[Spielinhalt] [DSotSC] Dark Side of the Sword Coast

MK

Palading
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*WALK THROUGH* by SKULLCRAKER (John, Md) **HUGE!! Spoilers**


(note from Tetchyy; I post this for those whom have had trouble recognising the various quests and their
triggers/end-triggers(?). I dare say however that meny of you may have found this youselves with a little
effort(no flame, just observations *grin*), it would have taken less time for you to find it then it did for
me to post the response (again no flames, just being honest). I my self have not used this walkthrough
and thus can offer no opinion on it other then to say it seems to be rather extensive. Read on at own risk)
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By popular demand, here ya go, the quests in order;

Jet's sister

The Dark One

The religious relic/dragon

The mayor's baby

Otho's nephew

Everything begins with you flooding the Cloakwood Mines. This starts Chapter 5. As soon as the mines are
flooded, prepare your party to take on a new NPC. She's an elven cleric. (i.e. strip the NPC to be dumped
of all magic items, and dump him/her in an area that you can pick him/her up later, if you choose - inside
buildings are recommended). It is also recommended that you sleep as soon as possible, so the Chapter 5
dream sequence runs.

The quests must be completed in this order, save the Dark One, which can be done anytime, except as
the last quest. The missing nephew quest reset all of my new Dark Side areas (i.e. removed them) when I
completed it. I don't know if this was specific to my game, or was supposed to happen. So play safe, and
assume it will happen to you.

Go to the Friendly Arm Inn map. Jet will seek you out if you head to the southern portion of the map. Take
up her quest to find her sister and have her join your party. As soon as you do, the Forest of the
Forgotten Souls maps should highlight on your world map, and the Dark Side intro program will run. This is
similar to your dream programs in between chapters, except the narrator sounds like Sean Connery
speaking into a paper bag (Sorry CuCho, couldn't resist).

To access the LS maps you need to go through Peldvale. People have trouble finding the access, so the
co-ordinates are x=5020, y=638, map 2400. Co-ordinate access is achieved by pressing the "L" key on
your keyboard, and it pinpoints the location of your mouse pointer. There are 3 LS maps. The first is
inconsequential. On the second map, you must observe the phantoms doing battle for a while. Just stand
and watch. Nothing happens, but it is a prerequisite for what will come. Be very careful on these maps, as
undead exist that can and will suck your experience and levels. Quick save after each little battle, AFTER
you have checked that you haven't been sucked for XP. If you have, resume from the previous quick
save. This will save a world of grief, and a whole lot of b!tching on the boards.

Enter the last LS map at night. As close to midnight is best. It has been reported (but I have yet to
confirm this) that you also need to clear out the undead nasties that are located in a cavern in the north
central portion of this map. Play safe and clean it out. Now you have to search for Jet's sister. She
reportedly moves around this map, but I have generally found that she is pretty close to the cavern that
you cleaned out. You know you are close when you hear wailing and moaning.

When you find her, Jet will engage in conversation and ask if you still want to help. You better say "yes"
else you are screwed. On her sister's body is a necklace of importance. Right click on it for a very helpful
game hint.

After you polish off the sister, the Dark One quest is normally next up. The Dark One quest does not find
you (as all of the other quests do). When you finish Jet's quest, walk back to the map where the
phantoms and cabin are located. Sometimes the phantom will talk to you, and sometimes you have to talk
to the phantom. The Dark One is located very close by, so it takes very little time to complete; however
the battle is of epic proportion. You will find that you have to kill the Dark One (be careful as he teleports
away, and this does not count as a kill), and then the phantom will ask what's taking so long. He then
informs you that you need the Dark One's life essence that is located within the cabin (this is the trigger
for the cabin access). Get the stuff from the cabin (which the Dark One may be guarding from the
outside), kill the Dark One again, and pick up the 6 potions that are on his body. Take the 6 potions to the
phantom and everyone is happy (except the Dark One, as he's dead). Be careful not to kill the phantom in
all of the battling. He is vulnerable to attacks after the first time he talks to you. He is also affected by
turning undead, so be careful if you use this power.

