NEW LANGUAGE VERSIONS:
-German
-Simplified Chinese
REVISED LANGUAGE VERSIONS:
-English version proofread
NEW CONTENT:
-new component added: "Reveal Seatower Map When Entering Area"
-For BGT, optional component was added (needed for "Full BG1" or "All BG1+BGII songs" options of BGT-Music).
-new component added: "Adapt Palace Fight with Regard to Doppelganger Invasion", with three options: 1. "Place More FF soldiers into the Palace if Revealed", 2. "Reduce Number of Doppelgangers in Palace if Revealed", 3. "Place More Doppelgangers into Palace if Invasion was not Revealed". Number of specified characters will be changed by one accordingly.
-added more smuggler quests, including the possibility to report them to the authorities (Nashkel/Flaming Fist/Seatower).
-added prisoners to the Seatower dungeon, including two quests and one encounter with follow-up.
-Quest content for "Old Temple Island (working title)" added: 22 new quests.
-Quest "The Mysterious Scroll" added.
-"My Room on the Ilmater Monastery" added: after clearing the catacombs, PC can have a bed in the monastery.
-Quest "Lord Dlusker's Tomb Visit" added.
-Quest "The Lost Necklace" added.
-side quest added: hidden letters (in bs1000.are). No journal entries or XP, this is more of an EasterEgg.
-added new magical items to shops
-added items that can be forged: Umber hulk plate from umber hulk hide (armorer), umber hulk plate can be enchanted by Seatower mage; Suth Staff +2 by Fletcher out of Suth Timber; Staff can be changed to Suth Spear +2 by armorer.
-key to locked storeroom cubicle can now be pickpocketed from cook (for Belladonna!)
-reaction of tower in beginning of chapter 7 added. If the PC helped with doppelganger invasion, the Seatower Commander will let them go once.
-dungeon with ritual chamber can be reported to Seatower Commander.
-pile of corpses under tailor shop can be reported to Seatower Commander.
-family heirlooms of doppelganger victims can be found by the corpses and brought to the Seatower Commander. There will be follow-ups depending on how many heirlooms were returned.
-added Moggy the Cat to the Ilmater Monastery
-Rabbit and Rat quests: More interjections: Imoen, Faldorn
-Scar now reacts if tailor was revealed to Seatower Commander (extra dialogue when talking to Scar). Phrased Seatower Nerfed Commander's referring to Scar more general in case the group did not work for Scar.
-Noblewoman Miss Dorothea added who talks about the new Tailor in EBaldursGate.
-Added almanach about Sea trolls (bstrbook.itm). Added to: Mage's library in Seatower (bs1011.are), Library in Halls of Future Memories (bs0138.are), Beregost_TravenhurstManor_L1
-Added Almanach about Fire Elementals (bsbooka1.itm). Added to: Alguine's Quarters (bs0140.are, Halls of Future Memories), Library in Halls of Future Memories (bs0138.are), Mage's library in Seatower (bs1011.are).
-more loot in chests
-Temple of Selune offers one scroll of restoration.
-Added Seatower Proclamation to some places. The item has no real purpose.
-added crossmod with JAP: Priestess of Ilmater can be asked about missing Martina.
CONTENT CHANGES:
-new worldmap icon by Parys, integrated by weigo.
-reworked Tanner's dialogue. Quest "Liqueur for the Tanner" will be given upon first meeting. Quest "The Tanner's Troubles" can no longer be aquired if tanner was threatened to help with "Doppelgangers Inside the Seatower" because the tanner won't tell about his problems any more.
-quest "Dark Power in the Seatower Catacombs" revised. There will always be fighting now.
-Spore Colony in Seatower prison is now a cre that spawns Myconides.
-High Level Encounter area bs0113: there will be only one Otyugh for game difficulty EASIEST.
-backup of smugglers if Holger is attacked: number dependend on game difficulty.
-backup of slavers if Leonhad the Fierce is attacked: number dependend on game difficulty.
-Guards in barracks and Seatower Commander should now also fight doppelgangers.
-Family at the well will leave when doppelganger hunt starts.
-added "can steal" to shop of Seatower Mage.
-reworked shops to sensibly reduce magical items.
-slavers now give better explanation for their behavior at the end.
-mage buys back empty mimic powder bottle.
-orphan child quest gives 50 xp.
OPTIMIZATIONS:
-added breakthrough through garden wall next to the fetcher's house.
-make prison script more stable (added SetInterrupt(), Sahuagin will only be moved into cell if still alive).
-revised cutscene for tanner's "stink" (quest "Doppelgangers Inside the Seatower").
-Girl and Commoner in Winch tower should face Head Winchman Brydw.
-DisplayStringHead of Black Pearl in bs01200: changed from LastTrigger to Myself.
-SetInterrupt() added to numerous script blocks to ensure their disruptability.
-added ClearAllActions() before cutscene starts.
-Sahaugin Scout in Seatower prison moved to one of the open cells on the southwest wall.
-Sex of BSGLABRE.cre changed from SUMMONED to NEITHER.
-Sea Troll's Sebaceous Gland (bswnchft.itm) is no longer tagged as a critical item so it can be sold anywhere.
