[Release] DiabloII - Charaktersammlung

Lumorus

Wachender
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03.03.2011
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Hallo zusammen,

Bisher haben sowohl der Barbar, als auch der Paladin aus Diablo 2 ein neues Zuhause auf der Kit-Liste der Big World gefunden - und nun sind sie - eigentlich schon seit einer Weile - um drei weitere Gefährten bereichert:
Den Necromancer, die Amazone und die Assassine!
Alle drei bringen wie ihre Vorgänger ihre eigenen Skills mit, die sich auch in Baldurs Gate gut machen!

Hier findet man die ganze Mannschaft als Sammlung:
http://www.shsforums.net/files/download/1115-diablo2-kit-pack-series-for-tob-ee/

Edit: hier noch ein paar Informationen von der Spellhold-Seite:

Diablo2 Kit Pack Series for Tob, BGT and EE series.
Those kits gains skills in Diablo2 yet loss most of original skills of BG.

V0.6 Includes Amazon, Assassin, Barbaian, Necromancer and Paladin.
Details can be found in readme in uploaded files



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/////Diablo2 Kit Pack - The Amazon Ver 0.4/////////
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V0.4 Amazon can wear chain mail armor, but not full plate or plate mail armors.
Fixed the problem that a Decoy with Dodge and Avoid level is unable to stay out of physical and magic attacks.
Removed Valkyrie's magic resistance.
Faster HP Regeneration of Decoy and Valkyrie.
Decoy and Valkyrie are immune to Horror, Charm, Confusion, Feeblemindedness and Unconsciousness.
Decreased the chance that a Valkyrie stuck with other creatures that follow the team over different areas.
Fixed the problem that Pierce never disappears once learned.
When selected, Valkyrie can enter an inactive mode by press "C", and quit the mode by press "C" again. In the inactive mode, she'll not attack enemies initiatively unless get close and attacked by them.
There's no more casting time or casting interval for passive spells which allow the Amazon to enter an offensive mode, e.g. Jab and Magic Arrow.

V0.3 Supports EE and original BG2. Unsuperposable Amazon skills in EE is treated as official spells: the later casted spell directly replace the previous one; while in original BG2, a later spell can only be wasted before the expiring of a previous one.
Fixed the problem of missing chances to learn Dodge and Avoid when starting game directly at TOB.
Dodge grants 6% chance at each learning to stay out of all physical attacks.
Avoid grants 8% chance at each learning to stay out of all spells of offensive damage.
Evade nolonger increases your Magic Resistance, yet grants 10% chance at each learning to stay out of all spells of magic attack, battle ground and disabling.
Yet the new Avoid and Evade give a huge glowing white wiffle ball animation, so a new component for choosing is added to turns off the animation. (This component comes from the Ease of Use Mod Pack, which also turns off the animation for Spell Trap spell and Cloak of Mirroring.)
Decoy gains a slightly longer duration (2 rounds).

V0.2 The bug that Immolation Arrow, Strafe and Freezing Arrow can't be learned is fixed.
Valkyrie's Level, HP and equipments grow faster. On level 40 the Amazon will get a max-leveled Valkyrie with +5 equipments.
Immolation Arrow will burn on ground instead of on enemies.
Damage and max hits of Guided Arrow are increased by 1.

V0.1 Finished the Amazon kit.

Known bugs:
Amazon's combat skills may work together in case that MOD items which have immunity from "Removal: Remove Secondary Type" are equipped.
Decoys and Valkyries do not occupy the limited quantity of summoned units, but when there're already five summoned units, they can't be summoned.
If a character's basic attack rate has already reached 5 times per round, the Pierce skill may cause a decrease of attack rate.

Amazon
This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the bow rivals that of the Rogues, the Amazon is also adept in the use of spears and other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served.

Advantages:
- Has three skill trees: Javelin and Spear Skills, Passive and Magic Skills, Bow and Crossbow Skills.
- Can be grand master on spear, bow and crossbow.
- Get bonus of +1 to dexterity on character creation.

Disadvantages:
- Only can be female.
- May not wear full plate or plate mail armors.
- May not dual class.
- May not learn high-level skills of original rangers.
- May not cast Divine Spells.
- May not Charm Animal and be Stealthy.
- Only can be proficient on all weapons except spear, bow and crossbow.



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/////Diablo2 Kit Pack - The Assassin Ver 0.2/////////
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V0.2 Optimised for EE.
Shadow Master will no longer cast a lot of traps.
In order that key characters will not killed by Death Sentry (which makes the quests uncompletable), Shadow Warrior and Shadow Master can enter an inactive mode by press "C" and quit the mode by press "C" again when selected. In the inactive mode, they'll not attack enemies initiatively unless get close and attacked by them.
Fixed the problem that Extra Skill Points in High-level skills lost their icons.

