogFile*)
139 PlayerDialog(O:Target*)
139 PlayerDialogue(O:Target*)
140 GiveItemCreate(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
141 GivePartyGoldGlobal(S:Name*,S:Area*)
142 UseDoor()
143 OpenDoor(O:Object*)
144 CloseDoor(O:Object*)
145 PickLock(O:Object*)
146 Polymorph(I:AnimationType*Animate)
147 RemoveSpell(I:Spell*Spell)
148 BashDoor(O:Object)
149 EquipMostDamagingMelee()
150 StartStore(S:Store*,O:Target*)
151 DisplayString(O:Object*,I:StrRef*)
152 ChangeAIType(O:Object*)
153 ChangeEnemyAlly(O:Object*,I:Value*EA)
154 ChangeGeneral(O:Object*,I:Value*General)
155 ChangeRace(O:Object*,I:Value*Race)
156 ChangeClass(O:Object*,I:Value*Class)
157 ChangeSpecifics(O:Object*,I:Value*Specific)
158 ChangeGender(O:Object*,I:Value*Gender)
159 ChangeAlignment(O:Object*,I:Value*Align)
160 ApplySpell(O:Target,I:Spell*Spell)
161 IncrementChapter(S:RESREF*)
162 ReputationSet(I:Reputation*)
163 ReputationInc(I:Reputation*)
164 AddexperienceParty(I:XP*)
165 AddexperiencePartyGlobal(S:Name*,S:Area*)
166 SetNumTimesTalkedTo(I:Num*)
167 StartMovie(S:ResRef*)
168 Interact(O:Object*)
169 DestroyItem(S:ResRef*)
170 RevealAreaOnMap(S:ResRef*)
171 GiveGoldForce(I:Amount*)
172 ChangeTileState(O:Tile*,I:State*Boolean)
173 AddJournalEntry(I:StrRef*,I:Type*JourType)
174 EquipRanged()
175 SetLeavePartyDialogFile()
175 SetLeavePartyDialogueFile()
176 EscapeAreaDestroy(I:Delay*)
177 TriggerActivation(O:Object*,I:State*Boolean)
178 BreakInstants()
179 DialogInterrupt(I:State*Boolean)
179 DialogueInterrupt(I:State*Boolean)
180 MoveToObjectFollow(O:Object*)
181 ReallyForceSpell(O:Target,I:Spell*Spell)
182 MakeUnselectable(I:Time*)
183 MultiPlayerSync()
184 RunAwayFromNoInterrupt(O:Creature*,I:Time*)
185 SetMasterArea(S:Name*)
186 EndCredits()
187 StartMusic(I:Slot*,I:Flags*MFLAGS)
188 TakePartyItemAll(S:Item*)
189 LeaveAreaLUAPanic(S:Area*,S:Parchment*,P:Point*,I:Face*DIR)
190 SaveGame(I:Slot*)
191 SpellNoDec(O:Target*,I:Spell*Spell)
192 SpellPointNoDec(P:Target*,I:Spell*Spell)
193 TakePartyItemRange(S:Item*)
194 ChangeAnimation(S:ResRef*)
195 Lock(O:Object*)
196 Unlock(O:Object*)
197 MoveGlobal(S:Area*,O:Object*,P:Point*)
198 StartDialogueNoSet(O:Object*)
198 StartDialogNoSet(O:Object*)
199 TextScreen(S:TextList*)
200 RandomWalkContinuous()
201 DetectSecretDoor(O:Object*)
202 FadeToColor(P:Point*,I:Blue*)
203 FadeFromColor(P:Point*,I:Blue*)
204 TakePartyItemNum(S:ResRef*,I:Num*)
207 MoveToPointNoInterrupt(P:Point*)
208 MoveToObjectNoInterrupt(O:Object*)
209 SpawnPtActivate(O:Object*)
210 SpawnPtDeactivate(O:Object*)
211 SpawnPtSpawn(O:Object*)
212 GlobalShout(I:ID*)
213 StaticStart(O:Object*)
214 StaticStop(O:Object*)
215 FollowObjectFormation(O:Object*,I:Formation*,I:Position*)
216 AddFamiliar()
217 RemoveFamiliar()
218 PauseGame()
219 ChangeAnimationNoEffect(S:ResRef*)
220 TakeItemListParty(S:ResRef*)
221 SetMoraleAI(I:Morale*MoraleAI)
222 IncMoraleAI(I:Morale*)
223 DestroyAllEquipment()
224 GivePartyAllEquipment()
225 MoveBetweenAreas(S:Area*,P:Location*,I:Face*DIR)
226 TakeItemListPartyNum(S:ResRef*,I:Num*)
227 CreateCreatureObject(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
228 CreateCreatureImpassable(S:NewObject*,P:Location*,I:Face*DIR)
108 EscapeAreaMove(S:Area*,I:X*,I:Y*,I:Face*DIR)
229 FaceObject(O:Object*)
230 RestParty()
231 CreateCreatureDoor(S:NewObject*,P:Location*,I:Face*DIR)
232 CreateCreatureObjectDoor(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
233 CreateCreatureObjectOffScreen(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
234 MoveGlobalObjectOffScreen(O:Object*,O:Target*)
235 SetQuestDone(I:STRREF*)
236 StorePartyLocations()
237 RestorePartyLocations()
238 CreateCreatureOffScreen(S:ResRef*,I:Face*DIR)
239 MoveToCenterOfScreen(I:NotInterruptableFor*)
240 ReallyForceSpellDead(O:Target,I:Spell*Spell)
241 Calm(O:Object)
242 Ally()
243 RestNoSpells()
244 SaveLocation(S:Area*,S:Global*,P:Point*)
245 SaveObjectLocation(S:Area*,S:Global*,O:Object*)
246 CreateCreatureAtLocation(S:GLOBAL*,S:Area*,S:ResRef*)
247 SetToken(S:Token*,I:STRREF*)
248 SetTokenObject(S:Token*,O:Object)
249 SetGabber(O:Object)
250 CreateCreatureObjectCopy(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
251 HideAreaOnMap(S:ResRef*)
252 CreateCreatureObjectOffset(S:ResRef*,O:Object*,P:Offset*)
253 ContainerEnable(O:Object,I:Bool*BOOLEAN)
254 ScreenShake(P:Point*,I:Duration*)
255 AddGlobals(S:Name*,S:Name2*)
256 CreateItemGlobal(S:Global*,S:Area*,S:ResRef*)
257 PickUpItem(S:ResRef*)
258 FillSlot(I:Slot*SLOTS)
259 AddXPObject(O:Object*,I:XP*)
260 DestroyGold(I:Gold*)
261 SetHomeLocation(P:Point*)
262 DisplayStringNoName(O:Object*,I:StrRef*)
263 EraseJournalEntry(I:STRREF*)
264 CopyGroundPilesTo(S:ResRef*,P:Location*)
265 DialogueForceInterrupt(O:Object*)
265 DialogForceInterrupt(O:Object*)