Upon finishing this battle (and finding some very cool treasure), make sure you return Jet's sister's
necklace (the tear necklace) to her family member located in the Jovial Juggler Inn (Beregost). He will give
you a letter that allows you to have a special mace made. Take the letter to the Thunder Hammersmitty
(of whatever it's called) weapon shop. Otho will commence the construction of the mace, which will take
5 days.

A child should approach you to go to the Red Sheaf Inn (or was that the Burning Wizard, I forget). You
will meet the priest of Morningwhatever. He says that he has recently lost a religious relic, and you are to
return it to him. Accept the quest, then go to the Nashkell Inn. You will meet Jeremy (mayor's assistant),
who asks if you will vanquish the dragon. Also at the Nashkell Inn is Strongblade. He asks to join your
party to help slay the dragon. You might have to wait a few minutes in the Inn, as Strongblade enters
from the rear room area AFTER you have decided to take on the dragon quest. Now you're off to the
races.

On the way to the dragon map (just south and east of Nashkell), you will meet a halfling thief. He is a
decent thief, and you can ditch Imoen if you want. He also carries 6 or 7 arrows of green dragon slaying.

Upon approaching the dragon (east central area of the map), you will encounter numerous gnolls that do
nothing but piss you off as you get ready to do serious battle. Try and kill them off without initiating the
dialogue with the dragon.

As for battle tactics against the overgrown lizard, I will leave that up to you.

After you kill the dragon, you need to find his hoard. The access is located a little to the west, on a
mountain facing (still within view of where the dragon was sitting). You need to find the hoard, as that is
where the religious relic is located, along with more cool treasure. If anyone in your party is proficient with
battle axe, you will love the weapon in the hoard.

Now you return to Nashkell to return the religious relic to the cleric , as well to get your rep. points from
Jeremy (the mayor's assistant). On the way a little girl will approach you. You have to be nice to her *evil
character grimaces* and then the game goes on autopilot as everyone gets taken to the mayor's house.
You now regain control of your game, enter the mayor's house, and talk to the mayor's wife about her
missing child. Ask who had access to the child.

You resume heading back to return the relic and get your rep. points. Outside of the Nashkell Inn is a lady
that tells you about a lost necklace just to the north. Help her out. On the way you meet CuCho and his
damn dog. He fills you in on the child/vampire issues, and the Citadel should now appear on your map.

In the interim is the special mace. You should have had this put into production (as it is made by Otho at
the weapon smith's shop). You go to pick it up, and when you exit the shop, Elmister talks to you and
empowers the mace. He then says you should have it blessed by a cleric.

You remember that after you returned the religious relic to the priest of Morningwhatever, he said if you
ever need anything, you can find him at the temple, located just east of the Friendly Arm Inn. You go
there, have him bless the mace, and now you can find the access to the Citadel (the access will not
appear until the mace is blessed). You find the access on the east (or was it north) boundary of the map
that you fought the dragon.

If you thought there were a lot of undead on Jet's quest, you ain't seen nothing yet! It is highly
recommended that you keep Jet for this quest (but not essential). Jet and CuCho make a dynamite front
line against the undead.

After numerous levels of the Citadel (don't forget the upper levels, as there is a +3 vorpal weapon hidden
in the top level chimney stack) you will encounter the babysister. Demand the return of the baby, and
prepare yourself for battle. There is some dialogue with CuCho and the vampire, and after a few spells,
the head vampire buggers off.

After more undead battling, you should find him (and the babysitter) waiting for you not too far away (end
of a long corridor). This is where things can get dicey. If you are lucky and kill him on this screen, you get
transported to him tomb/crypt where you find the baby. If he gets away, you have a bit of search ahead
of you.

You will find the map that is the template for the basement of the Candlekeep map. There are several
corridors that are seriously trapped, but contain great treasure. There is one corridor that appears to be a
dead end - BUT it is not. You will find stairs going down. Take them after you have cleared the remaining
areas.

This lower level is maze like and contains more, you guessed it, undead. You have to meander around to
the north, west, south and then back east to get where you want to go. The head nasty (and maybe the
babysitter) are located in the small area furthest to the east. After you finally kill them, there is an access
on the east side of this small area that leads to the crypt. Again, nice treasure - but don't forget to bring
the baby back. If you have killed any of these nasties previously, it is possible to get numerous babies,
but don't worry, it doesn't affect the quest. Bring the baby back to his mother and get the rep. points.

