Wegen des Heilens:
Das ganze wird in ch1cut01.bcs abgehandelt. Bei mir steht im changelog nur BGT drin.
Der zweite Skriptblock sollte so aussehen:
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
Wait(1)
MoveViewPoint([4250.2440],INSTANT)
JumpToPoint([3879.2431])
MoveToPoint([4206.2446])
Face(0)
Wait(14)
ActionOverride("GORION",ForceSpell(Player1,CLERIC_CURE_LIGHT_WOUNDS))
Wait(4)
ActionOverride("GORION",MoveToPoint([4314.2510]))
ActionOverride("GORION",DestroySelf())
MoveToPoint([4314.2510])
ClearAllActions()
FadeToColor([0.0],0)
DayNight(MIDNIGHT)
LeaveAreaLUAPanic("AR6600","",[2350.1523],12)
LeaveAreaLUA("AR6600","",[2350.1523],12)
ActionOverride(Player2,LeaveAreaLUA("AR6600","",[3522.3712],12))
ActionOverride(Player3,LeaveAreaLUA("AR6600","",[3522.3712],12))
ActionOverride(Player4,LeaveAreaLUA("AR6600","",[3522.3712],12))
ActionOverride(Player5,LeaveAreaLUA("AR6600","",[3522.3712],12))
ActionOverride(Player6,LeaveAreaLUA("AR6600","",[3522.3712],12))
Weather(RAIN)
MultiPlayerSync()
CreateCreature("GORION",[2400.1471],0) // Gorion
MultiPlayerSync()
StartCutScene("Ch1cut02")
END
Lich