266 StartDialogInterrupt(S:DialogFile*,O:Target*)
266 StartDialogueInterrupt(S:DialogFile*,O:Target*)
267 StartDialogueNoSetInterrupt(O:Object*)
267 StartDialogNoSetInterrupt(O:Object*)
268 RealSetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)
269 DisplayStringHead(O:Object*,I:StrRef*)
270 PolymorphCopy(O:Object*)
271 VerbalConstantHead(O:Object*,I:Constant*soundOff)
272 CreateVisualEffect(S:Object*,P:Location*)
273 CreateVisualEffectObject(S:DialogFile*,O:Target*)
274 AddKit(I:Kit*KIT)
225 MoveBetweenAreasEffect(S:Area*,S:Effect*,P:Location*,I:Face*DIR)
227 CreateCreatureObjectEffect(S:ResRef*,S:Effect*,O:Object*)
250 CreateCreatureObjectCopyEffect(S:ResRef*,S:Effect*,O:Object*)
275 StartCombatCounter()
276 EscapeAreaNoSee()
277 EscapeAreaObject(O:Object*)
277 EscapeAreaObjectMove(S:ResRef*,O:Object*,I:X*,I:Y*,I:Face*DIR)
278 TakeItemReplace(S:Give*,S:Take*,O:Object*)
279 AddSpecialAbility(S:ResRef*)
280 DestroyAllDestructableEquipment()
281 RemovePaladinHood()
282 RemoveRangerHood()
283 RegainPaladinHood()
284 RegainRangerHood()
285 PolymorphCopyBase(O:Object*)
286 HideGUI()
287 UnhideGUI()
288 SetName(I:STRREF*)
289 AddSuperKit(I:Kit*KIT)
290 PlayDeadInterruptable(I:Time*)
290 PlayDeadInterruptible(I:Time*)
291 MoveGlobalObject(O:Object*,O:Target*)
292 DisplayStringHeadOwner(S:Item*,I:STRREF*)
293 StartDialogOverride(S:DialogFile*,O:Target*)
294 StartDialogOverrideInterrupt(S:DialogFile*,O:Target*)
295 CreateCreatureCopyPoint(S:ResRef*,O:Object*,P:Dest*)
296 BattleSong()
297 MoveToSavedLocationn(S:GLOBAL*,S:Area*)
298 ApplyDamage(O:Object*,I:Amount*,I:Type*DMGTYPE)
299 BanterBlockTime(I:Time*)
300 BanterBlockFlag(I:State*Boolean)
301 AmbientActivate(O:Object*,I:State*BOOLEAN)
302 AttachTransitionToDoor(S:GLOBAL*,O:Object*)
303 DeathMatchPositionGlobal(S:Areaname*,P:Dest*,I:Player*)
304 DeathMatchPositionArea(S:Areaname*,P:Dest*,I:Player*)
305 DeathMatchPositionLocal(S:Areaname*,P:Dest*,I:Player*)
306 ApplyDamagePercent(O:Object*,I:Amount*,I:Type*DMGTYPE)
307 SG(S:Name*,I:Num*)
308 AddMapNote(P:Position*,I:StringRef*)
309 DemoEnd()
310 MoveGlobalsTo(S:FromArea*,S:ToArea*,P:Location*)
311 DisplayStringWait(O:Object*,I:StrRef*)
312 StateOverrideTime(I:Time*)
313 StateOverrideFlag(I:State*Boolean)
314 SetRestEncounterProbabilityDay(I:Prob*)
315 SetRestEncounterProbabilityNight(I:Prob*)
316 SoundActivate(O:Object*,I:State*BOOLEAN)
317 PlaySong(I:Song*)
318 ForceSpellRange(O:Target,I:Spell*Spell)
319 ForceSpellPointRange(P:Target,I:Spell*Spell)
320 SetPlayerSound(O:Object*,I:STRREF*,I:SlotNum*SNDSLOT)
321 SetAreaRestFlag(I:CanRest*)
322 FakeEffectExpiryCheck(O:Object*,I:Ticks*)
323 CreateCreatureImpassableAllowOverlap(S:NewObject*,P:Location*,I:Face*DIR)
324 SetBeenInPartyFlags()
325 GoToStartScreen()
326 ExitPocketPlane()
327 AddXP2DA(S:Column*)
328 RemoveMapNote(P:Position*,I:STRREF*)
329 TriggerWalkTo(O:Object*)
330 AddAreaType(I:Type*AREATYPE)
331 RemoveAreaType(I:Type*AREATYPE)
332 AddAreaFlag(I:Type*AREAFLAG)
333 RemoveAreaFlag(I:Type*AREAFLAG)
334 StartDialogNoName(S:DialogFile*,O:Target*)
335 SetTokenGlobal(S:GLOBAL*,S:Area*,S:Token*)
336 MakeGlobal()
337 ReallyForceSpellPoint(P:Target*,I:Spell*Spell)
338 SetCursorState(I:BOOL*BOOLEAN)
338 SetCutSceneLite(I:BOOL*BOOLEAN)
339 SwingOnce()
340 StaticSequence(O:Object*,I:Sequence*)
341 StaticPalette(S:Palette*,O:Object*)
31 SpellRES(S:RES*,O:Target*)
95 SpellPointRES(S:RES*,P:Target*)
113 ForceSpellRES(S:RES*,O:Target)
114 ForceSpellPointRES(S:RES*,P:Target)
160 ApplySpellRES(S:RES*,O:Target)
181 ReallyForceSpellRES(S:RES*,O:Target)
191 SpellNoDecRES(S:RES*,O:Target*)
192 SpellPointNoDecRES(S:RES*,P:Target*)
240 ReallyForceSpellDeadRES(S:RES*,O:Target)
318 ForceSpellRangeRES(S:RES*,O:Target)
319 ForceSpellPointRangeRES(S:RES*,P:Target)
337 ReallyForceSpellPointRES(S:RES*,P:Target*)
342 DisplayStringHeadDead(O:Object*,I:StrRef*)
343 MoveToExpansion()
344 StartRainNow()
345 SetSequence(I:Sequence*SEQ)
346 DisplayStringNoNameHead(O:Object*,I:StrRef*)
347 SetEncounterProbability(S:FromArea*,S:ToArea*,I:Probability*)
348 SetupWish(I:Column*,I:Count*)
349 SetupWishObject(O:Creature*,I:Count*)
350 LeaveAreaLUAEntry(S:Area*,S:Entry*,P:Point*,I:Face*DIR)
351 LeaveAreaLUAPanicEntry(S:Area*,S:Entry*,P:Point*,I:Face*DIR)
352 LoseGame()
353 DialogueSetGlobal(S:Name*,S:Area*,I:Value*)
354 DialogueIncrementGlobal(S:Name*,S:Area*,I:Value*)
355 DialogueSG(S:Name*,I:Num*)
356 Assign(S:Statement*,I:Type*ArgType,I:Local*)
356 AssignFromObject(S:Statement*,O:Object*,I:Type*ArgType,I:Local*)
357 Eval(S:Expression*,I:Type*ArgType,I:Loc*)
358 ClearBlockVariables()
147 RemoveSpellRES(S:Spell*)
113 ForceSpellRES(S:ResRef*,O:Target)
160 ApplySpellRES(S:ResRef*,O:Target)
181 ReallyForceSpellRES(S:ResRef*,O:Target)
7 CreateCreature(S:NewObject*,P:Location*,I:Face*)

