Call of the Lost Goddess

Call of the Lost Goddess V 1.1

Changelog Version 1.1:
- changed all tra-files to UTF-8
- removed autotra folder and iconv
- changed 6 "him" to <PRO_HIMHER>
- Succubus and infant in area AC#W4S now disappear if Gildaar is already dead
- the vrock in ac#w60 now teleports away when no enemies are nearby
Version 1.0
- higher price for the Cup of Selune
- fixed various typos in the English version
- added more NPC reactions
- added Waukeen's defender as reward for saving Tharundar's soul
- numerous minor improvements in dialogs
Version 0.95
- added reworked scripts by morpheus562, thank you!
- added battlemusic in area ac#w61
- added ambient sound in area ac#w60
- added many more different factions in the Blood War encounter
- revamped Maurezhi encounter
- revamped Cambion abilities and scripts
- revamped Xag-Ya encounter
- revamped arena fights
- revamped blood war scripts
- removed critical item flags of many non-essential sidequest items
- changed some desc bams
- added reactions of most NPCs to the quest start
- added black abishai
- added a Zombie Frostgiant
- fixed a possible plot-stopping dialogue error in Zhelamiss' larva dialogue
- added unique book item graphics for the lorebooks in area AC#W03
- preparation for the Italian version by OiseauRebelle
Changelog V 0.9:
- added Blackguard encounter in Samora and AC#W70
- added Dripping Darkblade +2 Katana item
- players can now choose to get a +2 reputation reward for freeing Waukeen
- correct AC#W01N.wed with all wallgroups
- removed critical item flag of both helmets of acid resistance
- added new merchant after finishing the main quest
- new items for the new merchant store with new graphics by Lava
- changed travel trigger in AC#W70 (no party required anymore)
- changed holycoin gold amulet reward: player now gets 1d100 gold coins
- changed sounds in AC#W4W (weeping goddess)
- added area spell effect in AC#W4W (weeping goddess): Greater Malison
- changed script in AC#W4W (weeping goddess)
- added rivaling adventuring party in AC#W4W (weeping goddess)
- better areatype.ids add EXTRAPLANAR area flag routine (thank you, Argent!)
- reorganised journal entries strgrefs
- added Lava's Hephernaan reaction when transforming into devil form
- removed critical item flags of all Spell- and Powerkeys
- corrected some typos
- removed the oBG2-animations folder to save 73MB
Changelog V 0.8:

- added final English version by megrimlock
- all fiends now have a better detect invisibilty system according to the rules of AD&D; only the mightiest fiends (Balor, Marilith) have the power to see through illusions and detect invisibility immediately, all other fiends use some sort of spells according to their abilities
- The Modron puzzle is now solvable for players with a color vision deficiency, as I have added info triggers.
- Many dialogues have been streamlined to match BG2
- added correct tavern and inn flags for the various inns / tavern in the mod
- Verin now has weaker saving throws and a lower level for his spells
- Added arrows of dispelling in Graz'zts prison
- added a scroll of contingency in Graz'zts prison
- added a cloak of non-detection on the Infinite Staircase
- you can now only purchase one single Deva wing
- removed a non-reachable container in AC#W55
- added traps in AC#W55
- added traps in AC#W50
- added traps in AC#W60
- Bebilith is not attacking injured party members anymore
- Aerie refuses now to put on the Fey'ri diadem
- Fey'ri diadem can't be used by Haer'Dalis anymore as he is technically an elf, but in game terms a tiefling
- Fey'ri diadem now changes the appearance while equipped by thieves and bards
- new voiceover for the Innkeeper in the Sodden Solar
- Belthazaar now turns hostile if you attack him in Samora
- Players can now attack and kill Belthazaar in Samora to solve Ormad's quest
- repainted a part of the map AC#W19.tis as there was a missing brick
- added quest journal entries to finish the quest "A Larva for Margrog"
- added quest journal entries to finish the quest "Prisoner and guard all in one"
- added quest journal entries to finish the quest "The missing amulet"
- Lucky Aello doesn't sell identified items anymore
- Cell key now opens all cells in area AC#W80
- added a different questline in the acid ponds; the players can now take the acid in their bare hands (and get burnt) instead of using the helmet
- repainted portrait of Waukeen (golden eyes, as described in the rulesbook)
- Daugralluvidan ignores now NPCs under the effect of Otiluke's Resilient Sphere
- Mazzy can now invoke courage at the Tree of Cowards using her innate ability
- Trar'gezal now attacks everybody that attacks him
- AC#W56: you can no longer walk through a closed door
- fixed various dialogue errors
- Soul token seller deletes re-purchased soul tokens
- Soul token seller now increases damage amount after purchasing 100 soul tokens
- corrected AC#W70.tis pvrz files
- corrected AC#W80.tis pvrz files
- corrected AC#W90.tis pvrz files
- corrected AC#W52.tis pvrz files
- corrected AC#W47 search map
- BP-BGT worldmap now uses correct icon #219 (Goldspires) and location for the starting area AC#W01
- uses zip compression, as some players had problems unpacking a .rar archive
Version 0.7
- added first part of proofread English dialogues - thank you, megrimlock!
- added new voiceover line for Waukeen
- repainted Abishai portrait
Oben