// AC#SS snake

[general]
animation_type=7000
move_scale=13
ellipse=16
color_blood=47
color_chunks=255
sound_freq=4
personal_space=3
cast_frame=4

[monster]
can_lie_down=1
detected_by_infravision=0
false_color=0
path_smooth=1
resref=AC#SS
split_bams=1

[sounds]
attack=snake01,blank,blank
attack_frame=2,0,0
awake=
awake_frame=0
cast=
cast_frame=0
conjure=
conjure_frame=0
damage=snake06
damage_frame=0
die=snake07
die_frame=0
head_turn=
head_turn_frame=0
ready=
ready_frame=0
shoot=
shoot_frame=0
twitch=
twitch_frame=0
walk=
walk_frame=0
attack_slash=snake03,blank,blank
attack_slash_frame=2,0,0
attack_backslash=snake04,blank,blank
attack_backslash_frame=2,0,0
attack_jab=snake04,blank,blank
attack_jab_frame=2,0,0
emerge=
emerge_frame=0
hide=
hide_frame=0
sleep=
sleep_frame=0
battle_cry=snake01,snake02
battle_cry_frame=0,0
selection=snake01
selection_frame=0
fall=fal_03b
fall_frame=0