An der Komponente mit den Schattendieben aus Ding0s Questpack liegt es übrigens nicht, das habe ich herausgefunden.

Oh ... aber könnte es vielleicht an der Strongholds for NSCs liegen?
Dort kommt es ja, wenn Imoen die Gilde übernimmt zum Kampf zwischen Aran und Imoen?
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
12.922
Der Installationsfehler hat nichts mit Inhalten zu tun. Er konnte die Aktion CreateCreature nicht zuordnen, wenn wie in der EE üblich Buchstaben verwendet werden. Dabei wurde die entsprechend durch HeThiMo umdefiniert, so dass sie eine DIR.ids verwenden soll:
CreateCreature(S:NewObject*,P:Location*,I:Face*DIR)
Diese Definition sieht auch vorher und nachher gleich (richtig) aus.
Wie sieht denn die DIR.ids bei Dir vor der Installation der 3. Komponente aus?
Denn irgendwas stimmt in Deinem Spiel nicht mehr, dass das nicht mehr funktioniert. Und poste am besten die DEBUG hier auch nochmal.
 

Lumorus

Wachender
Registriert
03.03.2011
Beiträge
4.060
Von vor und nachher habe ich leider gerade keine DIR.ids, aber von der ganzen fertigen Installation:
IDS
0 S
1 SSW
2 SW
3 SWW
4 W
5 NWW
6 NW
7 NNW
8 N
9 NNE
10 NE
11 NEE
12 E
13 SEE
14 SE
15 SSE

