// AC#SH sea hag

[general]
animation_type=7000
move_scale=7
ellipse=16
color_blood=47
color_chunks=0
sound_freq=6
personal_space=3
cast_frame=4

[monster]
can_lie_down=1
detected_by_infravision=1
false_color=0
path_smooth=1
resref=AC#SH
split_bams=0

[sounds]
attack=melis01,melis02
attack_frame=0,0
awake=
awake_frame=0
cast=
cast_frame=0
conjure=
conjure_frame=0
damage=melis06
damage_frame=0
die=melis07
die_frame=0
head_turn=
head_turn_frame=0
ready=
ready_frame=0
shoot=
shoot_frame=0
twitch=
twitch_frame=0
walk=
walk_frame=0
attack_slash=melis03,blank
attack_slash_frame=2,0
attack_backslash=melis04,blank
attack_backslash_frame=2,0
attack_jab=melis05,blank
attack_jab_frame=2,0
emerge=
emerge_frame=0
hide=
hide_frame=0
sleep=
sleep_frame=0
battle_cry=melis01,melis02
battle_cry_frame=0,0
selection=melis01
selection_frame=0
fall=fal_02b
fall_frame=0