-renamed Leonhard to Leonhard the Fierce (cre and Tooltip).
-added a corpse to the sand pile where the adjutant was buried (bs0200.are).
-opening chest with stolen alms should only lead to journal entry when the PC found the gold inside.
-added mapnote and info trigger to stairs down to prison (in bs1010.are).
-bsblank.wav mute soundfile added to mute some lines.
-Changed +3 Long Sword from High Level Encounter to generic one.
-bsslav02, bsslav03, bsslav07: changed Race script from THIEF14T to THIEF4.
-bsslav05: added Race script THIEF4.
-bsslav06: changed Race script to THIEF4; moved initinv2.bcs to General.
-Mimic Powder (full) tagged as "bottle". It's too short in inventory and can't be sold, anyway (critical item).
-Mimic Powder (empty) price changed to 5 gp.
-Removed the "splish" above the girl's head when she throws a coin into the well.
-Abbot of Ilmater Monatsery will give identified scroll.
-Info Trigger: Change "DisplayStringHead(Player1" to "DisplayStringHead(Myself"
-Removed Testing / Direct travel trigger between bs1000 and Docks.
-added map note "smuggler meeting place" to Nashkel Carnival as long as the smuggler quests are active.
-added SetInterrupt(TRUE) to scripts.
-Changed patching of spawn scripts to EXTEND_TOP (+Continue()) to make sure quest characters appear in game areas (Beggars of Missing Monk quest, Messenger for slave trader quest).
-Unified the titles: it's "Captain of the Seatower" Seatower Commander Airard, and "Garrison Commander" Captain Dungarth. And yes, the mixup of captain and commander is on purpose.
-Changed "okay" to "alright".
-Removed doubled lines for Almiran's Scroll in setup.tra.
-fire elemental quest: added reply options if PC has almanach in inventory.
-changed variable number if lady was lied to (Orphan child quest).
-check for variable "KnowBhaal" to detect knowledge of Bhaal heritage revised.
-added "talk to group" script to bsslav06.cre (slave trader bouncer in end fight).
-several smaller dialogue improvements.
-Added !StateCheck("name",CD_STATE_NOTVALID) to dialogue initiations.
-Mapnotes to main area (bs1000.are) now via ADD_MAP_NOTE in tp2 (to prevent issues in BGT minimap).
-added safety script block to make sure doors are indeed open.
-replaced redundant cutscene bscut007.
-removed unused triggers (bs1000, bs1001).
FIXES:
-some area fixes.
-added song+rest encounters to all areas not to screw up following tweak mods.
-in case "stone boulder" door in ys0109 glitches so it can be closed, door will be opened via script again.
-Sahuagin in prison should be in cell after cutscene.
-Fixed reward and journal entry for quest "Liqueur for the Tanner" if all three liqueurs are handed in at once.
-Captain should not give quest related dialogue too soon (added check variable).
-corrected outline from Barrel01 in ys0112.are (corrected value for smallest x vertex).
-if the PC solved Martina's murder, commander should not say extra line about imprisoned soldier who stole the alms.
-Fixed info trigger in bs1020.
-Songs in main area (bs1000): corrected for BG:EE and for EET in main component.
-entrance to tailor shop from Docks now requires full party.
-corrected random num lines from tower guards to refer to doppelgangers
-added extra deactivation to travel trigger of hidden door in bs0110.are
-bs0151.baf: Make helper cre destroy potion
-Corrected coordinates for BGT worldmap
-Corrected item weights (consistent with game items)
-Tailor also has key (unstealable) before transformation in case he gets killed too fast
-moved one script text line to the correct section in the setup.tra (@528 -> @11084, in bsbodyt1.baf).
-corrected description of bscckey.itm: (@515 in setup.tra): hidden door is in catacombs, not mausoleum.
-corrected description of fire proof barrel: was coated by fletcher, not armorer.
-Removed a scrambled text line from the Seatower farmer's dialogue that made him sound like a doppelganger (was a line from King of the Dead).
-removed extra entry to ACTION.IDS for BG:EE.
-typo corrections.
-removed unused b011100.pvr.
-removed BGII strings from gpuse.baf.
-There should be no NVROL in Roryn's dialogue if the number of caught rabbits glitches to a higher number.
RESTRUCTURING:
-made mod files not overwrite themselves / mod folder does not get changed upon install (i.e. use of weidu_external)
-mod is traified
-all tras are in utf8
-lowercased filenames
-lines for installation window are now in bst-install.tra.
-added AUTO_TRA path
-deleted deprecated code in several files.
-removed unnecessary folder "ids".
-moved BGII scripts provided for BG:EE into different folder.
-added EE specific item descriptions (using a separate bst_setup_ee.tra).
-bst.ini: added Yovaneth and jastey (head leads) to author names; install order update: BST needs to be installed after EndlessBG1, Transitions, bg1re, and Jarl's Adventure Pack (for crossmod content to show).
-added more relevant links to readme.
-Modder's Note for v1: The dialogues were revised heavily. State numbers for interjection points for NPC comments might very well be shifted and need to be adjusted for mod NPCs. If you use STATE_WHICH_SAYS to determine interjection points, note that the tra path of the installed mod has changed to "weidu_external/bst/language/"!