Und die DEBUG:
nstall Component [Component 3. Shadow-Covered Love (by Alisia & Austin)]?
nstall, or [N]ot Install or [Q]uit?
Installing [Component 3. Shadow-Covered Love (by Alisia & Austin)] [2.8]
[*.IDS] forgotten
Appending to files ...
[./override/STATE.IDS] loaded, 1908 bytes
Not appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it DOES contains [CD_STATE_NOTVALID]
Copying and patching 1 file ...
[./override/AR0306.are] loaded, 6492 bytes
Extending game scripts ...
[HERTHIMONEY/scripts/AR0306_3.baf] loaded, 530 bytes
[./override/TRIGGER.IDS] loaded, 9409 bytes
[./override/ACTION.IDS] loaded, 13671 bytes
[./override/OBJECT.IDS] loaded, 1735 bytes
[./override/AR0306.BCS] loaded, 16264 bytes
override/ar0306.bcs copied to HerThiMoney/backup/20/ar0306.bcs, 16264 bytes
Extended script [ar0306.bcs] with [HERTHIMONEY/scripts/AR0306_3.baf]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 11300 bytes
Copying and patching 1 file ...
[HerThiMoney/cre/ANtony1.cre] loaded, 1096 bytes
Copied [HerThiMoney/cre/ANtony1.cre] to [override/ANtony1.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANspym1.cre] loaded, 1096 bytes
Copied [HerThiMoney/cre/ANspym1.cre] to [override/ANspym1.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANleena1.cre] loaded, 1436 bytes
Copied [HerThiMoney/cre/ANleena1.cre] to [override/ANleena1.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANleena2.cre] loaded, 1436 bytes
Copied [HerThiMoney/cre/ANleena2.cre] to [override/ANleena2.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANporin.cre] loaded, 1096 bytes
Copied [HerThiMoney/cre/ANporin.cre] to [override/ANporin.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANjovi1.cre] loaded, 1860 bytes
Copied [HerThiMoney/cre/ANjovi1.cre] to [override/ANjovi1.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANazora1.cre] loaded, 1096 bytes
Copied [HerThiMoney/cre/ANazora1.cre] to [override/ANazora1.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANazora2.cre] loaded, 1096 bytes
Copied [HerThiMoney/cre/ANazora2.cre] to [override/ANazora2.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANbasil.cre] loaded, 1156 bytes
Copied [HerThiMoney/cre/ANbasil.cre] to [override/ANbasil.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANaltar1.cre] loaded, 1608 bytes
Copied [HerThiMoney/cre/ANaltar1.cre] to [override/ANaltar1.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANaltar2.cre] loaded, 1920 bytes
Copied [HerThiMoney/cre/ANaltar2.cre] to [override/ANaltar2.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANaltar3.cre] loaded, 1920 bytes
Copied [HerThiMoney/cre/ANaltar3.cre] to [override/ANaltar3.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANaltar4.cre] loaded, 1920 bytes
Copied [HerThiMoney/cre/ANaltar4.cre] to [override/ANaltar4.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANaltar5.cre] loaded, 1920 bytes
Copied [HerThiMoney/cre/ANaltar5.cre] to [override/ANaltar5.cre]
Copying and patching 1 file ...
[HerThiMoney/cre/ANgori.cre] loaded, 1248 bytes
Copied [HerThiMoney/cre/ANgori.cre] to [override/ANgori.cre]
Copying and patching 1 file ...
[HerThiMoney/items/ANlet1.itm] loaded, 114 bytes
Copied [HerThiMoney/items/ANlet1.itm] to [Override/ANlet1.itm]
Copying and patching 1 file ...
[HerThiMoney/items/ANlet2.itm] loaded, 114 bytes
Copied [HerThiMoney/items/ANlet2.itm] to [Override/ANlet2.itm]
Copying and patching 1 file ...
[HerThiMoney/items/ANlet3.itm] loaded, 114 bytes
Copied [HerThiMoney/items/ANlet3.itm] to [Override/ANlet3.itm]
Copying and patching 1 file ...
[HerThiMoney/items/ANLamp.itm] loaded, 266 bytes
Copied [HerThiMoney/items/ANLamp.itm] to [Override/ANLamp.itm]
Copying 1 file ...
[HerThiMoney/bam/lamp/vanilla/OHHIOIL.BAM] loaded, 3879 bytes
Copied [HerThiMoney/bam/lamp/vanilla/OHHIOIL.BAM] to [override/OHHIOIL.BAM]
[HerThiMoney/bam/lamp/vanilla/OHHOIL.BAM] loaded, 5035 bytes
Copied [HerThiMoney/bam/lamp/vanilla/OHHOIL.BAM] to [override/OHHOIL.BAM]
Extending game scripts ...
[HERTHIMONEY/scripts/AR0307.baf] loaded, 4146 bytes
[./override/GENDER.IDS] loaded, 228 bytes
