[Alpha] Another Fine Hell - Mod für SoD

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
Another fine Hell

Mod für SoD und EET

Achtung: Die Mod ist noch nicht fertig. Bisher nur Inhalte für SoD!

Die Mod verändert das Ende von SoD, so dass der HC nicht aufgrund von Mordanschuldigungen fällt, sondern weil er in der Burg Drachenspeer mit Teufeln zu tun hatte!

Bisher ist die Mod nur auf Englisch. Die SoD-Inhalte sind fertig, man kann also das veränderte Ende von SoD komplett spielen, daher biete ich die Mod jetzt schon für Interessierte an.

Die Mod ist noch in Alpha. Über Feedback würde ich mich sehr freuen.

This mod introduces a new reason why the PC falls at the end of SoD and has to leave town. For this, events after the slayer-dream-sequence are altered accordingly. The mod does not introduce a new catastrophy or frame work, it just uses what is already happening at Dragonspear basement and gives said events a new focus in people's perception of the PC's power and possible posed threat in combination with their divine heritage.
The mod uses as many original lines and situations as possible. Also, the event that leads to the fall in the original game is still in and still plays an important role for the PC to regain the favor of the Dukes of Baldur's Gate. It just isn't the reason the PC has to leave the town any more.
For EET, install the mod directly to your EET game.

Please note: this mod is in alpha and does *not* include any BGII content yet. SoD part is finished.

In a later version, there will be the possibility to finish a quest given by the Dukes of Baldur's Gate to regain redemption - and to help the Sword Coast to get rid of a constant threat from the nine hells.


DESCRIPTION

The mod consists of three components:


1 Another Fine Hell - Optional Ending for SoD and BGII Closure
-----------------------------------
This is the main and required component of the mod. It changes the ending of SoD, with Bence Duncan starting his dialogue after he found the PC and Skie on the floor after the slayer-dream-sequence.

Public's perception of the PC being a child of Bhaal togather with returning unscarthed from Avernus is what leads to the riots in the city's streets. Skie's death will be noted but only plays a side role that adds to the overall hysteria.

This revised ending keeps all key moments: Bence Duncan and Corwin find the PC and take them back to Baldur's Gate, there is a public scene were the PC's Bhaal heritage is announced publicly, turmoil and chaos in the streets spread so the PC has to retreat to their quarters inside the palace. The visit of the Hooded Man, Corwin, and any romance interests will trigger as normal, although the Hooded Man will only appear after the PC went to bed. Murder accusations in the romance interests' dialogues were removed or altered appropriately.
Basically, the atmosphere in this revised ending is changed in so far, as it is not the single event of Skie's death, but what the PC did and where they went in combination with their Bhaal heritage that triggers the ambiguous chaotic reactions of the city's people. Also, reactions at the public scene make it clear that there is haters and followers to the PC both.
Bence Duncan's hatred for the PC and Corwin's request to take the blame are still in.
There is no interrogation and the player doesn't have to click through any responses to trigger some nicer ending. Duke Belt will always come and explain the situation to the PC. Players who want to have a look around the sewers and fight off Bence Duncan and Corwin at the waterfall can still do so, just tell the guard who is supposed to lead the PC to the exit that the PC will go on their own.

This component will also offer a short closure in BGII (for EET) to the Soultaker dagger in case no other mod that covers this is installed in a later version. Note: no such closure is included yet.

2 Get the Hells Out - Quest Adaption with Extended BGII Content
-----------------------------------
This component gives a deeper quest to the changed ending of the main component: the portal at Dragonspear Castle will not be closed completely, but only set back to "dormant". Any divinely touched blood like the PC's could reopen it again, posing an imminent threat to the Sword Coast!
With this component, the PC will get a quest which will make it necessary to seek the help of a meta mage - an Incantatrix - in Amn. It will also feature the possibility to revisit the Dragonspear Castle area to complete the quest.

Note: This quest is in development. SoD content is finished but no BGII content is included so far.

3 PC's and Imoen's chest in Palace should have their content
-----------------------------------
This component will move the PC's chest content from the SoD camp chests back into the PC's chest on the (custom) third floor of the palace. In case the player has means to visit the big coalition camp area bd3000.are in BGII (for EET), the content will be moved back there so it won't be lost in a custom mod area.
It will also move Imoen's chest content from the original palace third floor to the custom one the mod uses. Imoen's stuff will be moved back into the original SoD palace 3rd floor in case the player has somehow access to it in BGII for EET.
With component "Imoen's chest moves with the campaign, too" from Imoen4Ever, Imoen's stuff will be moved from the last SoD camp (bd3000.are) to the custom palace area, and vice versa, accordingly.

