Jastey
Matron Modderholic
- Registriert
- 16.05.2004
- Beiträge
- 13.941
Ich habe eine neutrale (blauer Kreis) Questcharakter.
Folgende Skripte:
Class Skript: priest2.bcs
Default Skript: WTASIGHT.bcs
Override Skript:
No flags set. Status: NORMAL (no flags). Allegiance: NEUTRAL.
Die cre steht direkt neben 3 feindlichen Skeletten, aber greift sie nicht an. Ich hätte es gerne dass sie mitkämpft, so, wie die Wachen beim Freundlichen Arm.
Was übersehe ich?
Folgende Skripte:
Class Skript: priest2.bcs
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_BARKSKIN) // SPPR202.SPL (Barkskin)
THEN
RESPONSE #100
Spell(Myself,CLERIC_BARKSKIN) // SPPR202.SPL (Barkskin)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_DRAW_UPON_HOLY_MIGHT) // SPPR214.SPL (Draw Upon Holy Might)
THEN
RESPONSE #100
Spell(Myself,CLERIC_DRAW_UPON_HOLY_MIGHT) // SPPR214.SPL (Draw Upon Holy Might)
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
Attack(NearestEnemyOf(Myself))
END
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_BARKSKIN) // SPPR202.SPL (Barkskin)
THEN
RESPONSE #100
Spell(Myself,CLERIC_BARKSKIN) // SPPR202.SPL (Barkskin)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_DRAW_UPON_HOLY_MIGHT) // SPPR214.SPL (Draw Upon Holy Might)
THEN
RESPONSE #100
Spell(Myself,CLERIC_DRAW_UPON_HOLY_MIGHT) // SPPR214.SPL (Draw Upon Holy Might)
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
Attack(NearestEnemyOf(Myself))
END
IF
Heard([ANYONE],111)
THEN
RESPONSE #100
MoveToObject(NearestEnemyOf(Myself))
END
IF
AttackedBy([GOODCUTOFF],DEFAULT)
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
Enemy()
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),30)
END
IF
AttackedBy([ANYONE],DEFAULT)
THEN
RESPONSE #100
Attack(LastAttackerOf(Myself))
END
Heard([ANYONE],111)
THEN
RESPONSE #100
MoveToObject(NearestEnemyOf(Myself))
END
IF
AttackedBy([GOODCUTOFF],DEFAULT)
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
Enemy()
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),30)
END
IF
AttackedBy([ANYONE],DEFAULT)
THEN
RESPONSE #100
Attack(LastAttackerOf(Myself))
END
IF
GlobalLT("bsClearedCatacombs","GLOBAL",7)
CombatCounter(0)
See([PC])
THEN
RESPONSE #100
Dialogue([PC])
END
IF
Global("bsTalkedToRestlessDead","GLOBAL",10)
GlobalLT("bsClearedCatacombs","GLOBAL",18)
CombatCounter(0)
See([PC])
THEN
RESPONSE #100
Dialogue([PC])
END
GlobalLT("bsClearedCatacombs","GLOBAL",7)
CombatCounter(0)
See([PC])
THEN
RESPONSE #100
Dialogue([PC])
END
IF
Global("bsTalkedToRestlessDead","GLOBAL",10)
GlobalLT("bsClearedCatacombs","GLOBAL",18)
CombatCounter(0)
See([PC])
THEN
RESPONSE #100
Dialogue([PC])
END
Die cre steht direkt neben 3 feindlichen Skeletten, aber greift sie nicht an. Ich hätte es gerne dass sie mitkämpft, so, wie die Wachen beim Freundlichen Arm.
Was übersehe ich?