[./override/STATS.IDS] loaded, 7118 bytes
[./override/RACE.IDS] loaded, 1032 bytes
[./override/GTIMES.IDS] loaded, 1712 bytes
[./override/AR0307.BCS] loaded, 14941 bytes
override/AR0307.bcs copied to HerThiMoney/backup/20/AR0307.bcs, 14941 bytes
Extended script [AR0307.bcs] with [HERTHIMONEY/scripts/AR0307.baf]
Extending game scripts ...
[HERTHIMONEY/scripts/AR0022.baf] loaded, 746 bytes
[./override/AR0022.BCS] loaded, 3242 bytes
override/AR0022.bcs copied to HerThiMoney/backup/20/AR0022.bcs, 3242 bytes
Extended script [AR0022.bcs] with [HERTHIMONEY/scripts/AR0022.baf]
Extending game scripts ...
[HERTHIMONEY/scripts/AR0511.baf] loaded, 1291 bytes
[./override/AR0511.BCS] loaded, 6767 bytes
override/AR0511.bcs copied to HerThiMoney/backup/20/AR0511.bcs, 6767 bytes
Extended script [AR0511.bcs] with [HERTHIMONEY/scripts/AR0511.baf]
Extending game scripts ...
[HERTHIMONEY/scripts/AR0300.baf] loaded, 873 bytes
[./override/AR0300.BCS] loaded, 81251 bytes
override/AR0300.bcs copied to HerThiMoney/backup/20/AR0300.bcs, 81251 bytes
Extended script [AR0300.bcs] with [HERTHIMONEY/scripts/AR0300.baf]
Extending game scripts ...
[HERTHIMONEY/scripts/AR0803.baf] loaded, 317 bytes
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\CD5\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\CD4\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\German\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\CD3\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\German\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\CD2\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\German\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\CD2\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\CD1\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\German\\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Games\Black Isle\BGII - SvA\\DATA\SCRIPTS.BIF]
[C:\Games\Black Isle\BGII - SvA\\DATA\SCRIPTS.BIF] 6510702 bytes, 2826 files, 0 tilesets
Extended script [AR0803.bcs] with [HERTHIMONEY/scripts/AR0803.baf]
Extending game scripts ...
[HERTHIMONEY/scripts/AR5500.baf] loaded, 722 bytes
[./override/AREATYPE.IDS] loaded, 181 bytes
[./override/AR5500.BCS] loaded, 25845 bytes
override/AR5500.bcs copied to HerThiMoney/backup/20/AR5500.bcs, 25845 bytes
Extended script [AR5500.bcs] with [HERTHIMONEY/scripts/AR5500.baf]
Extending game scripts ...
[HERTHIMONEY/scripts/AR0404.baf] loaded, 4472 bytes
[./override/STATE.IDS] loaded, 1908 bytes
[./override/SPELL.IDS] loaded, 29119 bytes
[./override/AR0404.BCS] loaded, 9558 bytes
override/AR0404.bcs copied to HerThiMoney/backup/20/AR0404.bcs, 9558 bytes
Extended script [AR0404.bcs] with [HERTHIMONEY/scripts/AR0404.baf]
Extending game scripts ...
[HerThiMoney/scripts/AR0809_3.baf] loaded, 210 bytes
[./override/AR0809.BCS] loaded, 16868 bytes
override/AR0809.bcs copied to HerThiMoney/backup/20/AR0809.bcs, 16868 bytes
Extended script [AR0809.bcs] with [HerThiMoney/scripts/AR0809_3.baf]
Extending game scripts ...
[HERTHIMONEY/scripts/baldur3.baf] loaded, 8494 bytes
[./override/BALDUR.BCS] loaded, 347886 bytes
override/baldur.bcs copied to HerThiMoney/backup/20/baldur.bcs, 347886 bytes
Extended script [baldur.bcs] with [HERTHIMONEY/scripts/baldur3.baf]
Extending game scripts ...
[HERTHIMONEY/scripts/baldur25.baf] loaded, 1443 bytes
[./override/BALDUR25.BCS] loaded, 63924 bytes
override/baldur25.bcs copied to HerThiMoney/backup/20/baldur25.bcs, 63924 bytes
Extended script [baldur25.bcs] with [HERTHIMONEY/scripts/baldur25.baf]
Extending game scripts ...
[HerThiMoney/scripts/jaheira3.baf] loaded, 280 bytes
[./override/JAHEIRA.BCS] loaded, 93103 bytes
override/jaheira.bcs copied to HerThiMoney/backup/20/jaheira.bcs, 93103 bytes
Extended script [jaheira.bcs] with [HerThiMoney/scripts/jaheira3.baf]
Extending game scripts ...
[HerThiMoney/scripts/anomen3.baf] loaded, 985 bytes
[./override/ANOMEN.BCS] loaded, 71193 bytes
override/anomen.bcs copied to HerThiMoney/backup/20/anomen.bcs, 71193 bytes
Extended script [anomen.bcs] with [HerThiMoney/scripts/anomen3.baf]
Extending game scripts ...
[HerThiMoney/scripts/dorn3.baf] loaded, 342 bytes