Modpage

Modpage bei GibberlingsThree (English)

Download bei GibberlinsThree

Download bei GitHub

English Modthread at G3
 
Zuletzt bearbeitet:

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
Die Mod updatet zur Alpha_211220 mit französischer Version von JohnBob!
Changelog:
-French version added, by JohnBob
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
Die Mod updatet zur Alpha_220117!


Changelog:

-corrected patching of some scripts (should patch bcs, not baf)
-Crossmod with Imoen4Ever: Imoen will remain in group, too, after Slayer dream scene
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
Die Mod Another fine Hell updatet zur Alpha_220123! Die französische Version wurde von Machiavélique korrekturgelesen.

Changelog:
-French translation proof read by Machiavélique
 

Maus

Senior Member
Registriert
07.08.2002
Beiträge
8.601
Kurze Nachfrage: Installationsreihenfolge dürfte hier fast egal sein, weil es kaum Mods für SoD gibt. Aber: vor den NPC wie bei Quest-Mods üblich oder nach den NPC-Mods, weil du abprüfst, welche davon anwesend sein könnten und daher Dialoge bekommen? Gleiches gilt wahrscheinlich für Discovery dann, vermute ich mal ;)
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
@Maus die Abhängigkeit von NPC-Mods mit Another fine Hell Mod ist andersrum: die NPC-Mods überprüfen, ob das Ende aktiv ist. Aber gut, dass Du fragst. Die Reihenfolge hat sich nämlich insgesamt durch die neue Komponente von EndlessBG1 etwas verändert. Ich habe auch meinen Post angepasst.
In Kürze: Imoen 4 Ever jetzt vor EndlessBG1. Another fine Hell nach EndlessBG1 aber vor den anderen Mods (NPCs usw.). Road to Discovery als letzte Mod, die Inhalte in SoD ändert (also als letzte Sod-mods inklusive NPCs).
 

Maus

Senior Member
Registriert
07.08.2002
Beiträge
8.601
Imoen4Ever ist bei mir gerade nach EndlessBG1... war mit den Questmods halt schon durch... Dann auf jeden Fall Hell, dann die NPC und dann Discovery. I4E wäre dann aber auch sehr früh und man müsste die Komponente für Alternatives separat installieren (ok, dafür ist sie ja da...).
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
@Maus ja, ich hab grad nochmal geguckt, eigentlich besteht keine wirkliche Abhängigkeit zwischen EndlessBG1 und Imoen4Ever. Wenn man die "Korlasz' Dungeon in BG1"-Komponente von EndlessBG1 installieren will, muss man die "Imoen bleibt in Korlasz' Dungeon in der Gruppe" von I4E weglassen (sind technisch nicht kompatibel).

Ich bin am Überlegen, I4E wieder nach EndlessBG1 zu empfehlen, muss aber erstmal genauer suchen, warum ich das umgedreht hatte.
 

Maus

Senior Member
Registriert
07.08.2002
Beiträge
8.601
Ich schau einfach, was passiert ;)

Ich hatte aber auch nur folgende Komponenten zur Auswahl:
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #16 // Imoen 4 Ever in SoD: Unify Imoen's Portrait -> Use Imoen's SoD Portrait after Korlasz' Crypt: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #30 // Imoen's Alternate Portrait from Acifer: v10
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
Genau, die "Imoen in Korlasz' Dungeon" wird dann übersprungen wenn EndlessBG1' Komponente installiert ist. Ich wunder mich gerade, das Du die Kompatibilitätskomponente für Alternatives schon installuert hast, aber vielleicht interpretiere ich das falsch.

Ich bin grad hochgradig verwirrt, warum ich der Meinung war, in der Install Order Syntax für PI EndlessBG1 nach Imoen4Ever zu schieben. Ich find's eigentlich sogar nervig, weil ich dann aufpassen muss, die "Imoen in KD"-Komponente eben nicht zu installieren, damit ich die EndlessBG1-Komponente installieren kann.
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
Die Mod hat nun eine Download- und Modseite bei GibberlingsThree, Links im ersten Post!
 

Jastey

Matron Modderholic
Registriert
16.05.2004
Beiträge
11.493
Die Mod updated mit einem Fix für einen Hänger, falls Imoen am Ende von soD in der Gruppe ist. Außerdem kann man nun in Ruhe die Items der Gfährten einsammeln, falls diese beim Verlassen der Gruppe auf den Boden geplumst sind.

Changelog:

-NPCs should leave and cutscene should play correctly (variable should be set if Imoen is in group, too).
-Items dropped by NPCs upon leaving should be accessible in third floor of palace.
 
Oben