The next (and last) quest begins with you being summoned to the Hammersmitty shop again. Otho (who
made your mace) is looking for his nephew. He went missing somewhere between Beregost and Nashkell.
Obviously, take up the quest.

You are looking for a campfire that is located on one of the maps indicated. It is just to the left of the
main road. There is an access somewhat concealed (not hidden) on the mountain rock face just to the
left of the campfire.

What will follow is a whole host of maps until you find a map that looks like the main floor of the Flaming
Fist headquarters (in BG). SAVE THE GAME IMMEDIATELY. As you enter the room you will find Trollslayer
doing battle with about 50 Duragar (underground dwarves). He will ask if you want to help him. Duh, say
yes. When the fight is over talk to Trollslayer (awesome dwarven fighter) and have him join your group. He
will tell you that "the bastards killed the nephew," but will want to investigate the unnatural recent
goings-on. There have been major problems with getting Trollslayer to join your party, so if he doesn't
respond to you, you need to download the Trollslayer fix file from the Dark Side home page and unzip it in
your override file (I think that's where it goes, just follow the instructions). Resume playing from the game
that you strategically saved just before the battle.

You will go through seemingly endless mazes, and will either encounter the Drow leader or a very very
nasty undead beast. Either way, these battles are great, and I'll let you figure out how to deal with them
on your own. It is stressed that on all of the maps that you venture through, that you look for ALL
accesses. There are a few that wouldn't expect to find. Search for them all, as there is a pile of treasure
just waiting to be had.

You now have to venture back (very long walk unless you found the Bandit Camp access) and tell Otho
about his nephew. He takes the war hammer that Trollslayer has and guess what? You have now finished
the Dark Side quests. As a word of advise, read all of the books that you find in the Drow leaders
quarters, one of them has some interesting facts about the game.

These are the events/triggers as best I can remember off the top of my head. If there are any
errors/omissions, please feel free to jump in and correct me.

I really hope this quick walk through will answer most people's questions. I meant no disrespect to the
developers of the game, I just wanted to eliminate many of the redundant questions that have been
appearing on the boards. Especially seeing that the Spoiler board is not monitored by CuCho or Ken.

My thanks to the developers of the game, as well as to all you that have helped out the boards with your
posts.

Best of luck

Skullcracker

Time for a vacation me thinks. *dwarf slams back some of that strong dwarven ale*
 

Garfield

Forums-Opi
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01.12.1999
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10.488
AAARGGH!

Und wo bleibt das sprachgepatchte?:D
 

MK

Palading
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Tja Garfield, man kann halt nicht alles haben. ;)
Aber vielleicht mache ich noch 'ne Übersetzung, wenn ich Lust und Zeit habe.
 

Blue

Kleptomanische Hexe
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Au ja!

Patch ist wohl schneller da als ich mein total eingerostetes Englisch aufgemöbelt habe.... :D
 

Dark Emperor

Oller Magus
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:D
Halt dich ran Meister MK, denke an die Schüler unter den Forum'lern, die zu faul waren Vokabeln zu lernen ;) :D

oder besser:
es noch sind :D
 

Blue

Kleptomanische Hexe
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Hallo MK!

Machst Du nicht vielleicht doch noch eine Übersetzung?
*flehendMKanstrahl*

Weiß zwar ob man sie unbedingt braucht. Aber da mich die Neugier plagte habe ich letztends versucht selbst mal rumzustoppeln, da ich gar kein Wörterbuch habe habe ich mit Online-Lexika versucht einen Sinn darin zu finden....:(

Aber oje, ist das eine Arbeit wenn man jedes dritte Wort nachsehen muß und gerade das dann nicht zu finden ist! *stöhn*

Aber egal, auf jeden fall noch mal ein großes Lob für Deinen Sprachpatch! Endlich sagen die neuen Leute mal was...:D
*MKknuddelundlob*
 

MK

Palading
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Danke, danke, danke... :)

Hmmm... hab' ja schonmal angefangen, der erste Absatz ist schon übersetzt. Aber irgendwie hört sich das auf deutsch etwas komisch an. Ich glaube da muss ich ein wenig umschreiben, damit man es gebrauchen kann.