Extended script [dorn.bcs] with [HerThiMoney/scripts/dorn3.baf]
Extending game scripts ...
[HerThiMoney/scripts/rasaad3.baf] loaded, 1417 bytes
Extended script [rasaad.bcs] with [HerThiMoney/scripts/rasaad3.baf]
Extending game scripts ...
[HerThiMoney/scripts/rasaad3.baf] loaded, 1417 bytes
Extended script [rasa25.bcs] with [HerThiMoney/scripts/rasaad3.baf]
Extending game scripts ...
[HerThiMoney/scripts/keldorn3.baf] loaded, 245 bytes
[./override/KELDORN.BCS] loaded, 31024 bytes
override/keldorn.bcs copied to HerThiMoney/backup/20/keldorn.bcs, 31024 bytes
Extended script [keldorn.bcs] with [HerThiMoney/scripts/keldorn3.baf]
Extending game scripts ...
[HerThiMoney/scripts/viconia3.baf] loaded, 249 bytes
[./override/VICONIA.BCS] loaded, 92400 bytes
override/viconia.bcs copied to HerThiMoney/backup/20/viconia.bcs, 92400 bytes
Extended script [viconia.bcs] with [HerThiMoney/scripts/viconia3.baf]
Extending game scripts ...
[HerThiMoney/scripts/aerie3.baf] loaded, 609 bytes
[./override/AERIE.BCS] loaded, 45905 bytes
override/aerie.bcs copied to HerThiMoney/backup/20/aerie.bcs, 45905 bytes
Extended script [aerie.bcs] with [HerThiMoney/scripts/aerie3.baf]
Extending game scripts ...
[HerThiMoney/scripts/aerie3.baf] loaded, 609 bytes
[./override/AERI25.BCS] loaded, 13567 bytes
override/AERI25.bcs copied to HerThiMoney/backup/20/AERI25.bcs, 13567 bytes
Extended script [AERI25.bcs] with [HerThiMoney/scripts/aerie3.baf]
Extending game scripts ...
[HerThiMoney/scripts/haerdalis3.baf] loaded, 615 bytes
[./override/HAERDALI.BCS] loaded, 26844 bytes
override/HAERDALI.bcs copied to HerThiMoney/backup/20/HAERDALI.bcs, 26844 bytes
Extended script [HAERDALI.bcs] with [HerThiMoney/scripts/haerdalis3.baf]
Extending game scripts ...
[HerThiMoney/scripts/sarevok3.baf] loaded, 414 bytes
[./override/SAREV25.BCS] loaded, 7876 bytes
override/sarev25.bcs copied to HerThiMoney/backup/20/sarev25.bcs, 7876 bytes
Extended script [sarev25.bcs] with [HerThiMoney/scripts/sarevok3.baf]
Extending game scripts ...
[HerThiMoney/scripts/minsc3.baf] loaded, 406 bytes
[./override/MINS25.BCS] loaded, 3050 bytes
override/MINS25.bcs copied to HerThiMoney/backup/20/MINS25.bcs, 3050 bytes
Extended script [MINS25.bcs] with [HerThiMoney/scripts/minsc3.baf]
Extending game scripts ...
[HerThiMoney/scripts/minsc3.baf] loaded, 406 bytes
[./override/MINSC.BCS] loaded, 77259 bytes
override/minsc.bcs copied to HerThiMoney/backup/20/minsc.bcs, 77259 bytes
Extended script [minsc.bcs] with [HerThiMoney/scripts/minsc3.baf]
Extending game scripts ...
[HerThiMoney/scripts/yoshimo3.baf] loaded, 595 bytes
[./override/YOSHIMO.BCS] loaded, 14796 bytes
override/YOSHIMO.bcs copied to HerThiMoney/backup/20/YOSHIMO.bcs, 14796 bytes
Extended script [YOSHIMO.bcs] with [HerThiMoney/scripts/yoshimo3.baf]
Extending game scripts ...
[HerThiMoney/scripts/mazzy3.baf] loaded, 582 bytes
[./override/MAZZY.BCS] loaded, 29589 bytes
override/mazzy.bcs copied to HerThiMoney/backup/20/mazzy.bcs, 29589 bytes
Extended script [mazzy.bcs] with [HerThiMoney/scripts/mazzy3.baf]
Extending game scripts ...
[HerThiMoney/scripts/nalia3.baf] loaded, 582 bytes
[./override/NALIA.BCS] loaded, 35242 bytes
override/nalia.bcs copied to HerThiMoney/backup/20/nalia.bcs, 35242 bytes
Extended script [nalia.bcs] with [HerThiMoney/scripts/nalia3.baf]
Extending game scripts ...
[HerThiMoney/scripts/AR2500.baf] loaded, 1228 bytes
[./override/DIR.IDS] loaded, 109 bytes
[./override/AR2500.BCS] loaded, 49275 bytes
override/AR2500.bcs copied to HerThiMoney/backup/20/AR2500.bcs, 49275 bytes
Extended script [AR2500.bcs] with [HerThiMoney/scripts/AR2500.baf]
Extending game scripts ...
[HerThiMoney/scripts/addp1dlg.baf] loaded, 130 bytes
[./override/PLAYER1.BCS] loaded, 1318 bytes
override/Player1.bcs copied to HerThiMoney/backup/20/Player1.bcs, 1318 bytes
Extended script [Player1.bcs] with [HerThiMoney/scripts/addp1dlg.baf]
Compiling 1 script ...
[HERTHIMONEY/tra/English/ANAranSoA.tra] has 866 translation strings
[HerThiMoney/scripts/ANaran.baf] loaded, 2159 bytes
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...