V0.1 Finished the Assassin kit.

The Weapon Block skill gives a huge glowing white wiffle ball animation, so a component for choosing is added to turns off the animation. (This component comes from the Ease of Use Mod Pack, which also turns off the animation for Spell Trap spell and Cloak of Mirroring.)

Death Sentry is able to cast Corpse Explosion on enemies under LV20. Another component extend this limit to LV32 for players of Legacy of Bhaal mode.

Notice and Bugs:
Only one Assassin is suggested in a whole game, or their skills will be in conflict.
Assassin's skills will have problem in case that MOD items which have immunity from "Removal: Remove Secondary Type" are equipped. This problem does not exist in EE.

Assassin
The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.

Advantages:
- Has three skill trees: Martial Arts, Shadow Disciplines, and Traps.
- Setting traps will surely succeed no matter how many points are put on Trap Setting.
- Gets +1 to amount of traps every 3 levels.
- +25% bonus to Open Locks and Hide in Shadows at start.
- +0.5 attak per round at level 1 and level 15.
- Can specialize in any melee weapon that a thief can use.
- Automaticly get 2 slots on Two Weapon Style at start.

Disadvantages:
- No backstab multiplier
- May not learn high-level skills of original Theives.



////////////////////////////////////////////////////
/////Diablo2 Kit Pack - The Necromancer Ver 0.7/////
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V0.7 A component is added to make the Necromancer able to cast Divine Spells in BG.
Fix the problem that some summoned units are given worng names in BGEE.
Summoned units are nolonger in a Level Drain state.
Bone Walls are immune to Wing Buffet and Teleport Field.
Skeleton and Skeletal Mage will nolonger be directly killed by Death Spell.
Iron Maiden becomes a no-save spell.
+1 enchantment to weapons of golems and skeletons.
Faster HP Regeneration of summoned units.
Revival Mastery give 2 class levels' enhancement each time instead of 1 class level.
When selected, Golems, Skeletons and Skeletal Mages can enter an inactive mode by press "C", and quit the mode by press "C" again. In the inactive mode, they'll not attack enemies initiatively unless get close and attacked by them.

V0.6 Supports EE and original BG2. Unsuperposable Necromancer spells in EE is treated as official spells: the later casted spell directly replace the previous one; while in original BG2, a later spell can only be wasted before the expiring of a previous one.
A component is added to extend level limits of Revive, Corpse Explosion, Poison Explosion and Attract to LV.32 for players of Legacy of Bhaal mode.
Necromancer's minions are immune to poison and poison damage.
Revive will drain 2 levels of experience for creatures beyond level limit or successfully save vs. spell.
Attract will bring a penalty of -2 AC for creatures beyond level limit or successfully save vs. spell.
Corpse Explosion will bring a penalty of -2 to saves for creatures beyond level limit or successfully save vs. spell.
Each piece of Bone Armor gain one more blocking chance for each 5 levels of Necromancer.
Save penalty of some spells will be enhanced as Necromancer's level increases.

V0.5 Fixed the problem that Fire Golem damages party members continuously after death.
Enhanced Revive, Corpse Explosion and Posion Explosion: some effects for creatures beyond level 20 or successfully save vs. spell.

V0.4 Fixed the problem of wrong summoning of skeleton mage at low and high level.

V0.3 Fixed the problem of game crash when summoning Fire Golem at high level.
Skeleton Mastery and Golem Mastery enhances creatures with 2 level per choice.
Priest spell slots penalties are cancelled because they may cause some problem.
Give another 3D Effect to Dim Vision because the old one often displays as half of a full graphic.

V0.2 Fixed the AI problem of summoned creatures caused by conflict with some tactics MODs on using of extra weapon proficiency.
Bone Wall becomes three piles of bones, each of them has less HP than before.

V0.1 Finished the Necromancer kit.

Notice and Bugs:
Only one Necromancer is suggested in a whole game, or amount and high-leveled skill of summoned creatures will be in conflict.
Necromancer's curses may work together in case that MOD items which have immunity from "Removal: Remove Secondary Type" are equipped by enemies.
Sometimes golems may disappear when players move between areas. Try press the Select All button at the bottom right corner and use the Debug Mode hot key CTRL+J. Or try to summon another golem, the first summoned golem may disappear, and the second one will stay behind.
Golems and Bone Walls do not occupy the limited quantity of summoned units, but when there're already five summoned units, they can't be summoned.


Necromancer
From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.

Advantages:
- New divine spells and high-level skills: Summoning Spells, Poison and Bone Spells, Curses.
- Get bonus of +1 to intelligence and wisdom on character creation.

Disadvantages:
- May not learn divine spells and high-level skills of original clerics.
- May not be good alignments.
- May not turn endead.
- Get penalty of -2 to vitality and charisma on character creation.
- May not dual class.
 
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