[Release] Endless BG1 Mod - Nach Sarevoks Fall in BG1 verbleiben!

Jastey

Matron Modderholic
Registriert
16.05.2004
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12.240
EndlessBG1 updatet zu v16!
Changelog:
-(BGT) Corrected wrong value for "start_bg1end_sod_cutscene" (by Ychap).
-Install order syntax for PI now only considers mods that should be installed earlier. Mods that need to be installed after EndlessBG1 are only listed if their own metadata ini-file doesn't include a check.
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
12.240
EndlessBG1 updatet zur v17 mit kleineren Fixes und Änderungen.

Changelog:
-Korlasz' Crypt in BG1: NPCs should always use their SoD scripts while inside the crypt.
-Duke Jannath should not ask for the tomes if Imoen already gave them to her.
-More cleanup after Sarevok: Delthyr in ThreeOldKegs, Sorrel in NBaldursGate.
-Journal entries that make no more sense after Sarevok's defeat should be closed or erased (work in progress).
-Added compatibility note to readme for "BG1 NPCs in SoD"-Mods and dlg/bcs handling for "Korlasz' Dungeon in BG1": NPCs get their SoD dialogue and script assigned. If BG1 NPCs do not have an original SoD script they would have to be patched accordingly if a mod requires them to have one.
 
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