[HerThiMoney/scripts/AN0012.baf] PARSE ERROR at line 9 column 1-37
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".

[HerThiMoney/scripts/AN0012.baf] ERROR at line 9 column 1-37
Near Text: )
Parsing.Parse_error
ERROR: parsing [HerThiMoney/scripts/AN0012.baf]: Parsing.Parse_error
ERROR: error compiling [HerThiMoney/scripts/AN0012.baf]: Parsing.Parse_error
ERROR: compiling [HerThiMoney/scripts/AN0012.baf]!
Stopping installation because of error.

ERROR Installing [Component 3. Shadow-Covered Love (by Alisia & Austin)], rolling back to previous state
Unable to Unlink [HerThiMoney/backup/20/OTHER.20]: Unix.Unix_error(1, "unlink", "HerThiMoney/backup/20/OTHER.20")
[HerThiMoney/backup/20/UNSETSTR.20] SET_STRING uninstall info not found
Will uninstall 53 files for [HERTHIMONEY/HERTHIMONEY.TP2] component 20.
Restoring backed-up [HerThiMoney/backup/20/ar0306.bcs]
HerThiMoney/backup/20/ar0306.bcs copied to override/ar0306.bcs, 16264 bytes
Restoring backed-up [HerThiMoney/backup/20/AR0307.bcs]
HerThiMoney/backup/20/AR0307.bcs copied to override/AR0307.bcs, 14941 bytes
Restoring backed-up [HerThiMoney/backup/20/AR0022.bcs]
HerThiMoney/backup/20/AR0022.bcs copied to override/AR0022.bcs, 3242 bytes
Restoring backed-up [HerThiMoney/backup/20/AR0511.bcs]
HerThiMoney/backup/20/AR0511.bcs copied to override/AR0511.bcs, 6767 bytes
Restoring backed-up [HerThiMoney/backup/20/AR0300.bcs]
HerThiMoney/backup/20/AR0300.bcs copied to override/AR0300.bcs, 81251 bytes
Restoring backed-up [HerThiMoney/backup/20/AR5500.bcs]
HerThiMoney/backup/20/AR5500.bcs copied to override/AR5500.bcs, 25845 bytes
Restoring backed-up [HerThiMoney/backup/20/AR0404.bcs]
HerThiMoney/backup/20/AR0404.bcs copied to override/AR0404.bcs, 9558 bytes
Restoring backed-up [HerThiMoney/backup/20/AR0809.bcs]
HerThiMoney/backup/20/AR0809.bcs copied to override/AR0809.bcs, 16868 bytes
Restoring backed-up [HerThiMoney/backup/20/baldur.bcs]
HerThiMoney/backup/20/baldur.bcs copied to override/baldur.bcs, 347886 bytes
Restoring backed-up [HerThiMoney/backup/20/baldur25.bcs]
HerThiMoney/backup/20/baldur25.bcs copied to override/baldur25.bcs, 63924 bytes
Restoring backed-up [HerThiMoney/backup/20/jaheira.bcs]
HerThiMoney/backup/20/jaheira.bcs copied to override/jaheira.bcs, 93103 bytes
Restoring backed-up [HerThiMoney/backup/20/anomen.bcs]
HerThiMoney/backup/20/anomen.bcs copied to override/anomen.bcs, 71193 bytes
Restoring backed-up [HerThiMoney/backup/20/keldorn.bcs]
HerThiMoney/backup/20/keldorn.bcs copied to override/keldorn.bcs, 31024 bytes
Restoring backed-up [HerThiMoney/backup/20/viconia.bcs]
HerThiMoney/backup/20/viconia.bcs copied to override/viconia.bcs, 92400 bytes
Restoring backed-up [HerThiMoney/backup/20/aerie.bcs]
HerThiMoney/backup/20/aerie.bcs copied to override/aerie.bcs, 45905 bytes
Restoring backed-up [HerThiMoney/backup/20/AERI25.bcs]
HerThiMoney/backup/20/AERI25.bcs copied to override/AERI25.bcs, 13567 bytes
Restoring backed-up [HerThiMoney/backup/20/HAERDALI.bcs]
HerThiMoney/backup/20/HAERDALI.bcs copied to override/HAERDALI.bcs, 26844 bytes
Restoring backed-up [HerThiMoney/backup/20/sarev25.bcs]
HerThiMoney/backup/20/sarev25.bcs copied to override/sarev25.bcs, 7876 bytes
Restoring backed-up [HerThiMoney/backup/20/MINS25.bcs]
HerThiMoney/backup/20/MINS25.bcs copied to override/MINS25.bcs, 3050 bytes
Restoring backed-up [HerThiMoney/backup/20/minsc.bcs]
HerThiMoney/backup/20/minsc.bcs copied to override/minsc.bcs, 77259 bytes
Restoring backed-up [HerThiMoney/backup/20/YOSHIMO.bcs]
HerThiMoney/backup/20/YOSHIMO.bcs copied to override/YOSHIMO.bcs, 14796 bytes
Restoring backed-up [HerThiMoney/backup/20/mazzy.bcs]
HerThiMoney/backup/20/mazzy.bcs copied to override/mazzy.bcs, 29589 bytes
Restoring backed-up [HerThiMoney/backup/20/nalia.bcs]
HerThiMoney/backup/20/nalia.bcs copied to override/nalia.bcs, 35242 bytes
Restoring backed-up [HerThiMoney/backup/20/AR2500.bcs]
HerThiMoney/backup/20/AR2500.bcs copied to override/AR2500.bcs, 49275 bytes
Restoring backed-up [HerThiMoney/backup/20/Player1.bcs]
HerThiMoney/backup/20/Player1.bcs copied to override/Player1.bcs, 1318 bytes
Uninstalled 53 files for [HERTHIMONEY/HERTHIMONEY.TP2] component 20.
Unable to Unlink [HerThiMoney/backup/20/READLN.20]: Unix.Unix_error(20, "unlink", "HerThiMoney/backup/20/READLN.20")
Unable to Unlink [HerThiMoney/backup/20/READLN.20.TEXT]: Unix.Unix_error(20, "unlink", "HerThiMoney/backup/20/READLN.20.TEXT")


HERTHIMONEY/HERTHIMONEY.TP2 1 10 Installed ~Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team)~
ERROR: Parsing.Parse_error
Please make a backup of the file: SETUP-HERTHIMONEY.DEBUG and look for support at: Austin, Scheele, Alisia & Arcanecoast Team
Using Language [English]
[English] has 1 top-level TRA files
[HerThiMoney/tra/English/setup.TRA] has 259 translation strings