PS: Wenn Du mal richtig lachen willst, dann nimm einen kompletten Text und lass ihn von Altavista.de/babelfisch übersetzen. ;)
 

Blue

Kleptomanische Hexe
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*mal hoschschieb*
 

Noxx

Registrierter Benutzer
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24.12.2007
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58
"To access the LS maps you need to go through Peldvale. People have trouble finding the access, so the
co-ordinates are x=5020, y=638, map 2400. Co-ordinate access is achieved by pressing the "L" key on
your keyboard, and it pinpoints the location of your mouse pointer."

ich hab auch meine probleme, aber "L" drücken bringt bei mir nichts :confused:
kann mir jemand ungefähr beschreiben, wo ich die karte verlassen muss?
 

Vasen Coriver

Senior Member
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Bei Debug Mode=1 in der Baldur.ini kann man sich mit "X" die Koordinaten anzeigen lassen, falls Du das meinst?
 

Ithilion

Junior Member
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Ansonsten kann man bei der Spielkonfiguration auch eine Taste für "Ort" (befindlich unter Verschiedenes oder Sonstiges) belegen, die einem dann die Koordinaten ausspuckt.

Ich habe aber das gleiche Problem und zwar finde ich den eingang zum Scharfzahnwald nicht. Wenn ich die Anleitng richtig verstanden habe, komme ich doch über Peldvale dahin oder? Das Problem ist aber, dass mir BG sagt, dass das Gebiet den Code AR8900 hat und eben nicht AR2400 => Bei den angegebenen Koordinaten gehts nicht weiter.
Deswegen schließe ich mich Noxx an und möchte gerne wissen, in welcher Umgebung ich suchen muss.

Vielen Dank schonmal.
 

Salomee

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Ich kapere mal diesen Thread mit einer Fragen!

Ich spiele gerade mit einer bösen Gruppe und würde gerne wissen wie lange ich die Klerikerin (Jet'laya, oder so :shine:) mitnehmen muss, da sie ja von der Gesinnung her nicht passt. Brauch ich sie nur für die Aufgabe mit ihrer Schwester, oder auch für die Herstellung des Streitkolben usw..

Ich hoffe auf Eure Weisheit,

Salomee
 
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Waldelf, badoc
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@ Salomee
Im Palast der Weisheit erzählt man sich:

Du brauchst Jet'Laya nur für den Auftrag mit der Schwester, und für den darauf aufbauenden Auftrag in den neuen Ländern. Sobald Du Beregost wieder erreicht hast, und die Drachengeschichte startet, kannst Du Jet'Laya bedenkenlos aus der Gruppe kicken! :)

Liebe Grüße,
Sternenlicht
 
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Salomee

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@Sternenlicht

Danke, genau das wollte ich hören!

Salomee
 
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Salomee

BW-Perberus
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Danke Leomar, nur bezieht sich Frage 2 auf NTotSC. :shine: Der Walkthrough ist für beide Mods ein und derselbe, daher habe ich sie aus Versehen gemixt. Aber lass den Beitrag ruhig hier, über die Suchfunktion würde man ja NTotSC relevante Beiträge finden!

Salomee
 

Khamal

Member
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06.03.2009
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60
Erstmal hallo zusammen. Schönes Forum hier :)

Ich hole den Thread hoch, weil ich ein Problem bei DSotSC habe. Und zwar bin ich gerade bei der Quest, den Sohn des Bürgermeisters zu retten. Ich habe mich mittlerweile durch die Zitadelle gekloppt, den Weg durch das Labyrinth gefunden und am Ende den Chefvampir und seine Begleitung besiegt. Dann habe ich die Holzpflöcke aus dem Leichenberg genommen, bin zu der Grabkammer mit den beiden Särgen und hab den Vampiren mit den beiden Pflöcken vollends den Gar ausgemacht. Problem ist nur, ich finde nirgends das Baby?! Weder unten im Labyrinth, noch in der Grabkammer, noch sonst wo. Suche ich vielleicht am falschen Ort?
 
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