Install Component [Component 3. Shadow-Covered Love (by Alisia & Austin)]?
nstall, or [N]ot Install or [Q]uit?
Skipping [Component 3. Shadow-Covered Love (by Alisia & Austin)]
 

Jastey

Matron Modderholic
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@Lumorus danke. Da die Installation der ganzen Mod bei mir fehlerfrei funktioniert und ich bei Dir soweit nichts erkennen kann, wäre ich dankbar, wenn Du an einer Zweitinstallation überprüfen könntest, ob das reporduzierbar ist. Ich fürchte, das in Deiner Installation mittlerweile sich da ein Fehler eingeschlichen hat, da Du auch an anderer Stelle Probleme damit hast.
 

Jastey

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@Lumorus die Mod ist nun auch in v2.9 erhältlich.
 

Lumorus

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03.03.2011
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@Jastey Super, danke für den Hinweis! :up:
 

Lumorus

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Super! Es hat nun geklappt, Komponente 3 zu installieren. :)
Vermutlich lag es wirklich nur daran, dass ich eine alte Version von FFT mit der verkorksten "Face" oder Ascension verwendet habe ...
 

Lumorus

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Okeeeeey, ich habe in einem parallelen Spielstand den Zirkus befreit (damit dürfte es diesmal mit der Troll-Quest im nächsten Kapitel klappen) und schon ein Konto bei der Calimport-Bank eröffnet. :)
Ich freue mich schon richtig darauf, zu erkunden, was es alles zu erleben gibt! :cool:
 

Lumorus

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Inzwischen konnte ich die Quest mit dem Troll starten und habe auch schon Nachforschungen an den Docks angestellt (mit dem Kaufmann, dem Händler Ikert und dem Barkeeper geredet) und auch schon den Fischer finden können.
Da dieser leider nichts genaues sagen kann, setze ich meine Nachforschungen fort - aber die Quest gefällt mir bereits ;)
Ich hoffe nur, es macht nichts, dass ich erst nach dem Fischer mit den beiden Händlern geredet hatte.

Was die Schuld von Korgan angeht, hatte @Austin recht - es ist nun möglich, Korgans Schuldenquest zu bekommen, auch wenn man bereits mit Madeen und Tolgerias geredet hatte.
In diesem Fall motzt Korgan zwei Tage später rum, dass man den Waldläufer für die Zauberer finden muss und er die Geduld verliert ... nach einer Rast und 8 Stunden später startete Korgan dann den Dialog, in der er über seine Schulden spricht und die Quest vergibt. :)

EDIT: Ich glaube, die Troll-Quest müsste auf jeden Fall VOR der Bergung der Beweise von MaeVars Verrat aus dem Tresor abgeschlossen werden - denn sobald man auf dem Weg damit zu Renal ist, macht sich Sidge, einer der Personen, die man in der Troll-Quest befragen kann, aus dem Staub, sobald man das Hauptquartier der Schattendiebe betritt. Müsste ich mal ausprobieren.
 
Zuletzt bearbeitet:

Lumorus

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4.060
Da ich Imoen 4 Ever dabei habe, konnte ich die Bank-Quest mit Imoens Job testen. :)

Den Job finde ich eine nette kleine Quest, der witzig gemacht ist.
Wenn Imoen dem Ausrufer das Gold gibt , lässt sie zwar die Flyer auf den Boden fallen, statt sie zu übergeben, aber das beeinflusst nicht das Ergebnis - der Auftrag gilt für die Questgeberin als erfüllt und es gibt das Gold und die EP.
Was das ganze leider etwas kompliztiert macht, ist die Tatsache, dass Imoen zwar vorschlägt, den Town Cryer darauf anzusprechen ... aber im Questlog steht, sie sollte mit dem City Clerk sprechen. Da würde man denken, dass man den Schreiber im Ratsgebäude ansprechen sollte, gemeint ist aber der Ausrufer in der Nähe des Ratsgebäudes.
 

Austin

Junior Member
Registriert
20.04.2021
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27
Was das ganze leider etwas kompliztiert macht, ist die Tatsache, dass Imoen zwar vorschlägt, den Town Cryer darauf anzusprechen ... aber im Questlog steht, sie sollte mit dem City Clerk sprechen. Da würde man denken, dass man den Schreiber im Ratsgebäude ansprechen sollte, gemeint ist aber der Ausrufer in der Nähe des Ratsgebäudes.
Hello! Sorry my English - I don't speak German or English, so I am writing through an online translator.

You are right, the journal entry is incorrect due to the fact that the setup.tra file has not yet been proofread and during machine translation, instead of "town crier", the inscription "town clerk" appeared. To complete the micro-quest, you need to talk to the town crier on the Waukeen Promenade. I have fixed the text error in the temporary version, and on the next update, the setup.tra file will be completely read and corrected. This is the last file that is still unreadable.

And thanks for the feedback! :)
P.S. I also advise you to come to the bank building with Jaheira or Jan Jansen - both have small dialogues with employees (Jaheira with the senior clerk, and Jansen with the director). Also on the lower floor of the bank, for the atmosphere, the director's cat was added, with which you can "talk")
 

Jastey

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16.05.2004
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@Austin Добро пожаловать на форум! (Willkommen im Forum!) :)
(I can do online translator, too!!!)
 
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